1167 lines
33 KiB
INI
1167 lines
33 KiB
INI
/*
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///////////////////////////////////////////////////////////////////////////////
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// Class Names
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///////////////////////////////////////////////////////////////////////////////
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Remember that item class names, group names and loot table names cannot
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contain spaces. Also be 100% sure to have the exact same name as in Arma,
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as they are *case sensive*.
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///////////////////////////////////////////////////////////////////////////////
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// Item Groups
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///////////////////////////////////////////////////////////////////////////////
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You can link one group of items to loot tables.
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One item should only be in one group.
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Syntax:
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= <Group Name>
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<Spawn Chance Within Group>,<Item Class Name>
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///////////////////////////////////////////////////////////////////////////////
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// Propability
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///////////////////////////////////////////////////////////////////////////////
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<Spawn Chance>,<Item>
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10, Banana
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20, Tomato
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30, Cherry
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Sum of chances:
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10 + 20 + 30 = 60 = 100%
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Spawn chances:
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Banana 10 : 60 = 10 * 100 / 60 = 16.67%
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Tomato 20 : 60 = 20 * 100 / 60 = 33.33%
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Cherry 30 : 60 = 30 * 100 / 60 = 50%
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In words:
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If Exile should spawn an item of the above group, it has a 33.33%
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chance to spawn a Banana.
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///////////////////////////////////////////////////////////////////////////////
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// Loot Tables
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///////////////////////////////////////////////////////////////////////////////
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Defines which item group spawns in which building type. The loot table itself
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is linked with a building in exile_server_config.pbo/config/CfgBuildings. Spawn
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chances work like for items.
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Syntax:
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> <Loot Table Name>
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<Spawn Chance Within Loot Table>,<Group Name>
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*/
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/*
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Loot Tables
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*/
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///////////////////////////////////////////////////////////////////////////////
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// Slums/Ghetto, Farms, Village Houses, Castle etc.
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// Spawn Guerilla things :)
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///////////////////////////////////////////////////////////////////////////////
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> CivillianLowerClass
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30, Trash
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28, Food
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10, Drinks
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8, Pistols
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5, PistolAmmo
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3, PistolAttachments
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4, Shotguns
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3, ShotgunAmmo
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4, SMG
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3, SMGAmmo
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3, SMGAttachments
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20, CivilianClothing
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11, CivilianBackpacks
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5, CivilianVests
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20, CivilianHeadgear
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10, CivilianItems
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1, Restraints
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10, Chemlights
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10, RoadFlares
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///////////////////////////////////////////////////////////////////////////////
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// Apartments, Offices etc.
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///////////////////////////////////////////////////////////////////////////////
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> CivillianUpperClass
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30, Trash
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28, Food
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10, Drinks
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8, Pistols
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5, PistolAmmo
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3, PistolAttachments
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4, Shotguns
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3, ShotgunAmmo
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4, SMG
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3, SMGAmmo
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3, SMGAttachments
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3, Rifles
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3, RifleAmmo
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3, RifleAttachments
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20, CivilianClothing
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11, CivilianBackpacks
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5, CivilianVests
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20, CivilianHeadgear
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10, CivilianItems
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10, Chemlights
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10, RoadFlares
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1, Restraints
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///////////////////////////////////////////////////////////////////////////////
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// Kiosks, Supermarkets etc.
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///////////////////////////////////////////////////////////////////////////////
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> Shop
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30, Trash
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15, Food
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15, Drinks
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10, Pistols
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2, PistolAmmo
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1, PistolAttachments
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4, Shotguns
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1, ShotgunAmmo
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5, SMG
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1, SMGAmmo
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1, SMGAttachments
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5, CivilianBackpacks
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1, CivilianClothing
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3, CivilianHeadgear
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1, CivilianVests
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7, CivilianItems
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5, Chemlights
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5, RoadFlares
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4, SmokeGrenades
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3, IndustrialItems
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3, Restraints
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3, MedicalItems
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///////////////////////////////////////////////////////////////////////////////
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// Construction Sites, Warehouses, Research etc.
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///////////////////////////////////////////////////////////////////////////////
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> Industrial
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30, Trash
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40, IndustrialItems
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25, Vehicle
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15, RoadFlares
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5, Restraints
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///////////////////////////////////////////////////////////////////////////////
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// Factories
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///////////////////////////////////////////////////////////////////////////////
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> Factories
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10, Electronics
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40, Trash
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50, IndustrialItems
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///////////////////////////////////////////////////////////////////////////////
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// Fuel Stations, Garages, Workshops etc.
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///////////////////////////////////////////////////////////////////////////////
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> VehicleService
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30, Trash
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25, IndustrialItems
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40, Vehicle
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15, RoadFlares
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5, Restraints
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///////////////////////////////////////////////////////////////////////////////
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// Towers, Barracks, Hangars etc.
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///////////////////////////////////////////////////////////////////////////////
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> Military
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100, Trash
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4, CivilianItems
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4, GuerillaItems
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3, HEGrenades
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3, UGLFlares
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3, UGLSmokes
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3, HandGrenades
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3, SmokeGrenades
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2, Restraints
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2, MedicalItems
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5, GuerillaClothing
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5, MilitaryClothing
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4, GuerillaBackpacks
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3, MilitaryBackpacks
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3, GuerillaVests
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3, MilitaryVests
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3, DLCVests
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3, GuerillaHeadgear
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3, MilitaryHeadgear
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1, Ghillies
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1, DLCGhillies
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1, Rebreathers
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5, Rifles
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3, RifleAmmo
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3, RifleAttachments
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4, LMG
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2, LMGAmmo
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3, Snipers
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2, SniperAmmo
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2, SniperAttachments
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3, DLCRifles
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2, DLCAmmo
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2, DLCOptics
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2, DLCSupressor
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2, Bipods
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5, Explosives
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///////////////////////////////////////////////////////////////////////////////
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// Hospital, Medevac etc. (Does not spawn on Altis!)
