Arma3_Exile_Mission/mpmissions/Exile.Altis/config.cpp
2018-03-03 17:29:01 -07:00

2354 lines
99 KiB
C++

/**
* config
*
* Exile Mod
* www.exilemod.com
* © 2015 Exile Mod Team
*
* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
*/
class CfgClans
{
/*
Defines the amount of pop tabs needed to register a new clan
Default: 20,000
*/
registrationFee = 20000;
/*
A list of all characters allowed in a clan *name*
NOTE:
*/
clanNameAlphabet = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789 ._-!:\\/";
/*
Maximum markers per clan
*/
maximumIcons = 20;
/*
Maximum number of characters on a Marker in a presistent system
Note: MAX 255!
*/
maximumIconText = 50;
/*
Maximum poly markers per clan
*/
maximumPolys = 10;
/*
Maximum points in poly
*/
maximumPolyNode = 10;
};
class Exile_AbstractCraftingRecipe
{
name = "";
pictureItem = "";
returnedItems[] = {};
components[] = {}; // Required components
tools[] = {}; // Required tools (matches, gas cooker etc.)
requiredInteractionModelGroup = ""; // See CfgInteractionModels
requiresOcean = 0; // isSurfaceWater test
requiresFire = 0; // inflamed object nearby
requiresConcreteMixer = 0; // Check if concrete mixer is nearby
};
class CfgCraftingRecipes
{
#include "custom\evolved\Evolved.sqf"
};
class CfgExileArsenal
{
#include "TRADERS\APEX\ItemListAPEX.hpp"
#include "TRADERS\ARMA3V\ItemListARMA3V.hpp"
#include "TRADERS\ARMA3W\ItemListARMA3W.hpp"
#include "TRADERS\EBM\ItemListEBM.hpp"
#include "TRADERS\Exile\ItemListExile.hpp"
//#include "TRADERS\PODS\ItemListPODS.hpp"
/*#include "TRADERS\CUSTOM\ItemListCUSTOM.hpp"
#include "TRADERS\BPOINT\ItemListBPOINT.hpp"
#include "TRADERS\CUNITS\ItemListCUNITS.hpp"
#include "TRADERS\CUPV\ItemListCUPV.hpp"
#include "TRADERS\CUPW\ItemListCUPW.hpp"
#include "TRADERS\FFAA\ItemListFFAA.hpp"
#include "TRADERS\FHQ\ItemListFHQ.hpp"
#include "TRADERS\FMP\ItemListFMP.hpp"
#include "TRADERS\FOX\ItemListFOX.hpp"
#include "TRADERS\HAP\ItemListHAP.hpp"
#include "TRADERS\HVP\ItemListHVP.hpp"
#include "TRADERS\HWP\ItemListHWP.hpp"
#include "TRADERS\Jonzie\ItemListJonzie.hpp"
#include "TRADERS\JETS\ItemListJETS.hpp"
#include "TRADERS\KA\ItemListKA.hpp"
#include "TRADERS\MASV\ItemListMASV.hpp"
#include "TRADERS\MASW\ItemListMASW.hpp"
#include "TRADERS\NIA\ItemListNIA.hpp"
#include "TRADERS\R3FW\ItemListR3FW.hpp"
#include "TRADERS\RHSGREF\ItemListGREF.hpp"
#include "TRADERS\RHSSAF\ItemListRHSSAF.hpp"
#include "TRADERS\RHSV\ItemListRHSV.hpp"
#include "TRADERS\RHSW\ItemListRHSW.hpp"
#include "TRADERS\TRYK\ItemListTRYK.hpp"
//#include "TRADERS\HLC\ItemListHLC.hpp" //should use NIArms */
};
class CfgExileCustomCode
{
/*
You can overwrite every single file of our code without touching it.
To do that, add the function name you want to overwrite plus the
path to your custom file here. If you wonder how this works, have a
look at our bootstrap/fn_preInit.sqf function.
Simply add the following scheme here:
<Function Name of Exile> = "<New File Name>";
Example:
ExileClient_util_fusRoDah = "myaddon\myfunction.sqf";
*/
#include "CfgExileCustomCode.cpp"
};
class CfgExileEnvironment
{
class Altis
{
class FireFlies
{
// 1 = enabled, 0 = disabled
enable = 0;
// At this hour fire flies begin to spawn
startHour = 18;
// At this hour fire flies stop spawning
endHour = 4;
};
class Anomalies
{
// 1 = enabled, 0 = disabled
enable = 0;
// At this hour anomalies begin to spawn
startHour = 19;
// At this hour anomalies stop spawning
endHour = 6;
};
class Breathing
{
// 1 = enabled, 0 = disabled
enable = 0;
};
class Snow
{
// 1 = enabled, 0 = disabled
enable = 0;
// https://community.bistudio.com/wiki/surfaceType
surfaces[] = {};
};
class Radiation
{
// 1 = enabled, 0 = disabled
enable = 1;
};
class Temperature
{
// Temperature in °C for the time of day, per hour
// Add the first index to the last index, so it is 25 indizes!
daytimeTemperature[] = {15.93,16.89,18.42,20.40,22.68,25.10,27.48,29.63,31.40,32.66,33.32,33.80,33.80,33.32,32.66,31.40,29.63,27.48,25.10,22.68,20.40,18.42,16.89,15.93,15.93};
// Temperature change in °C when it is 100% overcast
overcast = -2;
// Temperature change in °C when it is 100% raining
rain = -5;
// Temperature change in °C when it is 100% windy
wind = -1;
// Temperature change per 100m altitude in °C
altitude = -0.5;
// Difference from the daytime temperature to the water temperature
water = -5;
};
};
class Namalsk: Altis
{
class FireFlies: FireFlies
{
enable = 1;
};
class Anomalies: Anomalies
{
enable = 1;
};
class Breathing: Breathing
{
enable = 1;
};
class Snow: Snow
{
enable = 1;
surfaces[] = {"#nam_snow"};
};
class Radiation: Radiation
{
enable = 1;
contaminatedZones[] =
{
{{3960.14, 8454.75, 152.862}, 80, 140}, // Object A1
{{4974.70, 6632.82, 4.74293}, 40, 150}, // Object A2
{{6487.92, 9302.03, 36.0014}, 60, 110} // Sebjan Chemical Factory
};
};
class Temperature: Temperature
{
daytimeTemperature[] = {-2.00,-1.77,-1.12,-0.10,1.24,2.78,4.40,6.00,7.46,8.65,9.50,9.90,9.90,9.50,8.65,7.46,6.00,4.40,2.78,1.24,-0.10,-1.12,-1.77,-2.00,-2.00};
};
};
class Tanoa: Altis
{
class FireFlies: FireFlies
{
enable = 0;
};
class Anomalies: Anomalies
{
enable = 0;
};
class Breathing: Breathing
{
enable = 0;
};
class Snow: Snow
{
enable = 0;
};
class Radiation: Radiation
{
enable = 1;
};
class Temperature: Temperature
{
daytimeTemperature[] = {15.93,16.89,18.42,20.40,22.68,25.10,27.48,29.63,31.40,32.66,33.32,33.80,33.80,33.32,32.66,31.40,29.63,27.48,25.10,22.68,20.40,18.42,16.89,15.93,15.93};
};
};
};
class CfgExileHUD
{
class ShortItemNames
{
SmokeShell[] = {"WHITE", "SMOKE"};
1Rnd_Smoke_Grenade_shell[] = {"WHITE", "SMOKE"};
3Rnd_Smoke_Grenade_shell[] = {"WHITE", "SMOKE"};
SmokeShellBlue[] = {"BLUE", "SMOKE"};
1Rnd_SmokeBlue_Grenade_shell[] = {"BLUE", "SMOKE"};
3Rnd_SmokeBlue_Grenade_shell[] = {"BLUE", "SMOKE"};
SmokeShellGreen[] = {"GREEN", "SMOKE"};
1Rnd_SmokeGreen_Grenade_shell[] = {"GREEN", "SMOKE"};
3Rnd_SmokeGreen_Grenade_shell[] = {"GREEN", "SMOKE"};
SmokeShellOrange[] = {"ORANGE", "SMOKE"};
1Rnd_SmokeOrange_Grenade_shell[] = {"ORANGE", "SMOKE"};
3Rnd_SmokeOrange_Grenade_shell[] = {"ORANGE", "SMOKE"};
SmokeShellPurple[] = {"PURPLE", "SMOKE"};
1Rnd_SmokePurple_Grenade_shell[] = {"PURPLE", "SMOKE"};
3Rnd_SmokePurple_Grenade_shell[] = {"PURPLE", "SMOKE"};
SmokeShellRed[] = {"RED", "SMOKE"};
1Rnd_SmokeRed_Grenade_shell[] = {"RED", "SMOKE"};
3Rnd_SmokeRed_Grenade_shell[] = {"RED", "SMOKE"};
SmokeShellYellow[] = {"YELLOW", "SMOKE"};
1Rnd_SmokeYellow_Grenade_shell[] = {"YELLOW", "SMOKE"};
3Rnd_SmokeYellow_Grenade_shell[] = {"YELLOW", "SMOKE"};
UGL_FlareCIR_F[] = {"IR", "FLARE"};
3Rnd_UGL_FlareCIR_F[] = {"IR", "FLARE"};
UGL_FlareGreen_F[] = {"GREEN", "FLARE"};
3Rnd_UGL_FlareGreen_F[] = {"GREEN", "FLARE"};
UGL_FlareRed_F[] = {"RED", "FLARE"};
3Rnd_UGL_FlareRed_F[] = {"RED", "FLARE"};
UGL_FlareWhite_F[] = {"WHITE", "FLARE"};
3Rnd_UGL_FlareWhite_F[] = {"WHITE", "FLARE"};
UGL_FlareYellow_F[] = {"YELLOW", "FLARE"};
3Rnd_UGL_FlareYellow_F[] = {"YELLOW", "FLARE"};
Chemlight_blue[] = {"BLUE", "LIGHT"};
Chemlight_green[] = {"GREEN", "LIGHT"};
Chemlight_red[] = {"RED", "LIGHT"};
Chemlight_yellow[] = {"YELLOW", "LIGHT"};
1Rnd_HE_Grenade_shell[] = {"40MM"};
3Rnd_HE_Grenade_shell[] = {"40MM"};
O_IR_Grenade[] = {"IR"};
I_IR_Grenade[] = {"IR"};
B_IR_Grenade[] = {"IR"};
HandGrenade[] = {"RGO"};
MiniGrenade[] = {"RGN"};
Exile_Item_ZipTie[] = {"ZIP", "TIE"};
};
};
class CfgExileLootSettings
{
/**
* Lifetime of loot in minutes. Synchronize this with
* the garbage collector settings of your server
* CfgSettings!
*/
lifeTime = 8;
/**
* Interval in seconds when the client searches for
* new buildings to spawn loot in
*/
spawnInterval = 30;
/**
* This is a percentage value to determine how many loot
* positions should contain loot when the system spawns loot.
*
* If a building has 20 positions defined, Exile will
* spawn loot in 10 random positions of them.
*
* This means smaller buildings spawn less loot and larger
* ones spawn more loot.
*
* You can also cap it at a maximum value. See below.
*/
maximumPositionCoverage = 30;
/**
* Limit the number of loot positions per building. If the
* above percentage value exceeds this value, it will be capped.
*
* Example: Coverage is 50%. Building has 60 loot positions defined.
