Examples added

This commit is contained in:
SpiReCZ 2015-12-28 15:49:46 +01:00
parent 600fab255f
commit cbbd04d8b5
22 changed files with 142 additions and 0 deletions

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//new
7 !="Steerable_Parachute_F" !="M_NLAW_AT_F" !="R_PG32V_F"

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7 compile !"call compile preprocessFileLineNumbers \"A3XAI_Client\A3XAI_client_config.sqf\""
7 Exile_unit_player !"waitUntil {uiSleep 1; (typeOf player) isEqualTo \"Exile_Unit_Player\"};"
7 eventHandler !"\"A3XAI_SMS\" addPublicVariableEventHandler {(_this select 1) call A3XAI_client_radioMessage; diag_log _this;};"
7 addpublicvariableeventhandler !"\"A3XAI_SMS\" addPublicVariableEventHandler {(_this select 1) call A3XAI_client_radioMessage; diag_log _this;};"

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7 .sqf !="["\asdg_jointrails\functions\fn_compatibleItems.sqf",".sqf",0,false,false,false,"asdg_jointrails","functions","compatibleItems"]"

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7 createMarker !="Map) then {\n_members = units (group player);\n\n{\n_marker = createMarkerLocal [format[\"%1_marker\",_x],visiblePosition _x];\n_marker"

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7 execVM !=" {typeOF player != "Exile_Unit_GhostPlayer"};\nuiSleep 2;\n\n[] execVM \"custom\ModCheck.sqf\";\n\n\ncall CompileFinal preprocessFileLin"

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7 addpublicvariableeventhandler !="PV_ZCP_zupastic\" addPublicVariableEventHandler {\n_messageArray = _this select 1;\nhint parseText "

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//new
7 "" !"NVG_TargetG" !"Shot"

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//new
7 "" !="Exile_Unit_GhostPlayer" !="Steerable_Parachute_F" !"CMflare" !"I_UAV" !"LaserTarget" !"SLAM" !"SatchelCharge_Remote_Ammo" !"DemoCharge" !"ClaymoreDirectionalMine" !"IEDUrban" !"G_40mm_" !"F_40mm_" !="Exile_Ammo_Swing" !"F_Signal" !="I_IRStrobe" !="O_IRStrobe" !="NVG_TargetG" !"WeaponHolder" !"Supply" !"B_" !"SmokeShell" !"IEDLand" !"APERS" !="O_HMG_01_weapon_F" !="O_HMG_01_F" !="O_HMG_01_support_F" !"Chemlight" !="GrenadeHand" !="mini_Grenade" !="SmokeLauncherAmmo"
1 "IEDLand"
1 "IEDUrban"
1 "APERS"
1 "GrenadeHand"
1 "mini_Grenade"
1 "SmokeLauncherAmmo"
1 "NVG_TargetG"
1 "O_IRStrobe"
1 "I_IRStrobe"
1 "F_Signal"
1 "F_40mm_"
1 "G_40mm_"
1 "DemoCharge"
1 "ClaymoreDirectionalMine"
1 "SLAM"
1 "SatchelCharge_Remote_Ammo"
1 "I_UAV"
1 "O_HMG_01_F"
1 "Steerable_Parachute_F"

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//new
7 "" !"NVG_Target" !"Shot" !"Exile_Unit_Player" !"_Preview"

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7 ""

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//new
7 "call"
7 "spawn"
7 "compile"
7 "exec"
7 "config"
7 "toString"
7 "toArray"
7 "loadFile"
7 "preprocess"

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//new
7 "" !="PVAHR_[a-z,0-9]{10,16}"

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//new
7 "" !="[0-9]{1,5}:[0-9]{1,5} unit"

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//new
7 "" !="true" !="vehicle this land 'LAND'" !="exileserver_system_network_dispatchincomingmessage.*" !"fnc_AdminReq"
7 "ExileClient_system_network_dispatchIncomingMessage"
7 "FN_infiSTAR_C"
1 "call"
1 "spawn" !"createPlayerRequest"
1 "compile"
1 "exec"
1 "config"
1 "toString"
1 "toArray"
1 "loadFile"
1 "preprocess"

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//new
1 ""

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//new
7 "" !="exilexm8isonline" !="bis_fnc_selectrespawntemplate_respawned"
7 "realname"
7 "ExileScore"
7 "ExileMoney"

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//new
7 "" !="true" !="false"

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//new
7 "" !"Exile_"
7 Exile_Unit_Player

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//new
7 ""

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//new
7 "" !="true"

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//new
7 "" !="" !="vehicle this land 'LAND'"