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///////////////////////////////////////////////////////////////////////////////
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> Medical
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30, Trash
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70, MedicalItems
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///////////////////////////////////////////////////////////////////////////////
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// Light Houses + Life Guard Towers + Castles
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///////////////////////////////////////////////////////////////////////////////
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> Tourist
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10, MilitaryBackpacks
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10, MilitaryHeadgear
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5, Ghillies
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5, DLCGhillies
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20, Snipers
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2, SniperAmmo
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2, SniperAttachments
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20, DLCRifles
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2, DLCAmmo
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2, DLCOptics
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2, DLCSupressor
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4, CivilianItems
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4, HandGrenades
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4, Restraints
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4, MedicalItems
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4, Explosives
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///////////////////////////////////////////////////////////////////////////////
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// Ghost Hotel Buildings
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///////////////////////////////////////////////////////////////////////////////
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> Radiation
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10, MilitaryBackpacks
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10, MilitaryHeadgear
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5, Ghillies
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5, DLCGhillies
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30, Snipers
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2, SniperAmmo
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2, SniperAttachments
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30, DLCRifles
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2, DLCAmmo
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2, DLCOptics
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2, DLCSupressor
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4, HandGrenades
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4, Restraints
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4, MedicalItems
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10, Explosives
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4, EpicWeapons
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/*
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Item Groups
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*/
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///////////////////////////////////////////////////////////////////////////////
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// Food & Drinks
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///////////////////////////////////////////////////////////////////////////////
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> Food
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3, Exile_Item_CookingPot
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5, Exile_Item_CanOpener
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5, Exile_Item_Matches
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3, Exile_Item_EMRE // 75% Hunger
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6, Exile_Item_GloriousKnakworst // 60% Hunger
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7, Exile_Item_Surstromming // 55% Hunger
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7, Exile_Item_SausageGravy // 50% Hunger
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7, Exile_Item_ChristmasTinner // 40% Hunger
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7, Exile_Item_MacasCheese // 40% Hunger
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7, Exile_Item_BBQSandwich // 40% Hunger
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7, Exile_Item_CatFood // 40% Hunger
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7, Exile_Item_Dogfood // 30% Hunger
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7, Exile_Item_BeefParts // 30% Hunger
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7, Exile_Item_Cheathas // 30% Hunger
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7, Exile_Item_DsNuts // 30% Hunger
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7, Exile_Item_Noodles // 25% Hunger
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8, Exile_Item_CockONut // 20% Hunger
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8, Exile_Item_SeedAstics // 20% Hunger
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9, Exile_Item_Raisins // 15% Hunger
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9, Exile_Item_Moobar // 10% Hunger
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11, Exile_Item_InstantCoffee // 5% Hunger