* This results in 30 loot positions and that is too much. So we
* cap this at 10
*/
maximumNumberOfLootSpotsPerBuilding = 3;
/**
* Exile spawns a random number of items per loot spot. This
* is the upper cap for that. So 3 means it could spawn 1, 2
* or 3.
*/
maximumNumberOfItemsPerLootSpot = 2;
/**
* Radius in meter to spawn loot AROUND each player.
* Do NOT touch this value if you dont know what you do.
* The higher the number, the higher the drop rates, the
* easier your server will lag.
*
* 50m = Minimum
* 200m = Maximum
*/
spawnRadius = 60;
/**
* Defines the radius around trader cities where the system should
* not spawn loot. Set this to 0 if you want to have loot spawning
* in trader citites, ugh.
*/
minimumDistanceToTraderZones = 500;
/**
* Defines the radius around territories where no loot spawns.
* This does not regard the actual size of a territory. So do not
* set this to a lower value than the maximum radius of a territory,
* which is 150m by default.
*/
minimumDistanceToTerritories = 150;
};
class CfgExileMobileXM8
{
/**
* Add the 4 digit permission code here, so players can authorize
* your server to send them messages to their Mobile XM8 app.
*/
code = "";
};
class CfgExileMusic
{
Ambient[] = {"ExileTrack03","ExileTrack04"};
Combat[] = {"ExileTrack06","ExileTrack07"};
Intro[] = {"ExileTrack02","ExileTrack03"};
};
class CfgExileParty
{
showESP = 1;
allow3DMarkers = 1;
};
class CfgExileRussianRoulette
{
/*
Minimum amount to join a session of
russian roulette
*/
buyInAmount = 100;
};
class CfgFlags
{
class USA
{
name = "USA";
texture = "\A3\Data_F\Flags\flag_us_co.paa";
uids[] = {};
};
};
class ExileAbstractAction
{
title = "";
condition = "true";
action = "";
priority = 1.5;
showWindow = false;
};
/**
* Sort this by probability of occurence to speed things up a bit
*/
class CfgInteractionMenus
{
class Car
{
targetType = 2;
target = "Car";
class Actions
{
class ScanLock: ExileAbstractAction
{
title = "Scan Lock";
condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !ExilePlayerInSafezone && ((locked ExileClientInteractionObject) != 1)";
action = "_this call ExileClient_object_lock_scan";
};
// Locks a vehicle
class Lock: ExileAbstractAction
{
title = "Lock";
condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)";
action = "true spawn ExileClient_object_lock_toggle";
};
// Unlocks a vehicle
class Unlock: ExileAbstractAction
{
title = "Unlock";
condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
action = "false spawn ExileClient_object_lock_toggle";
};
// Repairs a vehicle to 100%. Requires Duckttape
/*class Repair: ExileAbstractAction
{
title = "Repair";
condition = "true";
action = "['RepairVehicle', _this select 0] call ExileClient_action_execute";
};*/
//Bones Custom Vehicle Repair
class Repair: ExileAbstractAction
{
title = "Repair/Salvage";
condition = "true";
action = "_this call Bones_fnc_salvageAndRepairMenuCar";
};
// Hot-wires a vehicle
class Hotwire: ExileAbstractAction
{
title = "Hotwire";
condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
action = "['HotwireVehicle', _this select 0] call ExileClient_action_execute";
};
// Flips a vehicle so the player doesnt have to call an admin
// Check if vector up is fucked
class Flip: ExileAbstractAction
{
title = "Flip";
condition = "call ExileClient_object_vehicle_interaction_show";
action = "_this call ExileClient_object_vehicle_flip";
};
// Fills fuel from a can into a car
class Refuel: ExileAbstractAction
{
title = "Refuel";
condition = "call ExileClient_object_vehicle_interaction_show";
action = "_this call ExileClient_object_vehicle_refuel";
};
// Drains fuel from a car into an empty jerry can
class DrainFuel: ExileAbstractAction
{
title = "Drain Fuel";
condition = "call ExileClient_object_vehicle_interaction_show";
action = "_this call ExileClient_object_vehicle_drain";
};
//ExAd
class PackDeployedVehicle: ExileAbstractAction
{
title = "Pack Vehicle";
condition = "call ExAd_XM8_DV_fnc_canPack";
action = "call ExAd_XM8_DV_fnc_pack";
};
};
};
class Air
{
target = "Air";
targetType = 2;
class Actions
{
class ScanLock: ExileAbstractAction
{
title = "Scan Lock";
condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && ((locked ExileClientInteractionObject) != 1) && !ExilePlayerInSafezone";
action = "_this call ExileClient_object_lock_scan";
};
// Locks a vehicle
class Lock: ExileAbstractAction
{
title = "Lock";
condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)";
action = "true spawn ExileClient_object_lock_toggle";
};
// Unlocks a vehicle
class Unlock: ExileAbstractAction
{
title = "Unlock";
condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
action = "false spawn ExileClient_object_lock_toggle";
};
// Hot-wires a vehicle
class Hotwire: ExileAbstractAction
{
title = "Hotwire";
condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
action = "['HotwireVehicle', _this select 0] call ExileClient_action_execute";
};
// Repairs a vehicle to 100%. Requires Duckttape
/*class Repair: ExileAbstractAction
{
title = "Repair";
condition = "true";
action = "['RepairVehicle', _this select 0] call ExileClient_action_execute";
};*/
// Bones Custom Air Repairs
class Repair: ExileAbstractAction
{
title = "Repair/Salvage";
condition = "true";
action = "_this call Bones_fnc_salvageAndRepairMenuHelo";
};
// Flips a vehicle so the player doesnt have to call an admin
// Check if vector up is fucked
class Flip: ExileAbstractAction
{
title = "Flip";
condition = "call ExileClient_object_vehicle_interaction_show";
action = "_this call ExileClient_object_vehicle_flip";
};
// Fills fuel from a can into a car
class Refuel: ExileAbstractAction
{
title = "Refuel";
condition = "call ExileClient_object_vehicle_interaction_show";
action = "_this call ExileClient_object_vehicle_refuel";
};
// Drains fuel from a car into an empty jerry can
class DrainFuel: ExileAbstractAction
{
title = "Drain Fuel";
condition = "call ExileClient_object_vehicle_interaction_show";
action = "_this call ExileClient_object_vehicle_drain";
};
class RotateLeft: ExileAbstractAction
{
title = "Rotate Left";
condition = "call ExileClient_object_vehicle_interaction_show";
action = "[ExileClientInteractionObject,-15] call ExileClient_object_vehicle_rotate";
};
class RotateRight: ExileAbstractAction
{
title = "Rotate Right";
condition = "call ExileClient_object_vehicle_interaction_show";
action = "[ExileClientInteractionObject,15] call ExileClient_object_vehicle_rotate";
};
};
};
class Safe
{
targetType = 2;
target = "Exile_Container_Safe";
class Actions
{
class ScanLock: ExileAbstractAction
{
title = "Scan Lock";
condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 1) && !ExilePlayerInSafezone";
action = "_this call ExileClient_object_lock_scan";
};
// Locks a vehicle
class Lock : ExileAbstractAction
{
title = "Lock";
condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
action = "true spawn ExileClient_object_lock_toggle";
};
class Unlock : ExileAbstractAction
{
title = "Unlock";
condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo -1)";
action = "false spawn ExileClient_object_lock_toggle";
};
class Pack : ExileAbstractAction
{
title = "Pack";
condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
action = "_this spawn ExileClient_object_container_pack";
};
class SetPinCode : ExileAbstractAction
{
title = "Set PIN";
condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
action = "_this spawn ExileClient_object_lock_setPin";
};
//Exad
class HackSafe : ExileAbstractAction
{
title = "Hack Safe";
condition = "call ExAd_fnc_canHackSafe";
action = "_this spawn ExAd_fnc_startHack";
};
};
};
class Laptop
{
targetType = 2;
target = "Exile_Construction_Laptop_Static";
class Actions
{
class CameraSystem: ExileAbstractAction
{
title = "CCTV Access";
condition = "((ExileClientInteractionObject animationPhase 'LaptopLidRotation') >= 0.5)";
action = "_this call ExileClient_gui_baseCamera_show";
};
//ExAd
class StopHack: ExileAbstractAction
{
title = "Interupt Hack";
condition = "(ExileClientInteractionObject getVariable ['ExAd_HACKING_IN_PROGRESS', false])";
action = "_this spawn ExAd_fnc_stopHack";
};
};
};
class SupplyBox
{
targetType = 2;
target = "Exile_Container_SupplyBox";
class Actions
{
/*class Mount: ExileAbstractAction
{
title = "Mount";
condition = "(isNull (attachedTo ExileClientInteractionObject)) && ((ExileClientInteractionObject getvariable ['ExileOwnerUID',1]) isEqualTo 1)";
action = "_this call ExileClient_object_supplyBox_mount";
};*/
class Install: ExileAbstractAction
{
title = "Install";
condition = "isNull (attachedTo ExileClientInteractionObject) && ((ExileClientInteractionObject getvariable ['ExileOwnerUID',1]) isEqualTo 1)";
action = "_this call ExileClient_object_supplyBox_install";
};
/*class Unmount: ExileAbstractAction
{
title = "Unmount";
condition = "!(isNull (attachedTo ExileClientInteractionObject)) && ((ExileClientInteractionObject getvariable ['ExileOwnerUID',1]) isEqualTo 1)";
action = "_this call ExileClient_object_supplyBox_unmount";
};*/
};
};
class Construction
{
targetType = 2;
target = "Exile_Construction_Abstract_Static";
class Actions
{
class ScanLock: ExileAbstractAction
{
title = "Scan Lock";
condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 1)";
action = "_this call ExileClient_object_lock_scan";
};
class Unlock : ExileAbstractAction
{
title = "Unlock";
condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo -1)";
action = "false spawn ExileClient_object_lock_toggle";
};
class Lock : ExileAbstractAction
{
title = "Lock";
condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
action = "true spawn ExileClient_object_lock_toggle";
};
// Picks up the construction so you can move it
class Move: ExileAbstractAction
{
title = "Move";
condition = "call ExileClient_util_world_isInOwnTerritory";
action = "_this spawn ExileClient_object_construction_move";
};
// Removes the construction.
class Deconstruct: ExileAbstractAction
{
title = "Remove";
condition = "call ExileClient_util_world_isInOwnTerritory";
action = "_this spawn ExileClient_object_construction_deconstruct";
};
class AddALock : ExileAbstractAction
{
title = "Add a Lock";
condition = "call ExileClient_object_construction_lockAddShow";
action = "_this spawn ExileClient_object_construction_lockAdd";
};
class Upgrade : ExileAbstractAction
{
title = "Upgrade";
condition = "call ExileClient_object_construction_upgradeShow";
action = "_this call ExileClient_object_construction_upgrade";
};
class MakeBoom : ExileAbstractAction
{
title = "Plant charge";
condition = "call ExileClient_system_breaching_condition";
action = "_this call ExileClient_system_breaching_action";
};
class Repair : ExileAbstractAction
{
title = "Repair";
condition = "(!((ExileClientInteractionObject getVariable ['ExileConstructionDamage',0]) isEqualTo 0)) && (call ExileClient_util_world_isInOwnTerritory)";
action = "_this call ExileClient_object_construction_repair";
};
//ExAd
class Grind : ExileAbstractAction
{
title = "Grind Lock";
condition = "call ExAd_fnc_canGrindLock";
action = "_this spawn ExAd_fnc_grindLock";
};
class RestoreLock : ExileAbstractAction
{
title = "Restore Lock";
condition = "_object call ExAd_fnc_canRestoreLock";
action = "_this spawn ExAd_fnc_restoreLock";
};
};
};
/*
Tent, Storage crate etc.
