Arma3_Exile_Mission/mpmissions/Exile.Altis/addons/modChecker/modConfig.hpp
2018-03-04 02:45:39 -07:00

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// **********************************************************************************************************
// * This project is licensed under Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
// * https://creativecommons.org/licenses/by-sa/4.0/
// **********************************************************************************************************
// @file Name: modmodChecker.sqf
// @file Author: NRZ7 (www.standarol.com)
// @description: This script modCheck the mods loaded by the client. If any mod is not loaded, pop's a screen with detailed information and clickable community links (modmodCheckerDisplay.sqf).
// You can configure requiered addons (error 99) or optional addons (error 1). If any required mod fails, the client load "You Loose" screen after close the dialog.
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Exile_Client Example - READ TO UNDERSTAND - DO NOT TOUCH - READ - DO NOT TOUCH - READ - DO NOT TOUCH
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Change "Exile_Client" to name of the CfgPatches from desired mod.
// You can find under editor. ("Tools" - "Config Viewer" - "Configfile" - "CfgPatches")
if (isClass(configFile >> "CfgPatches" >> "Exile_Client")) then
{
// Change modCheckExile to your desired and unique mod variable name
// Change "Exile Mod is" to your mod string. For advanced users, can change size, color, allign, etc.
modCheckExile = "<t size='0.9' shadow='1' shadowColor='#000000' align='center'>Exile Mod is</t><t color='#2fd402' size='0.9' shadow='1' shadowColor='#000000' align='center'> found!</t><br/>";
} else {
// Change "Exile Mod is" to your mod string
modCheckExile = "<t size='0.9' shadow='1' shadowColor='#000000' align='center'>Exile Mod is</t><t color='#ff0000' size='0.9' shadow='1' shadowColor='#000000' align='center'> NOT FOUND!</t><br/>";
// Set 99 to Required, Set 1 to optional
errorLevel = errorLevel + 99
};
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// START OF MODS CONFIG - EDIT OR DELETE UNDER THIS LINE
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Esseker Example - DELETE OR MODIFY
/*if (isClass(configFile >> "CfgPatches" >> "Esseker")) then
{
modCheckEsseker = "<t size='0.9' shadow='1' shadowColor='#000000' align='center'>Esseker Map is</t><t color='#2fd402' size='0.9' shadow='1' shadowColor='#000000' align='center'> found!</t><br/>";
} else {
modCheckEsseker = "<t size='0.9' shadow='1' shadowColor='#000000' align='center'>Esseker Map is</t><t color='#ff0000' size='0.9' shadow='1' shadowColor='#000000' align='center'> NOT FOUND!</t><br/>";
errorLevel = errorLevel + 99
};
// Zombis & Demonds Example - DELETE OR MODIFY
if (isClass(configFile >> "CfgPatches" >> "Ryanzombies")) then
{
modCheckRyan = "<t size='0.9' shadow='1' shadowColor='#000000' align='center'>Zombies and Demonds is</t><t color='#2fd402' size='0.9' shadow='1' shadowColor='#000000' align='center'> found!</t><br/>";
} else {
modCheckRyan = "<t size='0.9' shadow='1' shadowColor='#000000' align='center'>Zombies and Demonds is</t><t color='#ff0000' size='0.9' shadow='1' shadowColor='#000000' align='center'> NOT FOUND!</t><br/>";
errorLevel = errorLevel + 99