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> Drinks
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7, Exile_Item_PowerDrink // +95% Thirst
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12, Exile_Item_PlasticBottleFreshWater // +80% Thirst
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14, Exile_Item_Beer // +75% Thirst
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17, Exile_Item_EnergyDrink // +75% Thirst
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20, Exile_Item_MountainDupe // +50% Thirst, spawns always twice!
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25, Exile_Item_ChocolateMilk // +35% Thirst
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30, Exile_Item_PlasticBottleDirtyWater // +10% Thirst
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///////////////////////////////////////////////////////////////////////////////
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// Weapons & Attachments
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///////////////////////////////////////////////////////////////////////////////
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> Pistols
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20, hgun_ACPC2_F // ACP-C2 .45
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21, hgun_P07_F // P07 9 mm
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20, hgun_Rook40_F // Rook-40 9 mm
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13, hgun_Pistol_heavy_01_F // 4-five .45
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13, hgun_Pistol_heavy_02_F // Zubr .45
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13, hgun_Pistol_Signal_F // Starter Pistol
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13, Exile_Weapon_Colt1911 // Colt 1911
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13, Exile_Weapon_Makarov // Makarov
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13, Exile_Weapon_Taurus // Taurus
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13, Exile_Weapon_TaurusGold // Taurus (Gold)
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13, hgun_Pistol_01_F // PM 9 mm
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13, hgun_P07_khk_F // P07 9 mm (Khaki)
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> PistolAmmo
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20, 11Rnd_45ACP_Mag // 4-five
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10, 16Rnd_9x21_Mag // PDW2000, P07, ROOK-40
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20, 30Rnd_9x21_Mag // Sting, PDW2000, P07, ROOK-40
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16, 6Rnd_45ACP_Cylinder // Zubr
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7, 6Rnd_GreenSignal_F // Starter Pistol
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7, 6Rnd_RedSignal_F // Starter Pistol
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20, 9Rnd_45ACP_Mag // ACP-C2
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20, Exile_Magazine_7Rnd_45ACP // Colt 1911
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20, Exile_Magazine_8Rnd_9x18 // Makarov
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20, Exile_Magazine_6Rnd_45ACP // Taurus
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20, 10Rnd_9x21_Mag // PM 9 mm
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> PistolAttachments
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36, muzzle_snds_L
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36, muzzle_snds_acp
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14, optic_Yorris // No one needs this crap
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14, optic_MRD
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> Shotguns
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1, Exile_Weapon_M1014 //M1014
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> ShotgunAmmo
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1, Exile_Magazine_8Rnd_74Slug //M1014
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> SMG
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34, SMG_01_F // Vermin SMG .45 ACP
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33, SMG_02_F // Sting 9 mm
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33, SMG_05_F // Protector 9mm
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33, hgun_PDW2000_F // PDW2000 9 mm
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> SMGAmmo
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50, 30Rnd_45ACP_Mag_SMG_01 // Vermin SMG
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50, 30Rnd_45ACP_Mag_SMG_01_Tracer_Green // Vermin SMG
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50, 30Rnd_9x21_Mag_SMG_02 // Sting, Protector
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50, 30Rnd_9x21_Mag_SMG_02_Tracer_Red // Sting, Protector
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50, 30Rnd_9x21_Mag_SMG_02_Tracer_Yellow // Sting, Protector
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50, 30Rnd_9x21_Mag_SMG_02_Tracer_Green // Sting, Protector
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> SMGAttachments
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20, optic_Holosight_smg
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20, optic_Holosight_smg_blk_F
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20, optic_ACO_grn_smg
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20, optic_Aco_smg
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20, optic_ACO_grn
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20, optic_Aco
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> Rifles
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10, arifle_Katiba_F // Katiba 6.5 mm