*/
class Container
{
targetType = 2;
target = "Exile_Container_Abstract";
class Actions
{
class Pack
{
title = "Pack";
condition = "!((typeOf ExileClientInteractionObject) isEqualTo 'Exile_Container_SupplyBox')";
action = "_this spawn ExileClient_object_container_pack";
};
// Picks up the container so you can move it
class Move: ExileAbstractAction
{
title = "Move";
condition = "(getNumber(configFile >> 'CfgVehicles' >> typeOf ExileClientInteractionObject >> 'exileIsLockable') isEqualTo 0) || ((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
action = "_this spawn ExileClient_object_construction_move";
};
};
};
class Flag
{
targetType = 2;
target = "Exile_Construction_Flag_Static";
class Actions
{
/*
class Manage : ExileAbstractAction
{
title = "Manage";
condition = "true";
action = "_this call ExileClient_gui_baseManagement_event_show";
};
*/
class StealFlag: ExileAbstractAction
{
title = "Steal Flag";
condition = "((ExileClientInteractionObject getvariable ['ExileFlagStolen',1]) isEqualTo 0)";
action = "['StealFlag', _this select 0] call ExileClient_action_execute";
};
class RestoreFlag: ExileAbstractAction
{
title = "Restore Flag";
condition = "((ExileClientInteractionObject getvariable ['ExileFlagStolen',0]) isEqualTo 1)";
action = "['restoreFlagRequest', [netID ExileClientInteractionObject]] call ExileClient_system_network_send";
};
//ExAd
class HackVG : ExileAbstractAction
{
title = "Hack Virtual Garage";
condition = "call ExAd_fnc_canHackVG";
action = "_this spawn ExAd_fnc_startHack";
};
};
};
class Boat
{
targetType = 2;
target = "Ship";
class Actions
{
// Locks a vehicle
class Lock: ExileAbstractAction
{
title = "Lock";
condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)";
action = "true spawn ExileClient_object_lock_toggle";
};
// Unlocks a vehicle
class Unlock: ExileAbstractAction
{
title = "Unlock";
condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
action = "false spawn ExileClient_object_lock_toggle";
};
// Hot-wires a vehicle
class Hotwire: ExileAbstractAction
{
title = "Hotwire";
condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
action = "['HotwireVehicle', _this select 0] call ExileClient_action_execute";
};
// Repairs a vehicle to 100%. Requires Duckttape
class Repair: ExileAbstractAction
{
title = "Repair";
condition = "true";
action = "['RepairVehicle', _this select 0] call ExileClient_action_execute";
};
// Fills fuel from a can into a car
class Refuel: ExileAbstractAction
{
title = "Refuel";
condition = "call ExileClient_object_vehicle_interaction_show";
action = "_this call ExileClient_object_vehicle_refuel";
};
// Drains fuel from a car into an empty jerry can
class DrainFuel: ExileAbstractAction
{
title = "Drain Fuel";
condition = "call ExileClient_object_vehicle_interaction_show";
action = "_this call ExileClient_object_vehicle_drain";
};
// Pushes a boat into look direction to move into water
class Push: ExileAbstractAction
{
title = "Fus Ro Dah!";
condition = "((crew ExileClientInteractionObject) isEqualTo [])";
action = "_this call ExileClient_object_vehicle_push";
};
};
};
class Bikes
{
targetType = 2;
target = "Bicycle";
class Actions
{
class Flip: ExileAbstractAction
{
title = "Flip";
condition = "true";
action = "_this call ExileClient_object_vehicle_flip";
};
//ExAd
class PackDeployedVehicle: ExileAbstractAction
{
title = "Pack Bike";
condition = "call ExAd_XM8_DV_fnc_canPack";
action = "call ExAd_XM8_DV_fnc_pack";
};
};
};
class Player
{
targetType = 2;
target = "Exile_Unit_Player";
class Actions
{
class Free: ExileAbstractAction
{
title = "Free";
condition = "(alive ExileClientInteractionObject) && (ExileClientInteractionObject getVariable ['ExileIsHandcuffed', false]) && !ExileClientIsHandcuffed";
action = "_this call ExileClient_object_handcuffs_free";
};
class Search: ExileAbstractAction
{
title = "Search Gear";
condition = "(alive ExileClientInteractionObject) && (ExileClientInteractionObject getVariable ['ExileIsHandcuffed', false]) && !ExileClientIsHandcuffed";
action = "_this call ExileClient_object_handcuffs_searchGear";
};
class Identify: ExileAbstractAction
{
title = "Identify Body";
condition = "!(alive ExileClientInteractionObject)";
action = "_this call ExileClient_object_player_identifyBody";
};
//////////////Added by [_ZEN_]happydayz/////////////////
class Revive: ExileAbstractAction
{
title = "Perform CPR";
condition = "(!(alive ExileClientInteractionObject) && (ExileClientInteractionObject getVariable ['EnigmaRevivePermitted', true]) && (magazines player find 'Exile_Item_Defibrillator' >= 0))";
action = "_this spawn Enigma_RevivePlyr";
};
class HideCorpse: ExileAbstractAction
{
title = "Hide Body";
condition = "!(alive ExileClientInteractionObject) && ('Exile_Melee_Shovel' isEqualTo (currentWeapon player))";
action = "['HideBody', (_this select 0)] call ExileClient_action_execute";
};
};
};
};
/**
* Classname is used for reference
* name is displayed in crafting requirements
* models is used for crafting and interaction menus
*/
class CfgInteractionModels
{
class WaterSource
{
name = "Water tanks, barrels, coolers or pumps";
models[] =
{
"barrelwater_f",
"barrelwater_grey_f",
"waterbarrel_f",
"watertank_f",
"stallwater_f",
"waterpump_01_f",
"water_source_f",
// Namalsk
"wellpump",
"Land_jhad_stand_water",
"Land_Jbad_Misc_Well_L",
"Land_jbad_Fridge",
"Land_jbad_reservoir",
"Land_jbad_teapot",
"Land_KBud",
//Tanoa
"watertank_01_f",
"watertank_02_f",
"watertank_03_f",
"watertank_04_f",
//Extended Base Mod
"Tank_rust_F",
"Sink_F",
"Waterpump_01_F"
};
};
class CleanWaterSource
{
name = "Water cooler";
models[] =
{
"watercooler"
};
};
class WorkBench
{
name = "Work Bench";
models[] =
{
"workstand_f.p3d"
};
};
class ShippingContainerSource
{
name = "Shipping Containers";
models[] =
{
// Arma 3
"CargoBox_V1_F",
"Cargo20_blue_F",
"Cargo20_brick_red_F",
"Cargo20_cyan_F",
"Cargo20_grey_F",
"Cargo20_light_blue_F",
"Cargo20_light_green_F",
"Cargo20_military_green_F",
"Cargo20_military_ruins_F",
"Cargo20_orange_F",
"Cargo20_red_F",
"Cargo20_sand_F",
"Cargo20_white_F",
"Cargo20_yellow_F",
"Cargo40_blue_F",
"Cargo40_brick_red_F",
"Cargo40_cyan_F",
"Cargo40_grey_F",
"Cargo40_light_blue_F",
"Cargo40_light_green_F",
"Cargo40_military_green_F",
"Cargo40_orange_F",
"Cargo40_red_F",
"Cargo40_sand_F",
"Cargo40_white_F",
"Cargo40_yellow_F",
// Namalsk
"nam_container.p3d",
"misc_cargo1d.p3d",
"misc_cargo1b.p3d",
"misc_cargo1bo.p3d",
"misc_cargo2c.p3d",
"misc_cargo1ao.p3d",
//Tanoa
"Land_ContainerLine_01_F",
"Land_ContainerLine_02_F",
"Land_ContainerLine_03_F",
// Also allow wrecks
"wreck_"
/*
"wreck_bmp2_f.p3d",
"wreck_brdm2_f.p3d",
"wreck_car2_f.p3d",
"wreck_car3_f.p3d",
"wreck_car_f.p3d",
"wreck_cardismantled_f.p3d",
"wreck_hmmwv_f.p3d",
"wreck_hunter_f.p3d",
"wreck_offroad2_f.p3d",
"wreck_offroad_f.p3d",
"wreck_skodovka_f.p3d",
"wreck_slammer_f.p3d",
"wreck_slammer_hull_f.p3d",
"wreck_slammer_turret_f.p3d",
"wreck_t72_hull_f.p3d",
"wreck_t72_turret_f.p3d",
"wreck_truck_dropside_f.p3d",
"wreck_truck_f.p3d",
"wreck_uaz_f.p3d",
"wreck_ural_f.p3d"
"wreck_van_f.p3d",
*/
// TODO: Ask community for CUP/AiA model names
};
};
class WoodSource
{
name = "Trees";
models[] =
{
" t_",
" bo_t_",
// A2 trees
" str_",
" Smrk_",
" les_",
" brg_"
};
};
// TODO: Add https://community.bistudio.com/wikidata/images/thumb/6/60/Arma3_CfgVehicles_Land_Tank_rust_F.jpg/150px-Arma3_CfgVehicles_Land_Tank_rust_F.jpg
class FuelSource
{
name = "Fuel pumps, stations or barrels";
models[] =
{
"fuelstation_feed_f.p3d",
"metalbarrel_f.p3d",
"flexibletank_01_f.p3d",
"fs_feed_f.p3d",
//Tanoa
"fuelstation_01_pump_f.p3d",
"fuelstation_02_pump_f.p3d"
};
};
};
class CfgLocker
{
numbersOnly = "0123456789";
maxDeposit = 10000;
};
class CfgPlayer
{
// In minutes ammount of time it takes to go from 100 - 0 if stationary
hungerDecay = 90;
thirstDecay = 60;
// Damage taken from 0 (health||thirst)/sec
healthDecay = 5.0;
// Health regen if over BOTH
thirstRegen = 90;
hungerRegen = 90;
// IF above meet recover HP%/MIN
recoveryPerMinute = 2;
// Set custom aim precision coefficient for weapon sway
// https://community.bistudio.com/wiki/Arma_3_Stamina
// Set to -1 if you want to use Arma 3 default value
// setCustomAimCoef
customAimCoefficient = 0.0;
// 0 or 1
enableFatigue = 0;
enableStamina = 0;
disableMapDrawing = 1;
};
class CfgSlothMachine
{
spinCost = 100;
Jackpot = 10100;
chances[] =
{
{85, ""}, // 85% = Nothing
{95, "Level1"}, // 10% = 1pt
{96, "Level2"}, // 1% = 10pt
{97, "Level3"}, // 1% = 25pt
{98, "Level4"}, // 1% = 50pt
{99, "Level5"}, // 1% = 100pt
{100, "Jackpot"} // 1% = Jackpot
};
class Prizes
{
class Level1
{
symbol = "\exile_assets\texture\item\Exile_Item_ToiletPaper.paa";
prize = 101;
};
class Level2
{
symbol = "\exile_assets\texture\item\Exile_Item_CockONut.paa";
prize = 110;
};
class Level3
{
symbol = "\exile_assets\texture\item\Exile_Item_Beer.paa";
prize = 125;
};
class Level4
{
symbol = "\exile_assets\texture\item\Exile_Item_Knife.paa";
prize = 150;
};
class Level5
{
symbol = "\exile_assets\texture\item\Exile_Item_Safe.paa";
prize = 200;
};
class Jackpot
{
symbol = "\exile_assets\texture\item\Exile_Item_XmasPresent.paa";
};
};
};
class CfgTerritories
{
// Base Cost / Radius
// Level 1 is allways for Pop Tabs, >= 2 for Respect
prices[] =
{
// Purchase Price Radius Number of Objects
{5000, 15, 30 }, // Level 1
{10000, 30, 60 }, // Level 2
{15000, 45, 90 }, // Level 3
{20000, 60, 120 }, // Level 4
{25000, 75, 150 }, // Level 5
{30000, 90, 180 }, // Level 6
{35000, 105, 210 }, // Level 7
{40000, 120, 240 }, // Level 8
{45000, 135, 270 }, // Level 9
{50000, 150, 300 } // Level 10
};
// A shortcut of the above maximum radius
maximumRadius = 150;
// The above * 2 plus coverving the 20m you can move while placing things
minimumDistanceToOtherTerritories = 325;
// Maximum number of territories a player can own
maximumNumberOfTerritoriesPerPlayer = 2;
/**
* Defines the minimum distance to safe zones / trader cities where players
* cannot build territories
*/
minimumDistanceToTraderZones = 1000;
/**
* Defines the minimum distance to spawn zones where players
* cannot build territories
*/
minimumDistanceToSpawnZones = 1000;
// Amount of pop tabs per object to pay
popTabAmountPerObject = 10;
};
class CfgTraderCategories
{
#include "TRADERS\APEX\TraderCategoriesAPEX.hpp"
#include "TRADERS\ARMA3V\TraderCategoriesARMA3V.hpp"
#include "TRADERS\ARMA3W\TraderCategoriesARMA3W.hpp"
#include "TRADERS\EBM\TraderCategoriesEBM.hpp"
#include "TRADERS\Exile\TraderCategoriesExile.hpp"
/*#include "TRADERS\PODS\TraderCategoriesPODS.hpp"