};
// CUP_Weapons Example - DELETE OR MODIFY
if (isClass(configFile >> "CfgPatches" >> "CUP_Weapons_WeaponsCore")) then
{
modCheckWeapons = "<t size='0.9' shadow='1' shadowColor='#000000' align='center'>CUP Weapons is</t><t color='#2fd402' size='0.9' shadow='1' shadowColor='#000000' align='center'> found!</t><br/>";
} else {
modCheckWeapons = "<t size='0.9' shadow='1' shadowColor='#000000' align='center'>CUP Weapons is</t><t color='#ff0000' size='0.9' shadow='1' shadowColor='#000000' align='center'> NOT FOUND!</t><br/>";
errorLevel = errorLevel + 99
};
// CUP_Vehicles Example - DELETE OR MODIFY
if (isClass(configFile >> "CfgPatches" >> "CUP_Vehicles_Core")) then
{
modCheckVehicles = "<t size='0.9' shadow='1' shadowColor='#000000' align='center'>CUP Vehicles is</t><t color='#2fd402' size='0.9' shadow='1' shadowColor='#000000' align='center'> found!</t><br/>";
} else {
modCheckVehicles = "<t size='0.9' shadow='1' shadowColor='#000000' align='center'>CUP Vehicles is</t><t color='#ff0000' size='0.9' shadow='1' shadowColor='#000000' align='center'> NOT FOUND!</t><br/>";
errorLevel = errorLevel + 99
};
// CUP_TerrainCore Example - DELETE OR MODIFY
if (isClass(configFile >> "CfgPatches" >> "CUP_Worlds")) then
{
modCheckTerrain = "<t size='0.9' shadow='1' shadowColor='#000000' align='center'>CUP Terrain Core is</t><t color='#2fd402' size='0.9' shadow='1' shadowColor='#000000' align='center'> found!</t><br/>";
} else {
modCheckTerrain = "<t size='0.9' shadow='1' shadowColor='#000000' align='center'>CUP Terrain Core is</t><t color='#ff0000' size='0.9' shadow='1' shadowColor='#000000' align='center'> NOT FOUND!</t><br/>";
errorLevel = errorLevel + 1
};
// CUP_Units Example - DELETE OR MODIFY
if (isClass(configFile >> "CfgPatches" >> "CUP_Creatures_People_Core")) then
{
modCheckUnits = "<t size='0.9' shadow='1' shadowColor='#000000' align='center'>CUP Units is</t><t color='#2fd402' size='0.9' shadow='1' shadowColor='#000000' align='center'> found!</t><br/>";
} else {
modCheckUnits = "<t size='0.9' shadow='1' shadowColor='#000000' align='center'>CUP Units is</t><t color='#ff0000' size='0.9' shadow='1' shadowColor='#000000' align='center'> NOT FOUND!</t><br/>";
errorLevel = errorLevel + 99
};
*/
// Community Base Addon Example - DELETE OR MODIFY
if (isClass(configFile >> "CfgPatches" >> "CBA_main")) then
{
modCheckCBA = "<t size='0.9' shadow='1' shadowColor='#000000' align='center'>CBA_A3 is</t><t color='#2fd402' size='0.9' shadow='1' shadowColor='#000000' align='center'> found!</t><br/>";
} else {
modCheckCBA = "<t size='0.9' shadow='1' shadowColor='#000000' align='center'>CBA_A3 is</t><t color='#ff0000' size='0.9' shadow='1' shadowColor='#000000' align='center'> NOT FOUND! (Required)</t><br/>";
errorLevel = errorLevel + 99
};
//Enhanced Movement
if (isClass(configFile >> "CfgPatches" >> "BaBe_core")) then
{
modCheckEN = "<t size='0.9' shadow='1' shadowColor='#000000' align='center'>Enhanced Movement is</t><t color='#2fd402' size='0.9' shadow='1' shadowColor='#000000' align='center'> found!</t><br/>";
} else {
modCheckEN = "<t size='0.9' shadow='1' shadowColor='#000000' align='center'>Enhanced Movement is</t><t color='#ff0000' size='0.9' shadow='1' shadowColor='#000000' align='center'> NOT FOUND! (Not required)</t><br/>";
errorLevel = errorLevel + 1