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8, arifle_Katiba_GL_F // Katiba GL 6.5 mm
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8, arifle_MXC_F // MXC 6.5 mm
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8, arifle_MX_F // MX 6.5 mm
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4, arifle_MX_GL_F // MX 3GL 6.5 mm
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6, arifle_MXM_F // MXM 6.5 mm
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3, arifle_MXM_Black_F // MXM 6.5 mm (Black)
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6, arifle_SDAR_F // SDAR 5.56 mm
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8, arifle_TRG21_F // TRG-21 5.56 mm
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8, arifle_TRG20_F // TRG-20 5.56 mm
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4, arifle_TRG21_GL_F // TRG-21 EGLM 5.56 mm
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7, arifle_Mk20_F // Mk20 5.56 mm
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7, arifle_Mk20C_F // Mk20C 5.56 mm
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4, arifle_Mk20_GL_F // Mk20 EGLM 5.56 mm
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3, arifle_MXC_Black_F // MXC 6.5 mm (Black)
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3, arifle_MX_Black_F // MX 6.5 mm (Black)
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3, arifle_MX_GL_Black_F // MX 3GL 6.5 mm (Black)
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10, Exile_Weapon_AK107
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10, Exile_Weapon_AK107_GL
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10, Exile_Weapon_AK74_GL
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10, Exile_Weapon_AK74
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10, Exile_Weapon_AK47
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10, Exile_Weapon_AKS_Gold
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10, Exile_Weapon_DMR
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10, Exile_Weapon_LeeEnfield
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10, Exile_Weapon_CZ550
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10, Exile_Weapon_SVD
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10, Exile_Weapon_SVDCamo
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10, Exile_Weapon_VSSVintorez
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8, arifle_MX_khk_F // MX 6.5 mm (Khaki)
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4, arifle_MX_GL_khk_F // MX 3GL 6.5 mm (Khaki)
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8, arifle_MXC_khk_F // MXC 6.5 mm (Khaki)
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3, arifle_MXM_khk_F // MXM 6.5 mm (Khaki)
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5, arifle_AK12_F // AK-12 7.62 mm
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5, arifle_AK12_GL_F // AK-12 GL 7.62 mm
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5, arifle_AKM_F // AKM 7.62 mm
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5, arifle_AKM_FL_F // AKM 7.62 mm
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5, arifle_AKS_F // AKS
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5, arifle_ARX_blk_F // Type 115 6.5 mm (Black)
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5, arifle_ARX_ghex_F // Type 115 6.5 mm (Green Hex)
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5, arifle_ARX_hex_F // Type 115 6.5 mm (Hex)
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5, arifle_CTAR_blk_F // CAR-95 5.8 mm (Black)
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5, arifle_CTAR_hex_F // CAR-95 5.8 mm (Hex)
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5, arifle_CTAR_ghex_F // CAR-95 5.8 mm (Green Hex)
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5, arifle_CTAR_GL_blk_F // CAR-95 GL 5.8 mm (Black)
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5, arifle_CTARS_blk_F // CAR-95-1 5.8mm (Black)
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5, arifle_CTARS_ghex_F // CAR-95-1 5.8mm (Green Hex)
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5, arifle_CTARS_hex_F // CAR-95-1 5.8mm (Hex)
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5, arifle_SPAR_01_blk_F // SPAR-16 5.56 mm (Black)
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5, arifle_SPAR_01_khk_F // SPAR-16 5.56 mm (Khaki)
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5, arifle_SPAR_01_snd_F // SPAR-16 5.56 mm (Sand)
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5, arifle_SPAR_01_GL_blk_F // SPAR-16 GL 5.56 mm (Black)
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5, arifle_SPAR_01_GL_khk_F // SPAR-16 GL 5.56 mm (Khaki)
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5, arifle_SPAR_01_GL_snd_F // SPAR-16 GL 5.56 mm (Sand)
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5, arifle_SPAR_02_blk_F // SPAR-16S 5.56 mm (Black)
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5, arifle_SPAR_02_khk_F // SPAR-16S 5.56 mm (Khaki)
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5, arifle_SPAR_02_snd_F // SPAR-16S 5.56 mm (Sand)
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5, arifle_SPAR_03_blk_F // SPAR-17 7.62 mm (Black)
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5, arifle_SPAR_03_khk_F // SPAR-17 7.62 mm (Khaki)
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5, arifle_SPAR_03_snd_F // SPAR-17 7.62 mm (Sand)
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> RifleAmmo
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11, 20Rnd_556x45_UW_mag // SDAR
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15, 30Rnd_556x45_Stanag // TRG-20, TRG-21/EGLM, Mk20/C/EGLM, SDAR, SPAR-16
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15, 30Rnd_556x45_Stanag_green // TRG-20, TRG-21/EGLM, Mk20/C/EGLM, SDAR, SPAR-16