#include "TRADERS\CUSTOM\TraderCategoriesCUSTOM.hpp"
#include "TRADERS\BPOINT\TraderCategoriesBPOINT.hpp"
#include "TRADERS\CUNITS\TraderCategoriesCUNITS.hpp"
#include "TRADERS\CUPV\TraderCategoriesCUPV.hpp"
#include "TRADERS\CUPW\TraderCategoriesCUPW.hpp"
#include "TRADERS\FFAA\TraderCategoriesFFAA.hpp"
#include "TRADERS\FHQ\TraderCategoriesFHQ.hpp"
#include "TRADERS\FMP\TraderCategoriesFMP.hpp"
#include "TRADERS\FOX\TraderCategoriesFOX.hpp"
#include "TRADERS\HAP\TraderCategoriesHAP.hpp"
#include "TRADERS\HVP\TraderCategoriesHVP.hpp"
#include "TRADERS\HWP\TraderCategoriesHWP.hpp"
#include "TRADERS\Jonzie\TraderCategoriesJonzie.hpp"
#include "TRADERS\JETS\TraderCategoriesJETS.hpp"
#include "TRADERS\KA\TraderCategoriesKA.hpp"
#include "TRADERS\MASV\TraderCategoriesMASV.hpp"
#include "TRADERS\MASW\TraderCategoriesMASW.hpp"
#include "TRADERS\NIA\TraderCategoriesNIA.hpp"
#include "TRADERS\R3FW\TraderCategoriesR3FW.hpp"
#include "TRADERS\RHSGREF\TraderCategoriesGREF.hpp"
#include "TRADERS\RHSSAF\TraderCategoriesRHSSAF.hpp"
#include "TRADERS\RHSV\TraderCategoriesRHSV.hpp"
#include "TRADERS\RHSW\TraderCategoriesRHSW.hpp"
#include "TRADERS\TRYK\TraderCategoriesTRYK.hpp"
//#include "TRADERS\HLC\TraderCategoriesHLC.hpp" //should use NIArms */
};
class CfgTraders
{
#include "TRADERS\CfgTraders.hpp"
};
class CfgTrading
{
/*
* This factor defines the difference between sales/purchase price of
* items and vehicles. It is used if there is no sales price defined
* in CfgExileArsenal.
*/
sellPriceFactor = 0.5;
rekeyPriceFactor = 0.1;
class requiredRespect
{
Level1 = 0;
Level2 = 5000;
Level3 = 10000;
Level4 = 15000;
Level5 = 20000;
Level6 = 25000;
};
};
class CfgVehicleCustoms
{
///////////////////////////////////////////////////////////////////////////////
// QUAD BIKES
///////////////////////////////////////////////////////////////////////////////
class Exile_Bike_QuadBike_Abstract
{
skins[] =
{
{"Exile_Bike_QuadBike_Blue", 100, "Blue", {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_BLUE_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVBLUE_CO.paa"}},
{"Exile_Bike_QuadBike_Red", 100, "Red", {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_RED_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVRED_CO.paa"}},
{"Exile_Bike_QuadBike_White", 100, "White", {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_WHITE_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVWHITE_CO.paa"}},
{"Exile_Bike_QuadBike_Nato", 150, "NATO", {"\A3\Soft_F\Quadbike_01\Data\Quadbike_01_co.paa","\A3\Soft_F\Quadbike_01\Data\Quadbike_01_wheel_co.paa"}},
{"Exile_Bike_QuadBike_Csat", 150, "CSAT", {"\A3\Soft_F\Quadbike_01\Data\Quadbike_01_OPFOR_CO.paa","\A3\Soft_F\Quadbike_01\Data\Quadbike_01_wheel_OPFOR_CO.paa"}},
{"Exile_Bike_QuadBike_Fia", 150, "FIA", {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_INDP_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_INDP_CO.paa"}},
{"Exile_Bike_QuadBike_Guerilla01", 150, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Quadbike_01\Data\Quadbike_01_IG_CO.paa","\A3\soft_f_gamma\Quadbike_01\Data\Quadbike_01_wheel_IG_CO.paa"}},
{"Exile_Bike_QuadBike_Guerilla02", 150, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Quadbike_01\Data\Quadbike_01_INDP_Hunter_CO.paa","\A3\soft_f_gamma\Quadbike_01\Data\Quadbike_01_wheel_INDP_Hunter_CO.paa"}},
{"Exile_Bike_QuadBike_Black", 100, "Black", {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_BLACK_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVBLACK_CO.paa"}},
{"Exile_Bike_QuadBike_Black", 100, "Hex", {"\A3\Soft_f_Exp\Quadbike_01\data\Quadbike_01_ghex_CO.paa","\A3\Soft_f_Exp\Quadbike_01\data\Quadbike_01_wheel_ghex_CO.paa"}}
};
};
///////////////////////////////////////////////////////////////////////////////
// MOTOR BOATS
///////////////////////////////////////////////////////////////////////////////
class Exile_Boat_MotorBoat_Abstract
{
skins[] =
{
{"Exile_Boat_MotorBoat_Police", 350, "Police", {"\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_ext_police_co.paa","\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_int_police_co.paa"}},
{"Exile_Boat_MotorBoat_Orange", 300, "Orange", {"\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_ext_rescue_co.paa","\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_int_rescue_co.paa"}},
{"Exile_Boat_MotorBoat_White", 300, "White", {"\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_ext_co.paa","\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_int_co.paa"}}
};
};
///////////////////////////////////////////////////////////////////////////////
// RUBBER DUCKS
///////////////////////////////////////////////////////////////////////////////
class Exile_Boat_RubberDuck_Abstract
{
skins[] =
{
{"Exile_Boat_RubberDuck_CSAT", 200, "CSAT", {"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_OPFOR_CO.paa"}},
{"Exile_Boat_RubberDuck_Digital", 200, "Digital",{"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_INDP_CO.paa"}},
{"Exile_Boat_RubberDuck_Orange", 150, "Orange", {"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_rescue_CO.paa"}},
{"Exile_Boat_RubberDuck_Blue", 150, "Blue", {"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_civilian_CO.paa"}},
{"Exile_Boat_RubberDuck_Black", 150, "Black", {"\A3\boat_F\Boat_Transport_01\data\boat_transport_01_co.paa"}}
};
};
///////////////////////////////////////////////////////////////////////////////
// SDV
///////////////////////////////////////////////////////////////////////////////
class Exile_Boat_SDV_Abstract
{
skins[] =
{
{"Exile_Boat_SDV_CSAT", 200, "CSAT", {"\A3\boat_f_beta\SDV_01\data\SDV_ext_opfor_CO.paa"}},
{"Exile_Boat_SDV_Digital", 200, "Digital", {"\A3\boat_f_beta\SDV_01\data\SDV_ext_INDP_CO.paa"}},
{"Exile_Boat_SDV_Grey", 100, "Grey", {"\A3\boat_f_beta\SDV_01\data\SDV_ext_CO.paa"}}
};
};
///////////////////////////////////////////////////////////////////////////////
// Hellcat
///////////////////////////////////////////////////////////////////////////////
class Exile_Chopper_Hellcat_Abstract
{
skins[] =
{
{"Exile_Chopper_Hellcat_Green", 350, "Green", {"\A3\Air_F_EPB\Heli_Light_03\data\Heli_Light_03_base_CO.paa"}},
{"Exile_Chopper_Hellcat_FIA", 500, "FIA", {"\A3\Air_F_EPB\Heli_Light_03\data\heli_light_03_base_indp_co.paa"}}
};
};
///////////////////////////////////////////////////////////////////////////////
// Karts
///////////////////////////////////////////////////////////////////////////////
class Exile_Car_Kart_Abstract
{
skins[] =
{
{"Exile_Car_Kart_BluKing", 100, "Bluking", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_blu_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
{"Exile_Car_Kart_RedStone", 100, "RedStone", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_black_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_black_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
{"Exile_Car_Kart_Vrana", 100, "Vrana", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_vrana_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_vrana_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
{"Exile_Car_Kart_Green", 100, "Green", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_green_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
{"Exile_Car_Kart_Blue", 100, "Blue", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_blue_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
{"Exile_Car_Kart_Orange", 100, "Orange", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_orange_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
{"Exile_Car_Kart_White", 100, "White", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_white_CO.paa","","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
{"Exile_Car_Kart_Yellow", 100, "Yellow", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_yellow_CO.paa","","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
{"Exile_Car_Kart_Black", 100, "Black", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_black_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_black_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}}
};
};
///////////////////////////////////////////////////////////////////////////////
// Hummingbird (Civillian)
///////////////////////////////////////////////////////////////////////////////
class Exile_Chopper_Hummingbird_Civillian_Abstract
{
skins[] =
{
{"Exile_Chopper_Hummingbird_Civillian_Blue", 350, "Blue", {"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_blue_co.paa"}},
{"Exile_Chopper_Hummingbird_Civillian_Red", 350, "Red", {"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_co.paa"}},
{"Exile_Chopper_Hummingbird_Civillian_ION", 350, "ION", {"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_ion_co.paa"}},
{"Exile_Chopper_Hummingbird_Civillian_BlueLine", 350, "BlueLine", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_blueLine_co.paa"}},
{"Exile_Chopper_Hummingbird_Civillian_Digital", 350, "Digital", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa"}},
{"Exile_Chopper_Hummingbird_Civillian_Elliptical", 350, "Elliptical", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_elliptical_co.paa"}},
{"Exile_Chopper_Hummingbird_Civillian_Furious", 350, "Furious", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_furious_co.paa"}},
{"Exile_Chopper_Hummingbird_Civillian_GrayWatcher", 350, "GrayWatcher", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_graywatcher_co.paa"}},
{"Exile_Chopper_Hummingbird_Civillian_Jeans", 350, "Jeans", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_jeans_co.paa"}},
{"Exile_Chopper_Hummingbird_Civillian_Light", 350, "Light", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_light_co.paa"}},
{"Exile_Chopper_Hummingbird_Civillian_Shadow", 350, "Shadow", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_shadow_co.paa"}},
{"Exile_Chopper_Hummingbird_Civillian_Sheriff", 350, "Sheriff", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sheriff_co.paa"}},
{"Exile_Chopper_Hummingbird_Civillian_Speedy", 350, "Speedy", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_speedy_co.paa"}},
{"Exile_Chopper_Hummingbird_Civillian_Sunset", 350, "Sunset", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sunset_co.paa"}},
{"Exile_Chopper_Hummingbird_Civillian_Vrana", 350, "Vrana", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_vrana_co.paa"}},
{"Exile_Chopper_Hummingbird_Civillian_Wasp", 350, "Wasp", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_wasp_co.paa"}},
{"Exile_Chopper_Hummingbird_Civillian_Wave", 350, "Wave", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_wave_co.paa"}}
};
};
