2015-08-31 02:42:02 +00:00
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/*
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Sample mission (duplicate for testing purposes)
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*/
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private ["_num", "_side", "_pos", "_difficulty", "_AICount", "_group", "_crate", "_crate_loot_values", "_msgStart", "_msgWIN", "_msgLOSE", "_missionName", "_markers", "_time", "_added"];
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// For logging purposes
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_num = DMS_MissionCount;
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// Set mission side (only "bandit" is supported for now)
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_side = "bandit";
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// find position
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_pos = call DMS_findSafePos;
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// Set general mission difficulty
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_difficulty = "moderate";
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// Create AI
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// TODO: Spawn AI only when players are nearby
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_AICount = 6 + (round (random 2));
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_group =
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[
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_pos, // Position of AI
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_AICount, // Number of AI
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"random", // "random","hardcore","difficult","moderate", or "easy"
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2015-08-31 03:22:15 +00:00
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"random", // "random","assault","MG","sniper" or "unarmed" OR [_type,_launcher]
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2015-08-31 02:42:02 +00:00
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_side // "bandit","hero", etc.
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] call DMS_SpawnAIGroup;
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// Create Crate
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_crate = createVehicle ["Box_NATO_Wps_F",_pos,[], 0, "CAN_COLLIDE"];
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// Set crate loot values
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_crate_loot_values =
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[
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5, // Weapons
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10, // Items
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3 // Backpacks
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];
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// Setup Mission Start message
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_msgStart = format["A group of mercenaries has been spotted at %1! Kill them and take their equipment!",mapGridPosition _pos];
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// Setup Mission Win message
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_msgWIN = format["Convicts have successfully eliminated the mercenaries at %1!",mapGridPosition _pos];
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// Setup Mission Lose message
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_msgWIN = format["The mercenaries are no longer at %1!",mapGridPosition _pos];
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// Set mission name (for map marker and logging)
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_missionName = "Mercenary Group2";
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// Create Markers
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_markers =
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[
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_pos,
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_missionName,
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_difficulty
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] call DMS_CreateMarker;
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_time = diag_tickTime;
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_added =
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[
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_pos,
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[
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[
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"kill",
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_group
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],
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[
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"playerNear",
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[_pos,DMS_playerNearRadius]
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],
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],
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[
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_time,
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(DMS_MissionTimeOut select 0) + random((DMS_MissionTimeOut select 1) - (DMS_MissionTimeOut select 0))
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],
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[
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_group
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],
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[
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[], // No spawned buildings
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[_crate],
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[_crate_loot_values]
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],
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[_msgWIN,_msgLose],
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_markers,
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_side
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] call DMS_AddMissionToMonitor;
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if !(_added) exitWith
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{
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diag_log format ["DMS ERROR :: Attempt to set up mission %1 with invalid parameters for DMS_AddMissionToMonitor",_missionName];
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};
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// Notify players
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_msgStart call DMS_BroadcastMissionStatus;
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if (DMS_DEBUG) then
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{
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diag_log format ["DMS_DEBUG %1 :: Mission #%2 started at %3 with %4 AI units and %5 difficulty",_missionName,_num,_pos,_AICount,_difficulty];
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};
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