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15, 30Rnd_556x45_Stanag_red // TRG-20, TRG-21/EGLM, Mk20/C/EGLM, SDAR, SPAR-16
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9, 30Rnd_556x45_Stanag_Tracer_Green // TRG-20, TRG-21/EGLM, Mk20/C/EGLM, SDAR, SPAR-16
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9, 30Rnd_556x45_Stanag_Tracer_Red // TRG-20, TRG-21/EGLM, Mk20/C/EGLM, SDAR, SPAR-16
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9, 30Rnd_556x45_Stanag_Tracer_Yellow // TRG-20, TRG-21/EGLM, Mk20/C/EGLM, SDAR, SPAR-16
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15, 30Rnd_65x39_caseless_green // Katiba, Type 115
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9, 30Rnd_65x39_caseless_green_mag_Tracer // Katiba, Type 115
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9, 30Rnd_65x39_caseless_mag // MX/C/M/SW/3GL
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9, 30Rnd_65x39_caseless_mag_Tracer // MX/C/M/SW/3GL
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8, Exile_Magazine_10Rnd_303 // Lee-Enfield
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9, Exile_Magazine_30Rnd_762x39_AK // AK
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9, Exile_Magazine_30Rnd_545x39_AK // AK
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9, Exile_Magazine_30Rnd_545x39_AK_Green // AK
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9, Exile_Magazine_30Rnd_545x39_AK_Red // AK
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9, Exile_Magazine_30Rnd_545x39_AK_White // AK
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9, Exile_Magazine_30Rnd_545x39_AK_Yellow // AK
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9, Exile_Magazine_20Rnd_762x51_DMR // DMR
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9, Exile_Magazine_20Rnd_762x51_DMR_Yellow // DMR
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9, Exile_Magazine_20Rnd_762x51_DMR_Red // DMR
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9, Exile_Magazine_20Rnd_762x51_DMR_Green // DMR
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9, Exile_Magazine_20Rnd_762x51_DMR_White // DMR
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9, Exile_Magazine_5Rnd_22LR // CZ550
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9, Exile_Magazine_10Rnd_762x54 // SVD
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9, Exile_Magazine_10Rnd_9x39 // VSS
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9, Exile_Magazine_20Rnd_9x39 // VSS
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9, 30Rnd_762x39_Mag_F // AK-12, AKM
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9, 30Rnd_762x39_Mag_Green_F // AK-12, AKM
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9, 30Rnd_762x39_Mag_Tracer_F // AK-12, AKM
|
|
9, 30Rnd_762x39_Mag_Tracer_Green_F // AK-12, AKM
|
|
9, 30Rnd_762x39_AK47_M // AKS
|
|
9, 30Rnd_545x39_Mag_F // AKS
|
|
9, 30Rnd_545x39_Mag_Green_F // AKS
|
|
9, 30Rnd_545x39_Mag_Tracer_F // AKS
|
|
9, 30Rnd_545x39_Mag_Tracer_Green_F // AKS
|
|
5, 10Rnd_50BW_Mag_F // Type 115
|
|
9, 30Rnd_580x42_Mag_F // CAR-95
|
|
9, 30Rnd_580x42_Mag_Tracer_F // CAR-95
|
|
9, 100Rnd_580x42_Mag_F // CAR-95-1
|
|
9, 100Rnd_580x42_Mag_Tracer_F // CAR-95-1
|
|
9, 150Rnd_556x45_Drum_Mag_F // SPAR-16S
|
|
9, 150Rnd_556x45_Drum_Mag_Tracer_F // SPAR-16S
|
|
9, 20Rnd_762x51_Mag // SPAR-17
|
|
|
|
> RifleAttachments
|
|
10, muzzle_snds_M
|
|
10, muzzle_snds_H
|
|
10, muzzle_snds_H_khk_F
|
|
10, muzzle_snds_H_snd_F
|
|
10, muzzle_snds_58_blk_F
|
|
10, muzzle_snds_m_khk_F
|
|
10, muzzle_snds_m_snd_F
|
|
10, muzzle_snds_58_wdm_F
|
|
10, muzzle_snds_65_TI_blk_F
|
|
10, muzzle_snds_65_TI_hex_F
|
|
10, muzzle_snds_65_TI_ghex_F
|
|
10, muzzle_snds_H_MG_blk_F
|
|
10, muzzle_snds_H_MG_khk_F
|
|
10, optic_Arco
|
|
10, optic_Arco_blk_F
|
|
10, optic_Arco_ghex_F
|
|
10, optic_Hamr
|
|
10, optic_Hamr_khk_F
|
|
10, optic_Holosight
|
|
10, optic_Holosight_blk_F
|
|
10, optic_Holosight_khk_F
|
|
14, acc_flashlight
|
|
10, acc_pointer_IR
|
|
10, optic_MRCO
|
|
10, optic_DMS
|
|
10, optic_DMS_ghex_F
|
|
10, optic_ERCO_blk_F
|
|
10, optic_ERCO_khk_F
|
|
10, optic_ERCO_snd_F
|
|
5, optic_NVS
|
|
//1, optic_tws
|
|
|
|
> LMG
|
|
25, arifle_MX_SW_Black_F // MX SW 6.5 mm (Black)
|
|
25, arifle_MX_SW_F // MX SW 6.5 mm
|
|
25, LMG_Mk200_F // Mk200 6.5 mm
|
|
25, LMG_Zafir_F // Zafir 7.62 mm
|
|
25, Exile_Weapon_RPK
|
|
25, Exile_Weapon_PK
|
|
25, Exile_Weapon_PKP
|
|
25, LMG_03_F //= LIM-85 5.56 mm
|
|
|
|
> LMGAmmo
|
|
12, 100Rnd_65x39_caseless_mag // MX SW
|
|
10, 100Rnd_65x39_caseless_mag_Tracer // MX SW
|
|
12, 150Rnd_762x54_Box // Zafir
|
|
10, 150Rnd_762x54_Box_Tracer // Zafir
|
|
5, 130Rnd_338_Mag
|
|
51, 150Rnd_93x64_Mag
|
|
10, Exile_Magazine_45Rnd_545x39_RPK_Green
|
|
10, Exile_Magazine_75Rnd_545x39_RPK_Green
|
|
10, Exile_Magazine_100Rnd_762x54_PK_Green
|
|
//10, 200Rnd_65x39_Belt // Mk200
|
|
//10, 200Rnd_65x39_Belt_Tracer_Green // Mk200
|
|
//10, 200Rnd_65x39_Belt_Tracer_Red // Mk200
|
|
//10, 200Rnd_65x39_Belt_Tracer_Yellow // Mk200
|
|
10, 200Rnd_556x45_Box_F // LIM-85
|
|
10, 200Rnd_556x45_Box_Red_F // LIM-85
|
|
10, 200Rnd_556x45_Box_Tracer_F // LIM-85
|
|
10, 200Rnd_556x45_Box_Tracer_Red_F // LIM-85
|
|
|
|
> Snipers
|
|
28, srifle_DMR_01_F // Rahim 7.62 mm
|
|
28, srifle_EBR_F // Mk18 ABR 7.62 mm
|
|
22, srifle_GM6_F // GM6 Lynx 12.7 mm
|
|
22, srifle_LRR_F // M320 LRR .408
|
|
22, srifle_LRR_tna_F // M320 LRR .408 (Tropic)
|
|
22, srifle_GM6_ghex_F // GM6 Lynx 12.7 mm (Green Hex)
|
|
22, srifle_DMR_07_blk_F // CMR-76 6.5 mm (Black)
|
|
22, srifle_DMR_07_hex_F // CMR-76 6.5 mm (Hex)
|
|
22, srifle_DMR_07_ghex_F // CMR-76 6.5 mm (Green Hex)
|
|
|
|
> SniperAmmo
|
|
10, 5Rnd_127x108_Mag // GM6 Lynx
|
|
10, 7Rnd_408_Mag // M320 LRR