///////////////////////////////////////////////////////////////////////////////
// Huron
///////////////////////////////////////////////////////////////////////////////
class Exile_Chopper_Huron_Abstract
{
skins[] =
{
{"Exile_Chopper_Huron_Black", 450, "Black", {"\A3\Air_F_Heli\Heli_Transport_03\Data\Heli_Transport_03_ext01_black_CO.paa","\a3\air_f_heli\heli_transport_03\data\heli_transport_03_ext02_black_co.paa"}},
{"Exile_Chopper_Huron_Green", 450, "Green", {"\a3\air_f_heli\heli_transport_03\data\heli_transport_03_ext01_co.paa","\a3\air_f_heli\heli_transport_03\data\heli_transport_03_ext02_co.paa"}}
};
};
///////////////////////////////////////////////////////////////////////////////
// Orca
///////////////////////////////////////////////////////////////////////////////
class Exile_Chopper_Orca_Abstract
{
skins[] =
{
{"Exile_Chopper_Orca_CSAT", 350, "CSAT", {"\A3\Air_F\Heli_Light_02\Data\Heli_Light_02_ext_OPFOR_CO.paa"}},
{"Exile_Chopper_Orca_Black", 350, "Black", {"\A3\Air_F\Heli_Light_02\Data\Heli_Light_02_ext_CO.paa"}},
{"Exile_Chopper_Orca_BlackCustom", 350, "Black Custom", {"\A3\Air_F_Heli\Heli_Light_02\Data\Heli_Light_02_ext_OPFOR_V2_CO.paa"}}
};
};
///////////////////////////////////////////////////////////////////////////////
// Taru
///////////////////////////////////////////////////////////////////////////////
class Exile_Chopper_Taru_Abstract
{
skins[] =
{
{"Exile_Chopper_Taru_CSAT", 500, "CSAT", {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_co.paa"}},
{"Exile_Chopper_Taru_Black", 500, "BLACK", {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_black_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_black_CO.paa"}}
};
};
///////////////////////////////////////////////////////////////////////////////
// Taru (Transport)
///////////////////////////////////////////////////////////////////////////////
class Exile_Chopper_Taru_Transport_Abstract
{
skins[] =
{
{"Exile_Chopper_Taru_Transport_CSAT", 500, "CSAT", {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_co.paa"}},
{"Exile_Chopper_Taru_Transport_Black", 500, "Black", {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_black_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_black_CO.paa"}}
};
};
///////////////////////////////////////////////////////////////////////////////
// Taru (Covered)
///////////////////////////////////////////////////////////////////////////////
class Exile_Chopper_Taru_Covered_Abstract
{
skins[] =
{
{"Exile_Chopper_Taru_Covered_CSAT", 500, "CSAT", {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_Pod_Ext01_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_Pod_Ext02_CO.paa"}},
{"Exile_Chopper_Taru_Covered_Black", 500, "Black", {"A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_base_01_black_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_base_02_black_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_pod_ext01_black_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_pod_ext02_black_co.paa"}}
};
};
///////////////////////////////////////////////////////////////////////////////
// Hatchback
///////////////////////////////////////////////////////////////////////////////
class Exile_Car_Hatchback_Abstract
{
skins[] =
{
{"Exile_Car_Hatchback_Rusty1", 50, "Rusty White", {"\exile_assets\model\RTV\Exile_Car_Hatchback_01_co.paa"}},
{"Exile_Car_Hatchback_Rusty2", 50, "Rusty Red", {"\exile_assets\model\RTV\Exile_Car_Hatchback_02_co.paa"}},
{"Exile_Car_Hatchback_Rusty3", 50, "Rusty Yellow", {"\exile_assets\model\RTV\Exile_Car_Hatchback_03_co.paa"}},
{"Exile_Car_Hatchback_Beige", 100, "Beige", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE01_CO.paa"}},
{"Exile_Car_Hatchback_Green", 100, "Green", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE02_CO.paa"}},
{"Exile_Car_Hatchback_Blue", 100, "Blue", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE03_CO.paa"}},
{"Exile_Car_Hatchback_BlueCustom", 100, "Blue Custom", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE04_CO.paa"}},
{"Exile_Car_Hatchback_BeigeCustom", 100, "Beige Custom", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE05_CO.paa"}},
{"Exile_Car_Hatchback_Yellow", 100, "Yellow", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE06_CO.paa"}},
{"Exile_Car_Hatchback_Grey", 100, "Grey", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE07_CO.paa"}},
{"Exile_Car_Hatchback_Black", 100, "Black", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE08_CO.paa"}},
{"Exile_Car_Hatchback_Dark", 100, "Dark", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE09_CO.paa"}}
};
};
///////////////////////////////////////////////////////////////////////////////
// Hatchback (Sport)
///////////////////////////////////////////////////////////////////////////////
class Exile_Car_Hatchback_Sport_Abstract
{
skins[] =
{
{"Exile_Car_Hatchback_Sport_Red", 100, "Red", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT01_CO.paa"}},
{"Exile_Car_Hatchback_Sport_Blue", 100, "Blue", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT02_CO.paa"}},
{"Exile_Car_Hatchback_Sport_Orange", 100, "Orange", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT03_CO.paa"}},
{"Exile_Car_Hatchback_Sport_White", 100, "White", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT04_CO.paa"}},
{"Exile_Car_Hatchback_Sport_Beige", 100, "Beige", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT05_CO.paa"}},
{"Exile_Car_Hatchback_Sport_Green", 100, "Green", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT06_CO.paa"}}
};
};
///////////////////////////////////////////////////////////////////////////////
// Offroad
///////////////////////////////////////////////////////////////////////////////
class Exile_Car_Offroad_Abstract
{
skins[] =
{
{"Exile_Car_Offroad_Rusty1", 50, "Rusty White", {"\exile_assets\model\RTV\Exile_offroad_03_co.paa","\exile_assets\model\RTV\Exile_offroad_03_co.paa"}},
{"Exile_Car_Offroad_Rusty2", 50, "Rusty Red", {"\exile_assets\model\RTV\Exile_offroad_01_co.paa","\exile_assets\model\RTV\Exile_offroad_01_co.paa"}},
{"Exile_Car_Offroad_Rusty3", 50, "Rusty Blue", {"\exile_assets\model\RTV\Exile_offroad_02_co.paa","\exile_assets\model\RTV\Exile_offroad_02_co.paa"}},
{"Exile_Car_Offroad_Red", 500, "Red", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa"}},
{"Exile_Car_Offroad_Beige", 500, "Beige", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa"}},
{"Exile_Car_Offroad_White", 500, "White", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa"}},
{"Exile_Car_Offroad_Blue", 500, "Blue", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa"}},
{"Exile_Car_Offroad_DarkRed", 500, "Dark Red", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa"}},
{"Exile_Car_Offroad_BlueCustom", 500, "Blue Custom", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa"}},
{"Exile_Car_Offroad_Guerilla01", 700, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa"}},
{"Exile_Car_Offroad_Guerilla02", 700, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa"}},
{"Exile_Car_Offroad_Guerilla03", 700, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa"}},
{"Exile_Car_Offroad_Guerilla04", 700, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa"}},
{"Exile_Car_Offroad_Guerilla05", 700, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa"}},
{"Exile_Car_Offroad_Guerilla06", 700, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa"}},
{"Exile_Car_Offroad_Guerilla07", 700, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa"}},
{"Exile_Car_Offroad_Guerilla08", 700, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa"}},
{"Exile_Car_Offroad_Guerilla09", 700, "Guerilla 09", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa"}},
{"Exile_Car_Offroad_Guerilla10", 700, "Guerilla 10", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa"}},
{"Exile_Car_Offroad_Guerilla11", 700, "Guerilla 11", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa"}},
{"Exile_Car_Offroad_Guerilla12", 700, "Guerilla 12", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa"}},
{"Exile_Car_Offroad_DarkRed", 700, "Exile Black", {"exile_assets\texture\vehicle\Exile_Offroad_Black_co.paa"}},
{"Exile_Car_Offroad_DarkRed", 700, "Exile Light Blue", {"exile_assets\texture\vehicle\Exile_Offroad_LightBlue_co.paa"}},
{"Exile_Car_Offroad_DarkRed", 700, "Exile Orange",{"exile_assets\texture\vehicle\Exile_Offroad_Orange_co.paa"}},
{"Exile_Car_Offroad_DarkRed", 700, "Exile Pink", {"exile_assets\texture\vehicle\Exile_Offroad_Pink_co.paa"}},
{"Exile_Car_Offroad_DarkRed", 700, "Exile White", {"exile_assets\texture\vehicle\Exile_Offroad_White_co.paa"}},
{"Exile_Car_Offroad_DarkRed", 700, "Exile Yellow",{"exile_assets\texture\vehicle\Exile_Offroad_Yellow_co.paa"}}
};
};
///////////////////////////////////////////////////////////////////////////////
// Land Rover
///////////////////////////////////////////////////////////////////////////////
class Exile_Car_LandRover_Abstract
{
skins[] =
{
{"Exile_Car_LandRover_Red", 250, "Red", {"Exile_psycho_LRC\data\r_lr_base_co.paa","Exile_psycho_LRC\data\r_lr_special_co.paa"}},
{"Exile_Car_LandRover_Urban", 250, "Urban", {"Exile_psycho_LRC\data\textures\lr_base_urbancamo_co.paa","Exile_psycho_LRC\data\textures\lr_special_urbancamo_co.paa"}},
{"Exile_Car_LandRover_Green", 250, "Green", {"Exile_psycho_LRC\data\lr_acr_base_co.paa","Exile_psycho_LRC\data\lr_acr_spec_co.paa"}},
{"Exile_Car_LandRover_Sand", 250, "Sand", {"Exile_psycho_LRC\data\lr_acr_sand_base_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"}},
{"Exile_Car_LandRover_Desert", 250, "Desert", {"Exile_psycho_LRC\data\lr_acrs_base_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"}}
};
};
///////////////////////////////////////////////////////////////////////////////
// Land Rover (Ambulance)
///////////////////////////////////////////////////////////////////////////////
class Exile_Car_LandRover_Ambulance_Abstract
{
skins[] =
{
{"Exile_Car_LandRover_Ambulance_Green", 250, "Green", {"Exile_psycho_LRC\data\lr_acr_base_co.paa","Exile_psycho_LRC\data\lr_amb_ext_co.paa","Exile_psycho_LRC\data\lr_acr_spec_co.paa"}},
{"Exile_Car_LandRover_Ambulance_Desert", 250, "Desert", {"Exile_psycho_LRC\data\lr_acrs_base_co.paa","Exile_psycho_LRC\data\lr_amb_ext_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"}},
{"Exile_Car_LandRover_Ambulance_Sand", 250, "Sand", {"Exile_psycho_LRC\data\lr_acr_sand_base_co.paa","Exile_psycho_LRC\data\lr_amb_ext_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"}}
};
};
///////////////////////////////////////////////////////////////////////////////
// Octavius
///////////////////////////////////////////////////////////////////////////////