};
//Advanced Rappelling
if (isClass(configFile >> "CfgPatches" >> "AR_AdvancedRappelling")) then
{
modCheckAR = "<t size='0.9' shadow='1' shadowColor='#000000' align='center'>Advanced Rappelling is</t><t color='#2fd402' size='0.9' shadow='1' shadowColor='#000000' align='center'> found!</t><br/>";
} else {
modCheckAR = "<t size='0.9' shadow='1' shadowColor='#000000' align='center'>Advanced Rappelling is</t><t color='#ff0000' size='0.9' shadow='1' shadowColor='#000000' align='center'> NOT FOUND! (Not required)</t><br/>";
errorLevel = errorLevel + 1
};
//Advanced Urban Rappelling
if (isClass(configFile >> "CfgPatches" >> "AUR_AdvancedUrbanRappelling")) then
{
modCheckAUR = "<t size='0.9' shadow='1' shadowColor='#000000' align='center'>Advanced Urban Rappelling is</t><t color='#2fd402' size='0.9' shadow='1' shadowColor='#000000' align='center'> found!</t><br/>";
} else {
modCheckAUR = "<t size='0.9' shadow='1' shadowColor='#000000' align='center'>Advanced Urban Rappelling is</t><t color='#ff0000' size='0.9' shadow='1' shadowColor='#000000' align='center'> NOT FOUND! (Not required)</t><br/>";
errorLevel = errorLevel + 1
};
//bv_flashlight
if (isClass(configFile >> "CfgPatches" >> "bv_flashlight")) then
{
modCheckBVFL = "<t size='0.9' shadow='1' shadowColor='#000000' align='center'>bv_flashlight is</t><t color='#2fd402' size='0.9' shadow='1' shadowColor='#000000' align='center'> found!</t><br/>";
} else {
modCheckBVFL = "<t size='0.9' shadow='1' shadowColor='#000000' align='center'>bv_flashlight is</t><t color='#ff0000' size='0.9' shadow='1' shadowColor='#000000' align='center'> NOT FOUND! (Required)</t><br/>";
errorLevel = errorLevel + 99
};
//lsd_nvg
if (isClass(configFile >> "CfgPatches" >> "lsd_nvg")) then
{
modCheckNVG = "<t size='0.9' shadow='1' shadowColor='#000000' align='center'>Full Screen NV is</t><t color='#2fd402' size='0.9' shadow='1' shadowColor='#000000' align='center'> found!</t><br/>";
} else {
modCheckNVG = "<t size='0.9' shadow='1' shadowColor='#000000' align='center'>Full Screen NV is</t><t color='#ff0000' size='0.9' shadow='1' shadowColor='#000000' align='center'> NOT FOUND! (Not required)</t><br/>";
errorLevel = errorLevel + 1
};
//adjustable Grenades
if (isClass(configFile >> "CfgPatches" >> "vz_a3_adjustableGrenades")) then
{
modCheckAG = "<t size='0.9' shadow='1' shadowColor='#000000' align='center'>Adjustable Grenades is</t><t color='#2fd402' size='0.9' shadow='1' shadowColor='#000000' align='center'> found!</t><br/>";
} else {
modCheckAG = "<t size='0.9' shadow='1' shadowColor='#000000' align='center'>Adjustable Grenades is</t><t color='#ff0000' size='0.9' shadow='1' shadowColor='#000000' align='center'> NOT FOUND! (Not required)</t><br/>";
errorLevel = errorLevel + 1
};
// YOU CAN ADD MORE MODS, ADD FOR EACH SOME CODE LIKE THIS
/*
if (isClass(configFile >> "CfgPatches" >> "YOUR_MOD_CLASSNAME")) then
{
modCheckYOURMOD = "<t size='0.9' shadow='1' shadowColor='#000000' align='center'>YOUR MOD is</t><t color='#2fd402' size='0.9' shadow='1' shadowColor='#000000' align='center'> found!</t><br/>";
} else {
modCheckYOURMOD = "<t size='0.9' shadow='1' shadowColor='#000000' align='center'>YOUR MOD is</t><t color='#ff0000' size='0.9' shadow='1' shadowColor='#000000' align='center'> NOT FOUND!</t><br/>";
errorLevel = errorLevel + 1
};
*/