|
|
17, 10Rnd_762x54_Mag // Rahim
|
|
19, 20Rnd_762x51_Mag // Mk18 ABR
|
|
8, 5Rnd_127x108_APDS_Mag // GM6 Lynx
|
|
21, 20Rnd_650x39_Cased_Mag_F // CMR-76
|
|
2, Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag // GM6 Lynx 12.7 mm
|
|
5, Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag // Cyrus 9.3mm
|
|
3, Exile_Magazine_7Rnd_408_Bullet_Cam_Mag // M320 LRR .408
|
|
5, Exile_Magazine_10Rnd_338_Bullet_Cam_Mag // MAR-10 .338
|
|
|
|
> SniperAttachments
|
|
19, muzzle_snds_B
|
|
10, muzzle_snds_B_khk_F
|
|
10, muzzle_snds_B_snd_F
|
|
//1, optic_tws
|
|
//1, optic_tws_mg
|
|
27, optic_DMS
|
|
26, optic_SOS
|
|
26, optic_SOS_khk_F
|
|
26, optic_LRPS
|
|
26, optic_LRPS_tna_F
|
|
26, optic_LRPS_ghex_F
|
|
|
|
> DLCRifles
|
|
// To overpowered. Do not use in vanilla Exile
|
|
//4, MMG_01_hex_F //Navid
|
|
//4, MMG_01_tan_F //Navid
|
|
//6, MMG_02_black_F //SPMG
|
|
//6, MMG_02_camo_F //SPMG
|
|
//6, MMG_02_sand_F //SPMG
|
|
6, srifle_DMR_02_camo_F //MAR10
|
|
6, srifle_DMR_02_F //MAR10
|
|
6, srifle_DMR_02_sniper_F //MAR10
|
|
3, srifle_DMR_03_F //MK1EMR
|
|
3, srifle_DMR_03_khaki_F //MK1EMR
|
|
3, srifle_DMR_03_tan_F //MK1EMR
|
|
3, srifle_DMR_03_woodland_F //MK1EMR
|
|
7, srifle_DMR_04_F //ASP1KIR
|
|
7, srifle_DMR_04_Tan_F //ASP1KIR
|
|
8, srifle_DMR_05_blk_F //CYRUS
|
|
8, srifle_DMR_05_hex_F //CYRUS
|
|
8, srifle_DMR_05_tan_F //CYRUS
|
|
3, srifle_DMR_06_camo_F //Mk14
|
|
3, srifle_DMR_06_olive_F //Mk14
|
|
|
|
> DLCAmmo
|
|
//18, 150Rnd_93x64_Mag //Navid
|
|
//25, 130Rnd_338_Mag //SPMG
|
|
16, 10Rnd_338_Mag //MAR10
|
|
11, 20Rnd_762x51_Mag //MK1EMR
|
|
14, 10Rnd_127x54_Mag //ASP1KIR
|
|
16, 10Rnd_93x64_DMR_05_Mag //CYRUS
|
|
|
|
> DLCOptics
|
|
14, optic_AMS
|
|
14, optic_AMS_khk
|
|
14, optic_AMS_snd
|
|
14, optic_KHS_blk
|
|
14, optic_KHS_hex
|
|
14, optic_KHS_old
|
|
14, optic_KHS_tan
|
|
|
|
> DLCSupressor
|
|
40, muzzle_snds_338_black
|
|
40, muzzle_snds_338_green
|
|
40, muzzle_snds_338_sand
|
|
40, muzzle_snds_93mmg
|
|
40, muzzle_snds_93mmg_tan
|
|
40, muzzle_snds_B
|
|
|
|
> EpicWeapons
|
|
4, MMG_01_hex_F //Navid
|
|
4, MMG_01_tan_F //Navid
|
|
6, MMG_02_black_F //SPMG
|
|
6, MMG_02_camo_F //SPMG
|
|
6, MMG_02_sand_F //SPMG
|
|
|
|
> Bipods
|
|
17, bipod_03_F_oli
|
|
17, bipod_03_F_blk
|
|
17, bipod_02_F_tan
|
|
16, bipod_02_F_hex
|
|
17, bipod_02_F_blk
|
|
17, bipod_01_F_snd
|
|
16, bipod_01_F_mtp
|
|
17, bipod_01_F_blk
|
|
17, bipod_01_F_khk
|
|
|
|
> HEGrenades
|
|
67, 1Rnd_HE_Grenade_shell
|
|
33, 3Rnd_HE_Grenade_shell
|
|
|
|
> UGLFlares
|
|
8, 3Rnd_UGL_FlareGreen_F
|
|
8, 3Rnd_UGL_FlareRed_F
|
|
8, 3Rnd_UGL_FlareWhite_F
|
|
8, 3Rnd_UGL_FlareYellow_F
|
|
17, UGL_FlareGreen_F
|
|
17, UGL_FlareRed_F
|
|
17, UGL_FlareWhite_F
|
|
17, UGL_FlareYellow_F
|
|
// No Infrared for now
|
|
//UGL_FlareCIR_F
|
|
//3Rnd_UGL_FlareCIR_F
|
|
|
|
> UGLSmokes
|
|
10, 1Rnd_Smoke_Grenade_shell
|
|
10, 1Rnd_SmokeBlue_Grenade_shell
|
|
10, 1Rnd_SmokeGreen_Grenade_shell
|
|
10, 1Rnd_SmokeOrange_Grenade_shell
|
|
10, 1Rnd_SmokePurple_Grenade_shell
|
|
10, 1Rnd_SmokeRed_Grenade_shell
|
|
10, 1Rnd_SmokeYellow_Grenade_shell
|
|
4, 3Rnd_Smoke_Grenade_shell
|
|
4, 3Rnd_SmokeBlue_Grenade_shell
|
|
4, 3Rnd_SmokeGreen_Grenade_shell
|
|
4, 3Rnd_SmokeOrange_Grenade_shell
|
|
4, 3Rnd_SmokePurple_Grenade_shell
|
|
4, 3Rnd_SmokeRed_Grenade_shell
|
|
4, 3Rnd_SmokeYellow_Grenade_shell
|
|
|
|
> HandGrenades
|
|
50, HandGrenade
|
|
50, MiniGrenade
|
|
|
|
> Explosives
|
|
12, DemoCharge_Remote_Mag
|
|
12, IEDUrbanSmall_Remote_Mag
|
|
12, IEDLandSmall_Remote_Mag
|
|
20, APERSMine_Range_Mag
|
|
20, APERSBoundingMine_Range_Mag
|
|
20, APERSTripMine_Wire_Mag
|
|
4, SatchelCharge_Remote_Mag
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// Clothing & Gear
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
//Civilian
|
|
|
|
> CivilianItems
|
|
30, ItemWatch
|
|
30, ItemRadio
|
|
20, ItemGPS
|
|
20, Binocular
|
|
40, Exile_Item_Heatpack
|
|
35, ItemMap
|
|
5, Exile_Item_MobilePhone
|
|
|
|
> CivilianClothing
|
|
9, U_C_Poor_1
|
|
9, U_C_Poor_2
|
|
9, U_C_Poor_shorts_1
|
|
9, U_C_HunterBody_grn
|
|
7, U_C_Poloshirt_salmon
|
|
7, U_C_Poloshirt_tricolour
|
|
7, U_C_Poloshirt_stripped
|
|
7, U_C_Poloshirt_burgundy
|
|
7, U_C_Poloshirt_blue
|
|
9, U_C_Journalist
|
|
9, U_C_Scientist
|
|
9, U_Rangemaster
|
|
1, U_OrestesBody
|
|
1, U_NikosBody
|
|
1, U_NikosAgedBody
|
|
5, U_I_C_Soldier_Bandit_1_F // Bandit Clothes (Polo Shirt)
|
|
5, U_I_C_Soldier_Bandit_2_F // Bandit Clothes (Skull)
|
|
5, U_I_C_Soldier_Bandit_3_F // Bandit Clothes (Tee)
|
|
5, U_I_C_Soldier_Bandit_4_F // Bandit Clothes (Checkered)
|
|
5, U_I_C_Soldier_Bandit_5_F // Bandit Clothes (Tank Top)
|
|
5, U_C_man_sport_1_F // Sport Clothes (Beach)
|
|
5, U_C_man_sport_2_F // Sport Clothes (Orange)
|
|
5, U_C_man_sport_3_F // Sport Clothes (Blue)
|
|
5, U_C_Man_casual_1_F // Casual Clothes (Navy)
|
|
5, U_C_Man_casual_2_F // Casual Clothes (Blue)
|
|
5, U_C_Man_casual_3_F // Casual Clothes (Green)
|
|
5, U_C_Man_casual_4_F // Summer Clothes (Sky)
|
|
5, U_C_Man_casual_5_F // Summer Clothes (Yellow)
|
|
5, U_C_Man_casual_6_F // Summer Clothes (Red)
|
|
|
|
> CivilianBackpacks
|
|
10, B_OutdoorPack_blk
|
|
9, B_OutdoorPack_tan
|
|
9, B_OutdoorPack_blu
|
|
8, B_HuntingBackpack
|
|
7, B_AssaultPack_khk
|
|
7, B_AssaultPack_dgtl
|
|
7, B_AssaultPack_rgr
|
|
7, B_AssaultPack_sgg
|
|
7, B_AssaultPack_blk
|
|
7, B_AssaultPack_cbr
|
|
7, B_AssaultPack_mcamo
|
|
5, B_Kitbag_mcamo
|
|
5, B_Kitbag_sgg
|
|
5, B_Kitbag_cbr
|
|
7, B_AssaultPack_tna_F
|
|
|
|
> CivilianVests
|
|
50, V_Rangemaster_belt
|
|
25, V_Press_F
|
|
25, V_TacVest_blk_POLICE
|
|
|
|
> CivilianHeadgear
|
|
5, H_Bandanna_surfer
|
|
5, H_Beret_blk_POLICE
|
|
5, H_Cap_blk
|
|
5, H_Cap_blk_Raven
|
|
5, H_Cap_blu
|
|
5, H_Cap_grn
|
|
5, H_Cap_headphones
|
|
5, H_Cap_oli
|
|