class Exile_Car_Octavius_Abstract
{
skins[] =
{
{"Exile_Car_Octavius_White", 250, "White", {"exile_psycho_Octavia\Data\car_body_co.paa"}},
{"Exile_Car_Octavius_Black", 250, "Black", {"exile_psycho_Octavia\Data\car_body_bl_co.paa"}}
};
};
///////////////////////////////////////////////////////////////////////////////
// UH-1H Huey
///////////////////////////////////////////////////////////////////////////////
class Exile_Chopper_Huey_Abstract
{
skins[] =
{
{"Exile_Chopper_Huey_Green", 700, "Green", {"Exile_psycho_UH1H\data\uh1h_co.paa","Exile_psycho_UH1H\data\uh1h_in_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"}},
{"Exile_Chopper_Huey_Desert", 700, "Desert", {"Exile_psycho_UH1H\data\uh1d_tka_co.paa","Exile_psycho_UH1H\data\uh1d_in_tka_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"}}
};
};
///////////////////////////////////////////////////////////////////////////////
// UH-1H Huey (Armed)
///////////////////////////////////////////////////////////////////////////////
class Exile_Chopper_Huey_Armed_Abstract
{
skins[] =
{
{"Exile_Chopper_Huey_Armed_Green", 700, "Green", {"Exile_psycho_UH1H\data\uh1h_co.paa","Exile_psycho_UH1H\data\uh1h_in_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"}},
{"Exile_Chopper_Huey_Armed_Desert", 700, "Desert", {"Exile_psycho_UH1H\data\uh1d_tka_co.paa","Exile_psycho_UH1H\data\uh1d_in_tka_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"}}
};
};
///////////////////////////////////////////////////////////////////////////////
// Offroad (Armed)
///////////////////////////////////////////////////////////////////////////////
class Exile_Car_Offroad_Armed_Abstract
{
skins[] =
{
{"Exile_Car_Offroad_Armed_Guerilla01", 250, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa"}},
{"Exile_Car_Offroad_Armed_Guerilla02", 250, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa"}},
{"Exile_Car_Offroad_Armed_Guerilla03", 250, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa"}},
{"Exile_Car_Offroad_Armed_Guerilla04", 250, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa"}},
{"Exile_Car_Offroad_Armed_Guerilla05", 250, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa"}},
{"Exile_Car_Offroad_Armed_Guerilla06", 250, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa"}},
{"Exile_Car_Offroad_Armed_Guerilla07", 250, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa"}},
{"Exile_Car_Offroad_Armed_Guerilla08", 250, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa"}},
{"Exile_Car_Offroad_Armed_Guerilla09", 250, "Guerilla 09", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa"}},
{"Exile_Car_Offroad_Armed_Guerilla10", 250, "Guerilla 10", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa"}},
{"Exile_Car_Offroad_Armed_Guerilla11", 250, "Guerilla 11", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa"}},
{"Exile_Car_Offroad_Armed_Guerilla12", 250, "Guerilla 12", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa"}}
};
};
///////////////////////////////////////////////////////////////////////////////
// Offroad (Repair)
///////////////////////////////////////////////////////////////////////////////
class Exile_Car_Offroad_Repair_Abstract
{
skins[] =
{
{"Exile_Car_Offroad_Repair_Civillian", 150, "Civillian", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\Offroad_01_ext_repair_CIV_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\Offroad_01_ext_repair_CIV_CO.paa"}},
{"Exile_Car_Offroad_Repair_Red", 150, "Red", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa"}},
{"Exile_Car_Offroad_Repair_Beige", 150, "Beige", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa"}},
{"Exile_Car_Offroad_Repair_White", 150, "White", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa"}},
{"Exile_Car_Offroad_Repair_Blue", 150, "Blue", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa"}},
{"Exile_Car_Offroad_Repair_DarkRed", 150, "DarkRed", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa"}},
{"Exile_Car_Offroad_Repair_BlueCustom", 150, "BlueCustom", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa"}},
{"Exile_Car_Offroad_Repair_Guerilla01", 250, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa"}},
{"Exile_Car_Offroad_Repair_Guerilla02", 250, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa"}},
{"Exile_Car_Offroad_Repair_Guerilla03", 250, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa"}},
{"Exile_Car_Offroad_Repair_Guerilla04", 250, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa"}},
{"Exile_Car_Offroad_Repair_Guerilla05", 250, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa"}},
{"Exile_Car_Offroad_Repair_Guerilla06", 250, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa"}},
{"Exile_Car_Offroad_Repair_Guerilla07", 250, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa"}},
{"Exile_Car_Offroad_Repair_Guerilla08", 250, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa"}},
{"Exile_Car_Offroad_Repair_Guerilla09", 250, "Guerilla 09", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa"}},
{"Exile_Car_Offroad_Repair_Guerilla10", 250, "Guerilla 10", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa"}},
{"Exile_Car_Offroad_Repair_Guerilla11", 250, "Guerilla 11", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa"}},
{"Exile_Car_Offroad_Repair_Guerilla12", 250, "Guerilla 12", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa"}}
};
};
///////////////////////////////////////////////////////////////////////////////
// SUV
///////////////////////////////////////////////////////////////////////////////
class Exile_Car_SUV_Abstract
{
skins[] =
{
{"Exile_Car_SUV_Red", 100, "Red", {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_CO.paa"}},
{"Exile_Car_SUV_Black", 150, "Black", {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_02_CO.paa"}},
{"Exile_Car_SUV_Grey", 100, "Grey", {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_03_CO.paa"}},
{"Exile_Car_SUV_Orange", 100, "Orange", {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_04_CO.paa"}},
{"Exile_Car_SUV_Black", 150, "Snow Camo", {"exile_assets\texture\vehicle\Exile_SUV_Snow_co.paa"}},
{"Exile_Car_SUV_Black", 150, "Leaf Camo", {"exile_assets\texture\vehicle\Exile_SUV_Leaf_Light_co.paa"}},
{"Exile_Car_SUV_Black", 150, "Leaf Camo (Dark)", {"exile_assets\texture\vehicle\Exile_SUV_Leaf_Dark_co.paa"}}
};
};
///////////////////////////////////////////////////////////////////////////////
// SUV XL
///////////////////////////////////////////////////////////////////////////////
class Exile_Car_SUVXL_Abstract
{
skins[] =
{
{"Exile_Car_SUVXL_Black", 100, "Black", {""}}
};
};
///////////////////////////////////////////////////////////////////////////////
// Van
///////////////////////////////////////////////////////////////////////////////
class Exile_Car_Van_Abstract
{
skins[] =
{
{"Exile_Car_Van_Black", 100, "Black", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_black_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"}},
{"Exile_Car_Van_White", 100, "White", {"\A3\soft_f_gamma\van_01\Data\van_01_ext_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"}},
{"Exile_Car_Van_Red", 100, "Red", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_red_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"}},
{"Exile_Car_Van_Guerilla01", 150, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_01_CO.paa"}},
{"Exile_Car_Van_Guerilla02", 150, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_02_CO.paa"}},
{"Exile_Car_Van_Guerilla03", 150, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_03_CO.paa"}},
{"Exile_Car_Van_Guerilla04", 150, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_04_CO.paa"}},
{"Exile_Car_Van_Guerilla05", 150, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_05_CO.paa"}},
{"Exile_Car_Van_Guerilla06", 150, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_06_CO.paa"}},
{"Exile_Car_Van_Guerilla07", 150, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_07_CO.paa"}},
{"Exile_Car_Van_Guerilla08", 150, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_08_CO.paa"}},
{"Exile_Car_Van_Black", 150, "Brown", {"\A3\Soft_F_Exp\Van_01\Data\Van_01_ext_brn_co.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa","\A3\Soft_F_Exp\Van_01\Data\Van_01_int_base_2_CO.paa"}},
{"Exile_Car_Van_Black", 150, "Olive", {"\A3\Soft_F_Exp\Van_01\Data\Van_01_ext_oli_co.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa","\A3\Soft_F_Exp\Van_01\Data\Van_01_int_base_3_CO.paa"}}
};
};
///////////////////////////////////////////////////////////////////////////////
// Van (Box)
///////////////////////////////////////////////////////////////////////////////
class Exile_Car_Van_Box_Abstract
{
skins[] =
{
{"Exile_Car_Van_Box_Black", 100, "Black", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_black_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"}},
{"Exile_Car_Van_Box_White", 100, "White", {"\A3\soft_f_gamma\van_01\Data\van_01_ext_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"}},
{"Exile_Car_Van_Box_Red", 100, "Red", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_red_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"}},
{"Exile_Car_Van_Box_Guerilla01", 150, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_01_CO.paa"}},
{"Exile_Car_Van_Box_Guerilla02", 150, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_02_CO.paa"}},
{"Exile_Car_Van_Box_Guerilla03", 150, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_03_CO.paa"}},
{"Exile_Car_Van_Box_Guerilla04", 150, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_04_CO.paa"}},
{"Exile_Car_Van_Box_Guerilla05", 150, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_05_CO.paa"}},
{"Exile_Car_Van_Box_Guerilla06", 150, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_06_CO.paa"}},
{"Exile_Car_Van_Box_Guerilla07", 150, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_07_CO.paa"}},
{"Exile_Car_Van_Box_Guerilla08", 150, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_08_CO.paa"}}
};
};
///////////////////////////////////////////////////////////////////////////////
// Van (Fuel)
///////////////////////////////////////////////////////////////////////////////
class Exile_Car_Van_Fuel_Abstract
{
skins[] =
{
{"Exile_Car_Van_Fuel_Black", 100, "Black", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_black_CO.paa","\A3\soft_f_gamma\Van_01\Data\Van_01_tank_CO.paa"}},
{"Exile_Car_Van_Fuel_White", 100, "White", {"\A3\soft_f_gamma\van_01\Data\van_01_ext_CO.paa","\A3\soft_f_gamma\Van_01\Data\Van_01_tank_CO.paa"}},
{"Exile_Car_Van_Fuel_Red", 100, "Red", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_red_CO.paa","\A3\soft_f_gamma\Van_01\Data\Van_01_tank_CO.paa"}},
{"Exile_Car_Van_Fuel_Guerilla01", 150, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_tank_IG_01_CO.paa"}},
{"Exile_Car_Van_Fuel_Guerilla02", 150, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_tank_IG_02_CO.paa"}},
{"Exile_Car_Van_Fuel_Guerilla03", 150, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_tank_IG_03_CO.paa"}}
};
};
///////////////////////////////////////////////////////////////////////////////
// Tempest
///////////////////////////////////////////////////////////////////////////////
class Exile_Car_Tempest_Abstract
{
skins[] =
{
{"Exile_Car_Tempest", 200, "Green Hex", {"\A3\Soft_F_Exp\Truck_03\Data\Truck_03_ext01_ghex_CO.paa","\A3\Soft_F_Exp\Truck_03\Data\Truck_03_ext02_ghex_CO.paa","\A3\Soft_F_Exp\Truck_03\Data\Truck_03_cargo_ghex_CO.paa"}}
};
};
///////////////////////////////////////////////////////////////////////////////
// Ikarus
///////////////////////////////////////////////////////////////////////////////
class Exile_Car_Ikarus_Abstract
{
skins[] =
{
{"Exile_Car_Ikarus_Blue", 200, "Blue", {"Exile_psycho_Ikarus\Data\bus_exterior_co.paa"}},
{"Exile_Car_Ikarus_Red", 200, "Red", {"Exile_psycho_Ikarus\Data\bus_exterior_eciv_co.paa"}},
{"Exile_Car_Ikarus_Party", 500, "Party", {"Exile_psycho_Ikarus\Data\bus_exterior_eciv_co.paa"}}
};
};
///////////////////////////////////////////////////////////////////////////////
// Ural (Open)
///////////////////////////////////////////////////////////////////////////////
class Exile_Car_Ural_Open_Abstract
{
skins[] =
{
{"Exile_Car_Ural_Open_Blue", 300, "Blue", {"Exile_psycho_Ural\data\Ural_kabina_civil_co.paa","Exile_psycho_Ural\data\ural_plachta_civil_co.paa"}},
{"Exile_Car_Ural_Open_Yellow", 300, "Yellow", {"Exile_psycho_Ural\data\ural_kabina_civ1_co.paa","Exile_psycho_Ural\data\ural_plachta_civ1_co.paa"}},
{"Exile_Car_Ural_Open_Worker", 300, "Worker", {"Exile_psycho_Ural\data\ural_kabina_civ2_co.paa","Exile_psycho_Ural\data\Ural_plachta_civil_co.paa"}},
{"Exile_Car_Ural_Open_Military", 300, "Military", {"Exile_psycho_Ural\data\ural_kabina_khk_co.paa","Exile_psycho_Ural\data\ural_plachta_co.paa"}}
};
};
///////////////////////////////////////////////////////////////////////////////
// Ural (Covered)
///////////////////////////////////////////////////////////////////////////////
class Exile_Car_Ural_Covered_Abstract
{
skins[] =
{
{"Exile_Car_Ural_Covered_Blue", 300, "Blue", {"Exile_psycho_Ural\data\ural_kabina_civil_co.paa","Exile_psycho_Ural\data\ural_plachta_civil_co.paa"}},
{"Exile_Car_Ural_Covered_Yellow", 300, "Yellow", {"Exile_psycho_Ural\data\ural_kabina_civ1_co.paa","Exile_psycho_Ural\data\ural_plachta_civ1_co.paa"}},
{"Exile_Car_Ural_Covered_Worker", 300, "Worker", {"Exile_psycho_Ural\data\ural_kabina_civ2_co.paa","Exile_psycho_Ural\data\Ural_plachta_civil_co.paa"}},
{"Exile_Car_Ural_Covered_Military", 300, "Military", {"Exile_psycho_Ural\data\ural_kabina_khk_co.paa","Exile_psycho_Ural\data\ural_plachta_co.paa"}}
};
};
///////////////////////////////////////////////////////////////////////////////
// Lada
///////////////////////////////////////////////////////////////////////////////
class Exile_Car_Lada_Abstract
{
skins[] =
{
{"Exile_Car_Lada_Green", 100, "Green", {"exile_psycho_lada\data\lada_eciv1_co.paa","exile_psycho_lada\data\Lada_glass_ECIV1_CA.paa"}},
{"Exile_Car_Lada_Taxi", 100, "Taxi", {"exile_psycho_lada\data\Lada_red_CO.paa"}},
{"Exile_Car_Lada_Red", 100, "Red", {"exile_psycho_lada\data\Lada_red_CO.paa"}},
{"Exile_Car_Lada_Hipster", 100, "Hipster", {"exile_psycho_lada\data\lada_eciv2_co.paa","exile_psycho_lada\data\Lada_glass_ECIV2_CA.paa"}}
};
};
///////////////////////////////////////////////////////////////////////////////
// Volha
///////////////////////////////////////////////////////////////////////////////
class Exile_Car_Volha_Abstract
{
skins[] =
{
{"Exile_Car_Volha_Blue", 100, "Blue", {"Exile_psycho_Gaz_volha\data\Volha_ECIV_CO.paa"}},
{"Exile_Car_Volha_White", 100, "White", {"Exile_psycho_Gaz_volha\data\Volha_Gray_ECIV_CO.paa"}},
{"Exile_Car_Volha_Black", 100, "Black", {"Exile_psycho_Gaz_volha\data\Volha_Black_ECIV_CO.paa"}}
};
};
///////////////////////////////////////////////////////////////////////////////
// HUNTER
///////////////////////////////////////////////////////////////////////////////
class Exile_Car_Hunter_Abstract
{
skins[] =
{
{"Exile_Car_Hunter", 1000, "Exile White Edition", {"exile_assets\texture\vehicle\Exile_Hunter_Snow_co.paa","exile_assets\texture\vehicle\Exile_Hunter_Snow_Back_co.paa"}},
{"Exile_Car_Hunter", 1000, "Exile Hex", {"exile_assets\texture\vehicle\Exile_Hunter_Hex_co.paa","exile_assets\texture\vehicle\Exile_Hunter_Black_Back_co.paa"}},
{"Exile_Car_Hunter", 1000, "Exile Black", {"exile_assets\texture\vehicle\Exile_Hunter_Black_co.paa","exile_assets\texture\vehicle\Exile_Hunter_Black_Back_co.paa"}}
};
};
///////////////////////////////////////////////////////////////////////////////
// IFRIT
///////////////////////////////////////////////////////////////////////////////
class Exile_Car_Ifrit_Abstract
{
skins[] =
{
{"Exile_Car_Ifrit", 1000, "Green Hex", {"\A3\Soft_F_Exp\MRAP_02\data\MRAP_02_ext_01_ghex_CO.paa","\A3\Soft_F_Exp\MRAP_02\data\MRAP_02_ext_02_ghex_CO.paa","\A3\Data_F_Exp\Vehicles\Turret_ghex_CO.paa"}}
};
};
///////////////////////////////////////////////////////////////////////////////
// HMMWV
///////////////////////////////////////////////////////////////////////////////
class Exile_Car_HMMWV_M2_Abstract
{
skins[] =
{
{"Exile_Car_HMMWV_M2_Green", 1000, "Green", {"Exile_psycho_hmmw\data\hmmwv_body_co.paa"}},
{"Exile_Car_HMMWV_M2_Desert", 1000, "Desert", {"Exile_psycho_hmmw\data\des\hmmwv_body_co.paa"}}
};
};
class Exile_Car_HMMWV_M134_Abstract
{
skins[] =
{
{"Exile_Car_HMMWV_M134_Green", 1000, "Green", {"Exile_psycho_hmmw\data\hmmwv_body_co.paa"}},
{"Exile_Car_HMMWV_M134_Desert", 1000, "Desert", {"Exile_psycho_hmmw\data\des\hmmwv_body_co.paa"}}
};
};
class Exile_Car_HMMWV_MEV_Abstract
{
skins[] =
{
{"Exile_Car_HMMWV_MEV_Green", 1000, "Green", {"Exile_psycho_hmmw\data\hmmwv_body_cm.paa"}},
{"Exile_Car_HMMWV_MEV_Desert", 1000, "Desert", {"Exile_psycho_hmmw\data\des\hmmwv_body_cm.paa"}}
};
};
class Exile_Car_HMMWV_UNA_Abstract
{
skins[] =
{
{"Exile_Car_HMMWV_UNA_Green", 1000, "Green", {"Exile_psycho_hmmw\data\hmmwv_body_co.paa"}},
{"Exile_Car_HMMWV_UNA_Desert", 1000, "Desert", {"Exile_psycho_hmmw\data\des\hmmwv_body_co.paa"}}
};
};
///////////////////////////////////////////////////////////////////////////////
// BTR40
///////////////////////////////////////////////////////////////////////////////
class Exile_Car_BTR40_MG_Abstract
{
skins[] =
{
{"Exile_Car_BTR40_MG_Green", 1000, "Green", {"exile_psycho_btr40\data\btr40ext_co.paa"}},
{"Exile_Car_BTR40_MG_Camo", 1000, "Camo", {"exile_psycho_btr40\data\btr40extcamo_co.paa"}}
};
};
class Exile_Car_BTR40_Abstract
{
skins[] =
{
{"Exile_Car_BTR40_Green", 1000, "Green", {"exile_psycho_btr40\data\btr40ext_co.paa"}},
{"Exile_Car_BTR40_Camo", 1000, "Camo", {"exile_psycho_btr40\data\btr40extcamo_co.paa"}}
};
};
///////////////////////////////////////////////////////////////////////////////
// Golf
///////////////////////////////////////////////////////////////////////////////
class Exile_Car_Golf_Abstract
{
skins[] =
{
{"Exile_Car_Golf_Red", 1000, "Red", {"exile_psycho_VWGolf\data\vwgolf_body_co.paa"}},
{"Exile_Car_Golf_Black", 1000, "Black", {"exile_psycho_VWGolf\data\texture\black_co.paa"}}
};
};
///////////////////////////////////////////////////////////////////////////////
// AN-2
///////////////////////////////////////////////////////////////////////////////
class Exile_Plane_AN2_Abstract
{
skins[] =
{
{"Exile_Plane_AN2_Green", 700, "Green", {"Exile_psycho_An2\data\an2_1_co.paa","Exile_psycho_An2\data\an2_2_co.paa","Exile_psycho_An2\data\an2_wings_co.paa"}},
{"Exile_Plane_AN2_White", 700, "Red, White & Blue", {"Exile_psycho_An2\data\an2_1_a_co.paa",
"Exile_psycho_An2\data\an2_2_a_co.paa","Exile_psycho_An2\data\an2_wings_a_co.paa"}},
{"Exile_Plane_AN2_Stripe", 700, "Green Stripe", {"Exile_psycho_An2\data\an2_1_b_co.paa","Exile_psycho_An2\data\an2_2_b_co.paa","Exile_psycho_An2\data\an2_wings_b_co.paa"}}
};
};
///////////////////////////////////////////////////////////////////////////////
// RHIB
///////////////////////////////////////////////////////////////////////////////
class B_G_Boat_Transport_02_F
{
skins[] =
{
{"Exile_Boat_RHIB", 150, "Blue", {"\A3\Boat_F_Exp\Boat_Transport_02\Data\Boat_Transport_02_exterior_civilian_CO.paa","\A3\Boat_F_Exp\Boat_Transport_02\Data\Boat_Transport_02_interior_2_civilian_CO.paa"}}
};
};
///////////////////////////////////////////////////////////////////////////////
// Water Scooter
///////////////////////////////////////////////////////////////////////////////
class Exile_Boat_WaterScooter_Abstract
{
skins[] =
{
{"Exile_Boat_WaterScooter", 150, "Blue", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Blue_co.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Blue_co.paa"}},
{"Exile_Boat_WaterScooter", 150, "Grey", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Grey_co.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Grey_co.paa"}},
{"Exile_Boat_WaterScooter", 150, "Lime", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Lime_co.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Lime_co.paa"}},
{"Exile_Boat_WaterScooter", 150, "Red", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Red_CO.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_CO.paa"}},
{"Exile_Boat_WaterScooter", 150, "White", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_CO.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_CO.paa"}},
{"Exile_Boat_WaterScooter", 150, "Yellow", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Yellow_CO.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Yellow_CO.paa"}}
};
};
///////////////////////////////////////////////////////////////////////////////
// Ceasar BTT
///////////////////////////////////////////////////////////////////////////////
class C_Plane_Civil_01_F
{
skins[] =
{
{"Exile_Plane_Ceasar", 150, "Racing (Tan Interior)", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Racer_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Racer_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"}},
{"Exile_Plane_Ceasar", 150, "Racing", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Racer_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Racer_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"}},