6, H_Cap_press
|
|
6, H_Cap_red
|
|
6, H_Cap_tan
|
|
6, H_Hat_blue
|
|
6, H_Hat_brown
|
|
6, H_Hat_checker
|
|
6, H_Hat_grey
|
|
6, H_Hat_tan
|
|
6, H_StrawHat
|
|
6, H_StrawHat_dark
|
|
|
|
//Guerilla
|
|
|
|
> GuerillaItems
|
|
25, Rangefinder
|
|
8, NVGoggles
|
|
8, O_NVGoggles_hex_F
|
|
8, O_NVGoggles_urb_F
|
|
8, O_NVGoggles_ghex_F
|
|
8, NVGoggles_tna_F
|
|
50, ItemCompass
|
|
|
|
> GuerillaClothing
|
|
16, U_IG_Guerilla1_1
|
|
16, U_IG_Guerilla2_1
|
|
16, U_IG_Guerilla2_2
|
|
16, U_IG_Guerilla2_3
|
|
15, U_IG_Guerilla3_1
|
|
15, U_IG_Guerilla3_2
|
|
4, U_IG_leader
|
|
2, U_I_G_resistanceLeader_F
|
|
5, U_I_C_Soldier_Para_1_F // Paramilitary Garb (Tee)
|
|
5, U_I_C_Soldier_Para_2_F // Paramilitary Garb (Jacket)
|
|
5, U_I_C_Soldier_Para_3_F // Paramilitary Garb (Shirt)
|
|
5, U_I_C_Soldier_Para_4_F // Paramilitary Garb (Tank Top)
|
|
5, U_I_C_Soldier_Para_5_F // Paramilitary Garb (Shorts)
|
|
5, U_I_C_Soldier_Camo_F // Syndikat Uniform
|
|
|
|
> GuerillaBackpacks
|
|
14, B_FieldPack_blk
|
|
14, B_FieldPack_ocamo
|
|
14, B_FieldPack_oucamo
|
|
14, B_FieldPack_cbr
|
|
11, B_Bergen_sgg
|
|
11, B_Bergen_mcamo
|
|
11, B_Bergen_rgr
|
|
11, B_Bergen_blk
|
|
11, B_FieldPack_ghex_F
|
|
11, B_ViperHarness_base_F
|
|
11, B_ViperHarness_blk_F
|
|
11, B_ViperHarness_ghex_F
|
|
11, B_ViperHarness_hex_F
|
|
11, B_ViperHarness_khk_F
|
|
11, B_ViperHarness_oli_F
|
|
11, B_ViperLightHarness_base_F
|
|
11, B_ViperLightHarness_blk_F
|
|
11, B_ViperLightHarness_ghex_F
|
|
11, B_ViperLightHarness_hex_F
|
|
11, B_ViperLightHarness_khk_F
|
|
11, B_ViperLightHarness_oli_F
|
|
|
|
> GuerillaVests
|
|
7, V_BandollierB_khk
|
|
7, V_BandollierB_cbr
|
|
7, V_BandollierB_rgr
|
|
7, V_BandollierB_blk
|
|
7, V_BandollierB_oli
|
|
5, V_Chestrig_khk
|
|
5, V_Chestrig_rgr
|
|
5, V_Chestrig_blk
|
|
5, V_Chestrig_oli
|
|
7, V_HarnessO_brn
|
|
7, V_HarnessOGL_brn
|
|
7, V_HarnessO_gry
|
|
7, V_HarnessOGL_gry
|
|
7, V_HarnessOSpec_brn
|
|
7, V_HarnessOSpec_gry
|
|
3, V_I_G_resistanceLeader_F
|
|
|
|
> GuerillaHeadgear
|
|
4, Exile_Headgear_GasMask
|
|
4, H_Booniehat_khk
|
|
4, H_Booniehat_indp
|
|
4, H_Booniehat_mcamo
|
|
4, H_Booniehat_grn
|
|
4, H_Booniehat_tan
|
|
4, H_Booniehat_dirty
|
|
4, H_Booniehat_dgtl
|
|
4, H_Booniehat_khk_hs
|
|
3, H_Bandanna_khk
|
|
3, H_Bandanna_khk_hs
|
|
3, H_Bandanna_cbr
|
|
3, H_Bandanna_sgg
|
|
3, H_Bandanna_gry
|
|
3, H_Bandanna_camo
|
|
3, H_Bandanna_mcamo
|
|
3, H_BandMask_blk
|
|
1, H_Beret_blk
|
|
1, H_Beret_red
|
|
1, H_Beret_grn
|
|
1, H_Beret_grn_SF
|
|
1, H_Beret_brn_SF
|
|
1, H_Beret_ocamo
|
|
1, H_Beret_02
|
|
1, H_Beret_Colonel
|
|
3, H_Hat_camo
|
|
3, H_Cap_brn_SPECOPS
|
|
3, H_Cap_tan_specops_US
|
|
3, H_Cap_khaki_specops_UK
|
|
3, H_Watchcap_blk
|
|
3, H_Watchcap_khk
|
|
2, H_Watchcap_camo
|
|
2, H_Watchcap_sgg
|
|
2, H_TurbanO_blk
|
|
2, H_Shemag_khk
|
|
2, H_Shemag_tan
|
|
2, H_Shemag_olive
|
|
2, H_Shemag_olive_hs
|
|
2, H_ShemagOpen_khk
|
|
2, H_ShemagOpen_tan
|
|
2, H_MilCap_tna_F
|
|
2, H_MilCap_ghex_F
|
|
2, H_Booniehat_tna_F
|
|
2, H_MilCap_gen_F
|
|
2, H_Cap_oli_Syndikat_F
|
|
2, H_Cap_tan_Syndikat_F
|
|
2, H_Cap_blk_Syndikat_F
|
|
2, H_Cap_grn_Syndikat_F
|
|
2, H_FakeHeadgear_Syndikat_F
|
|
|
|
//Military
|
|
|
|
> MilitaryClothing
|
|
5, U_B_CTRG_1 // CTRG Combat Uniform (UBACS)
|
|
5, U_B_CTRG_2 // CTRG Combat Uniform (UBACS2)
|
|
5, U_B_CTRG_3 // CTRG Combat Uniform (Tee)
|
|
5, U_B_CombatUniform_mcam // Combat Fatigues (MTP)
|
|
5, U_B_CombatUniform_mcam_tshirt // Combat Fatigues (MTP) (Tee)
|
|
5, U_B_CombatUniform_mcam_vest // Recon Fatigues (MTP)
|
|
5, U_B_CombatUniform_mcam_worn // Worn Combat Fatigues (MTP)
|
|
3, U_B_SpecopsUniform_sgg // Specop Fatigues (Sage)
|
|
2, U_O_OfficerUniform_ocamo // Officer Fatigues (Hex)
|
|
2, U_I_OfficerUniform // Combat Fatigues [AAF] (Tee)
|
|
4, U_I_CombatUniform // Combat Fatigues [AAF]
|
|
4, U_I_CombatUniform_tshirt // Combat Fatigues [AAF] (Tee)
|
|
4, U_I_CombatUniform_shortsleeve // Combat Fatigues [AAF]
|
|
4, U_B_HeliPilotCoveralls // Heli Pilot Coveralls
|
|
4, U_O_PilotCoveralls // Pilot Coveralls [CSAT]
|
|
4, U_B_PilotCoveralls // Pilot Coveralls [NATO]
|
|
4, U_I_pilotCoveralls // Pilot Coveralls [AAF]
|
|
4, U_I_HeliPilotCoveralls // Heli Pilot Coveralls
|
|
2, U_B_Wetsuit // Wetsuit [NATO]
|
|
2, U_O_Wetsuit // Wetsuit [CSAT]
|
|
2, U_I_Wetsuit // Wetsuit [AAF]
|
|
2, U_O_CombatUniform_ocamo // Heli Pilot Coveralls
|
|
2, U_O_CombatUniform_oucamo // Fatigues (Urban) [CSAT]
|
|
2, U_O_SpecopsUniform_ocamo // Recon Fatigues (Hex)
|
|
2, U_O_SpecopsUniform_blk // Recon Fatigues (Black)
|
|
2, U_O_V_Soldier_Viper_F // Special Purpose Suit (Green Hex)
|
|
2, U_O_V_Soldier_Viper_hex_F // Special Purpose Suit (Hex)
|
|
5, U_B_T_Soldier_AR_F // Combat Fatigues (Tropic, Tee)
|
|
5, U_B_T_Soldier_SL_F // Recon Fatigues (Tropic)
|
|
5, U_B_CTRG_Soldier_F // CTRG Stealth Uniform
|
|
5, U_B_CTRG_Soldier_2_F // CTRG Stealth Uniform (Tee)
|
|
5, U_B_CTRG_Soldier_3_F // CTRG Stealth Uniform (Rolled-up)
|
|
5, U_B_CTRG_Soldier_urb_1_F // CTRG Urban Uniform
|
|
5, U_B_CTRG_Soldier_urb_2_F // CTRG Urban Uniform (Tee)
|
|
5, U_B_CTRG_Soldier_urb_3_F // CTRG Urban Uniform (Rolled-up)
|
|
5, U_B_GEN_Soldier_F // Gendarmerie Uniform
|
|
5, U_B_GEN_Commander_F // Gendarmerie Commander Uniform
|
|
5, U_O_T_Soldier_F // Fatigues (Green Hex) [CSAT]
|
|
5, U_O_T_Officer_F // Officer Fatigues (Green Hex) [CSAT]
|
|
|
|
> MilitaryBackpacks
|
|
15, B_Carryall_ocamo
|
|
15, B_Carryall_oucamo
|
|
15, B_Carryall_mcamo
|
|
18, B_Carryall_oli
|
|
18, B_Carryall_khk
|
|
19, B_Carryall_cbr
|
|
19, B_Carryall_ghex_F
|
|
6, B_Bergen_Base_F
|
|
6, B_Bergen_mcamo_F
|
|
6, B_Bergen_dgtl_F
|
|
6, B_Bergen_hex_F
|
|
6, B_Bergen_tna_F
|
|
|
|
> MilitaryVests
|
|
10, V_PlateCarrier1_blk
|
|
10, V_PlateCarrier1_rgr
|
|
10, V_PlateCarrier2_rgr
|
|