{"Exile_Plane_Ceasar", 150, "Red Line (Tan Interior)", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_RedLine_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_RedLine_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"}},
{"Exile_Plane_Ceasar", 150, "Tribal (Tan Interior)", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Tribal_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Tribal_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"}},
{"Exile_Plane_Ceasar", 150, "Tribal", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Tribal_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Tribal_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"}},
{"Exile_Plane_Ceasar", 150, "Blue Wave (Tan Interior)", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Wave_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Wave_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"}},
{"Exile_Plane_Ceasar", 150, "Blue Wave", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Wave_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Wave_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"}}
};
};
///////////////////////////////////////////////////////////////////////////////
// V-44 X Blackfish (Infantry Transport)
///////////////////////////////////////////////////////////////////////////////
class B_T_VTOL_01_infantry_F
{
skins[] =
{
{"Exile_Plane_BlackfishInfantry", 150, "Blue", {"\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT01_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT02_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT03_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT04_blue_CO.paa"}}
};
};
///////////////////////////////////////////////////////////////////////////////
// V-44 X Blackfish (Vehicle Transport)
///////////////////////////////////////////////////////////////////////////////
class B_T_VTOL_01_vehicle_F
{
skins[] =
{
{"Exile_Plane_BlackfishVehicle", 150, "Blue", {"\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT01_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT02_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT03_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT04_blue_CO.paa"}}
};
};
///////////////////////////////////////////////////////////////////////////////
// Prowler (Light)
///////////////////////////////////////////////////////////////////////////////
class B_CTRG_LSV_01_light_F
{
skins[] =
{
{"Exile_Car_ProwlerLight", 150, "Black", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_black_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_black_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_black_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_black_CO.paa"}},
{"Exile_Car_ProwlerLight", 150, "Dazzle", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_dazzle_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_olive_CO.paa"}},
{"Exile_Car_ProwlerLight", 150, "Sand", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_sand_CO.paa"}}
};
};
///////////////////////////////////////////////////////////////////////////////
// Prowler (Unarmed)
///////////////////////////////////////////////////////////////////////////////
class B_T_LSV_01_unarmed_black_F
{
skins[] =
{
{"Exile_Car_ProwlerUnarmed", 150, "Olive", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_olive_CO.paa"}},
{"Exile_Car_ProwlerUnarmed", 150, "Dazzle", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_dazzle_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_olive_CO.paa"}},
{"Exile_Car_ProwlerUnarmed", 150, "Sand", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_sand_CO.paa"}}
};
};
///////////////////////////////////////////////////////////////////////////////
// Qilin (Unarmed)
///////////////////////////////////////////////////////////////////////////////
class O_T_LSV_02_unarmed_black_F
{
skins[] =
{
{"Exile_Car_QilinUnarmed", 150, "Arid", {"\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_01_arid_CO.paa","\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_02_arid_CO.paa","\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_03_arid_CO.paa"}},
{"Exile_Car_QilinUnarmed", 150, "Green Hex", {"\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_01_ghex_CO.paa","\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_02_ghex_CO.paa","\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_03_ghex_CO.paa"}}
};
};
///////////////////////////////////////////////////////////////////////////////
// MB 4WD
///////////////////////////////////////////////////////////////////////////////
class C_Offroad_02_unarmed_orange_F
{
skins[] =
{
{"Exile_Car_MB4WD", 150, "Black", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_black_co.paa"}},
{"Exile_Car_MB4WD", 150, "Blue", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_blue_co.paa"}},
{"Exile_Car_MB4WD", 150, "Brown", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_brown_co.paa"}},
{"Exile_Car_MB4WD", 150, "Green", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_green_co.paa"}},
{"Exile_Car_MB4WD", 150, "Olive", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_olive_co.paa"}},
{"Exile_Car_MB4WD", 150, "Red", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_red_co.paa"}},
{"Exile_Car_MB4WD", 150, "White", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_white_co.paa"}}
};
};
class I_C_Offroad_02_unarmed_F
{
skins[] =
{
{"Exile_Car_MB4WDOpen", 150, "Black", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_black_co.paa"}},
{"Exile_Car_MB4WDOpen", 150, "Blue", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_blue_co.paa"}},
{"Exile_Car_MB4WDOpen", 150, "Brown", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_brown_co.paa"}},
{"Exile_Car_MB4WDOpen", 150, "Green", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_green_co.paa"}},
{"Exile_Car_MB4WDOpen", 150, "Orange", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_orange_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_orange_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_orange_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_orange_co.paa"}},
{"Exile_Car_MB4WDOpen", 150, "Red", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_red_co.paa"}},
{"Exile_Car_MB4WDOpen", 150, "White", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_white_co.paa"}},
{"Exile_Car_MB4WDOpen", 150, "Olive", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_olive_co.paa"}}
};
};
};
class CfgVehicleTransport
{
class Exile_Container_SupplyBox
{
vehicles[] = {"Exile_Car_Van_Abstract", "Exile_Car_Offroad_Abstract", "Exile_Car_Zamak_Abstract", "Exile_Car_HEMMT_Abstract", "Exile_Car_Tempest_Abstract"};
class Exile_Car_Van_Abstract
{
attachPosition[] = {0, -1.1, 0.2};
cargoIndizes[] = {2, 3, 4, 5, 6, 7};
detachPosition[] = {0, -4.4};
};
class Exile_Car_Offroad_Abstract
{
attachPosition[] = {0, -1.6, 0.4};
cargoIndizes[] = {1, 2, 3, 4};
detachPosition[] = {0, -4};
};
class Exile_Car_Zamak_Abstract
{
attachPosition[] = {0.03, 0.3, 0};
cargoIndizes[] = {2, 3, 4, 5, 6, 7};
detachPosition[] = {0.03, -4.8};
};
class Exile_Car_HEMMT_Abstract
{
attachPosition[] = {0.05, -0.1, 0.3};
cargoIndizes[] = {1, 2, 8, 9};
detachPosition[] = {0.05, -6.1};
};
class Exile_Car_Tempest_Abstract
{
attachPosition[] = {0.08, -0.85, 0.4};
cargoIndizes[] = {1, 6, 7, 9};
detachPosition[] = {0.08, -6};
};
};
};
class CfgXM8
{
extraApps[] = {"ExAd_VG","ExAd_CHVD","ExAd_Bike","ExAd_SB","BRAmaRecipes"};
class ExAd_VG
{
title = "Virtual Garage";
controlID = 50000; //IDC:50000 -> 50015 || These need to be unique and out of range from each other
logo = "ExadClient\XM8\Apps\VG\Icon_VG.paa";
onLoad = "ExAdClient\XM8\Apps\VG\onLoad.sqf";
onOpen = "ExAdClient\XM8\Apps\VG\onOpen.sqf";
onClose = "ExAdClient\XM8\Apps\VG\onClose.sqf";
};
class ExAd_Info
{
title = "Server Info";
controlID = 50100; //IDC:50100 -> 50102 || These need to be unique and out of range from each other
logo = "ExadClient\XM8\Apps\Info\Icon_SI.paa";
onLoad = "ExAdClient\XM8\Apps\Info\onLoad.sqf";
onOpen = "ExAdClient\XM8\Apps\Info\onOpen.sqf";
onClose = "ExAdClient\XM8\Apps\Info\onClose.sqf";
};
class ExAd_CHVD
{
title = "View Distance Settings";
controlID = 50200; //IDC:50200 -> 50102 || These need to be unique and out of range from each other
config = "ExadClient\XM8\Apps\CHVD\config.sqf";
logo = "ExadClient\XM8\Apps\CHVD\Icon_CHVD.paa";
onLoad = "ExAdClient\XM8\Apps\CHVD\onLoad.sqf";
onOpen = "ExAdClient\XM8\Apps\CHVD\onOpen.sqf";
onClose = "ExAdClient\XM8\Apps\CHVD\onClose.sqf";
};
class ExAd_Journal
{
title = "Journal";
controlID = 50300; //IDC:50300 -> 50305 || These need to be unique and out of range from each other
config = "ExadClient\XM8\Apps\Journal\config.sqf";
logo = "ExadClient\XM8\Apps\Journal\Icon_Journal.paa";
onLoad = "ExAdClient\XM8\Apps\Journal\onLoad.sqf";
onOpen = "ExAdClient\XM8\Apps\Journal\onOpen.sqf";
onClose = "ExAdClient\XM8\Apps\Journal\onClose.sqf";
};
class ExAd_Bike
{
title = "Deploy Bike";
config = "ExadClient\XM8\Apps\DeployVehicle\config.sqf";
bambiState = 0; //Set to 1 to only allow players to deploy as a bambi.
blockInSafezone = 0; //Set to 1 to prevent players deploying said vehicle inside of safezones.
vehicleClass = "Exile_Bike_MountainBike";
recipe[] = {};
packable = 1;
autoCleanUp = 1;
quickFunction = "['ExAd_Bike'] call ExAd_XM8_DV_fnc_spawnVehicle";
};
class ExAd_Quad
{
title = "Deploy Quad";
bambiState = 0;
blockInSafezone = 0;
vehicleClass = "Exile_Bike_QuadBike_Fia";
recipe[] = {};
packable = 1;
quickFunction = "['ExAd_Quad'] call ExAd_XM8_DV_fnc_spawnVehicle";
};
class ExAd_SB
{
title = "Statsbar Settings";
controlID = 50400; //IDC:50400 -> 50475 || These need to be unique and out of range from each other
logo = "ExadClient\XM8\Apps\SB_Settings\Icon_SB.paa";
onLoad = "ExAdClient\XM8\Apps\SB_Settings\onLoad.sqf";
};
class BRAmaRecipes
{
controlID = 107000;
title = "Recipies";
logo = "ExAdClient\XM8\Apps\BRAmaRecipes\BRAma.paa";
config = "ExAdClient\XM8\Apps\BRAmaRecipes\config.sqf";
onLoad = "ExAdClient\XM8\Apps\BRAmaRecipes\onLoad.sqf";
onOpen = "ExAdClient\XM8\Apps\BRAmaRecipes\onOpen.sqf";
};
};
class SpawnVehicleItems{
/**
* Vehicles in the world
*/
class WorldVehicles{
/*
* Allow(1) or disable(0) Items in Spawned vehicles
* kinda self explanitory
*/
vehicleItemsAllowed = 1;
/*
* Set the maximum Items per Vehicle to
* kinda self explanitory
*/
maximumItemsPerVehicle = 5;
/*
* Array of allowedItems
* kinda self explanitory
*/
allowedItems[] = {
"Exile_Item_ToiletPaper",
"Exile_Item_PlasticBottleEmpty",
"Exile_Item_Can_Empty"
};
};
};