10, V_PlateCarrier3_rgr
|
|
10, V_PlateCarrierGL_rgr
|
|
10, V_PlateCarrierIA1_dgtl
|
|
10, V_PlateCarrierIA2_dgtl
|
|
10, V_PlateCarrierIAGL_dgtl
|
|
10, V_PlateCarrierSpec_rgr
|
|
5, V_PlateCarrierL_CTRG
|
|
5, V_PlateCarrierH_CTRG
|
|
|
|
> MilitaryHeadgear
|
|
4, Exile_Headgear_GasMask
|
|
4, H_MilCap_ocamo
|
|
4, H_MilCap_mcamo
|
|
4, H_MilCap_oucamo
|
|
4, H_MilCap_blue
|
|
4, H_MilCap_rucamo
|
|
4, H_MilCap_dgtl
|
|
3, H_HelmetB
|
|
3, H_HelmetB_paint
|
|
3, H_HelmetB_light
|
|
3, H_HelmetB_plain_blk
|
|
3, H_HelmetSpecB
|
|
3, H_HelmetSpecB_paint1
|
|
3, H_HelmetSpecB_paint2
|
|
3, H_HelmetSpecB_blk
|
|
3, H_HelmetIA
|
|
2, H_HelmetIA_net
|
|
2, H_HelmetIA_camo
|
|
2, H_HelmetB_grass
|
|
2, H_HelmetB_snakeskin
|
|
2, H_HelmetB_desert
|
|
2, H_HelmetB_black
|
|
2, H_HelmetB_sand
|
|
2, H_HelmetB_light_grass
|
|
2, H_HelmetB_light_snakeskin
|
|
2, H_HelmetB_light_desert
|
|
2, H_HelmetB_light_black
|
|
2, H_HelmetB_light_sand
|
|
1, H_HelmetCrew_B
|
|
1, H_HelmetCrew_O
|
|
1, H_HelmetCrew_I
|
|
1, H_PilotHelmetFighter_B
|
|
1, H_PilotHelmetFighter_O
|
|
1, H_PilotHelmetFighter_I
|
|
1, H_PilotHelmetHeli_B
|
|
1, H_PilotHelmetHeli_O
|
|
1, H_PilotHelmetHeli_I
|
|
1, H_HelmetB_camo
|
|
1, H_CrewHelmetHeli_B
|
|
1, H_CrewHelmetHeli_O
|
|
1, H_CrewHelmetHeli_I
|
|
2, H_BandMask_khk
|
|
2, H_BandMask_reaper
|
|
2, H_BandMask_demon
|
|
1, H_HelmetO_oucamo
|
|
1, H_HelmetLeaderO_oucamo
|
|
1, H_HelmetSpecO_ocamo
|
|
1, H_HelmetSpecO_blk
|
|
1, H_HelmetO_ocamo
|
|
1, H_HelmetLeaderO_ocamo
|
|
1, H_HelmetO_ghex_F
|
|
2, H_Helmet_Skate
|
|
2, H_HelmetB_Enh_tna_F
|
|
2, H_HelmetB_Light_tna_F
|
|
2, H_Beret_gen_F
|
|
2, H_HelmetB_tna_F
|
|
2, H_HelmetSpecO_ghex_F
|
|
2, H_HelmetLeaderO_ghex_F
|
|
2, H_HelmetCrew_O_ghex_F
|
|
2, H_HelmetB_TI_tna_F
|
|
|
|
> Ghillies
|
|
1, U_B_GhillieSuit // Ghillie Suit [NATO]
|
|
1, U_O_GhillieSuit // Ghillie Suit [CSAT]
|
|
1, U_I_GhillieSuit // Ghillie Suit [AAF]
|
|
|
|
> DLCGhillies
|
|
1, U_B_FullGhillie_ard
|
|
1, U_B_FullGhillie_lsh
|
|
1, U_B_FullGhillie_sard
|
|
1, U_O_FullGhillie_ard
|
|
1, U_O_FullGhillie_lsh
|
|
1, U_O_FullGhillie_sard
|
|
1, U_I_FullGhillie_ard
|
|
1, U_I_FullGhillie_lsh
|
|
1, U_I_FullGhillie_sard
|
|
5, U_B_T_Sniper_F // Ghillie Suit (Tropic) [NATO]
|
|
5, U_B_T_Soldier_F // Ghillie Suit (Tropic) [NATO]
|
|
5, U_B_T_FullGhillie_tna_F // Full Ghillie (Jungle) [NATO]
|
|
5, U_O_T_Sniper_F // Ghillie Suit (Green Hex) [CSAT]
|
|
5, U_O_T_FullGhillie_tna_F // Full Ghillie (Jungle) [CSAT]
|
|
|
|
> DLCVests
|
|
1, V_PlateCarrierGL_blk
|
|
1, V_PlateCarrierGL_mtp
|
|
1, V_PlateCarrierGL_rgr
|
|
1, V_PlateCarrierIAGL_dgtl
|
|
1, V_PlateCarrierIAGL_oli
|
|
1, V_PlateCarrierSpec_blk
|
|
1, V_PlateCarrierSpec_mtp
|
|
1, V_PlateCarrierSpec_rgr
|
|
1, V_TacChestrig_grn_F
|
|
1, V_TacChestrig_oli_F
|
|
1, V_TacChestrig_cbr_F
|
|
1, V_PlateCarrier1_tna_F
|
|
1, V_PlateCarrier2_tna_F
|
|
1, V_PlateCarrierSpec_tna_F
|
|
1, V_PlateCarrierGL_tna_F
|
|
1, V_HarnessO_ghex_F
|
|
1, V_HarnessOGL_ghex_F
|
|
1, V_BandollierB_ghex_F
|
|
1, V_TacVest_gen_F
|
|
1, V_PlateCarrier1_rgr_noflag_F
|
|
1, V_PlateCarrier2_rgr_noflag_F
|
|
|
|
> Rebreathers
|
|
1, V_RebreatherB
|
|
1, V_RebreatherIR
|
|
1, V_RebreatherIA
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// Other Items
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
> MedicalItems
|
|
2, Exile_Item_InstaDoc
|
|
5, Exile_Item_Bandage
|
|
5, Exile_Item_Defibrillator //We're using this
|
|
10, Exile_Item_Vishpirin
|
|
10, Exile_Item_Heatpack
|
|
|
|
|
|
> IndustrialItems
|
|
1, Exile_Item_ThermalScannerPro
|
|
2, Exile_Item_Knife
|
|
3, Exile_Item_Cement
|
|
3, Exile_Item_FloodLightKit
|
|
3, Exile_Item_PortableGeneratorKit
|
|
3, Exile_Item_CordlessScrewdriver //We're using this
|
|
4, Exile_Item_CamoTentKit
|
|
4, Exile_Item_MetalBoard
|
|
4, Exile_Item_Foolbox
|
|
4, Exile_Item_Sand
|
|
4, Exile_Item_Rope //We're Using this
|
|
5, Exile_Item_Grinder
|
|
5, Exile_Item_MetalScrews
|
|
5, Exile_Melee_SledgeHammer
|
|
5, Exile_Item_Wrench //We're Using this
|
|
8, Exile_Item_ExtensionCord
|
|
9, Exile_Item_LightBulb
|
|
10, Exile_Item_WaterCanisterEmpty
|
|
10, Exile_Melee_Shovel
|
|
11, Exile_Item_JunkMetal
|
|
13, Exile_Item_Handsaw
|
|
13, Exile_Item_Pliers
|
|
13, Exile_Item_ScrewDriver
|
|
14, Exile_Item_Hammer // We're Using this
|
|
22, Exile_Melee_Axe
|
|
|
|
|
|
> Vehicle
|
|
5, Exile_Item_Carwheel //We're Using this
|
|
40, Exile_Item_FuelCanisterFull
|
|
50, Exile_Item_FuelCanisterEmpty
|
|
10, Exile_Item_DuctTape
|
|
10, Exile_Item_OilCanister // We're using this
|
|
|
|
// Throwables
|
|
|
|
> Chemlights
|
|
1, Chemlight_blue
|
|
1, Chemlight_green
|
|
1, Chemlight_red
|
|
1, Chemlight_yellow
|
|
|
|
> RoadFlares
|
|
1, FlareGreen_F
|
|
1, FlareRed_F
|
|
1, FlareWhite_F
|
|
1, FlareYellow_F
|
|
|
|
> SmokeGrenades
|
|
1, SmokeShell
|
|
1, SmokeShellRed
|
|
1, SmokeShellGreen
|
|
1, SmokeShellYellow
|
|
1, SmokeShellPurple
|
|
1, SmokeShellBlue
|
|
1, SmokeShellOrange
|
|
|
|
> Restraints
|
|
1, Exile_Item_ZipTie
|
|
|
|
> Electronics
|
|
1, Exile_Item_Laptop
|
|
1, Exile_Item_BaseCameraKit
|
|
|
|
// Trash or items not currently being used
|
|
|
|
> Trash
|
|
4, Exile_Item_Can_Empty
|
|
4, Exile_Item_ToiletPaper
|
|
4, Exile_Item_PlasticBottleEmpty // Nothing :)
|
|
1, Exile_Item_Magazine01
|
|
1, Exile_Item_Magazine02
|
|
1, Exile_Item_Magazine03
|
|
1, Exile_Item_Magazine04
|
|
|
|
> Unused
|
|
//3, Exile_Item_CordlessScrewdriver //We're using this
|
|
3, Exile_Item_FireExtinguisher
|
|
//10, Exile_Item_OilCanister //We're using this
|
|
//14, Exile_Item_Hammer //We're Using this
|
|
//5, Exile_Item_Carwheel //We're Using This
|
|
5, Exile_Item_SleepingMat
|
|
//5, Exile_Item_Defibrillator // We're using this
|
|
//5, Exile_Item_Wrench //We're Using this
|
|
//4, Exile_Item_Rope |