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83 lines
2.5 KiB
Plaintext
83 lines
2.5 KiB
Plaintext
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/*
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DMS_fnc_SpawnAIVehicle
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Created by eraser1
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Usage:
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[
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[
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_spawnPos, // The position at which the AI vehicle will spawn
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_gotoPos // (OPTIONAL) The position to which the AI vehicle will drive to. If it isn't defined, _spawnPos is used
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],
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_group, // Group to which the AI units belongs to
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_class, // Class: "random","assault","MG","sniper" or "unarmed"
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_difficulty, // Difficulty: "random","static","hardcore","difficult","moderate", or "easy"
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_side, // "bandit","hero", etc.
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_vehClass // (OPTIONAL) String: classname of the Vehicle. Use "random" to select a random one from DMS_ArmedVehicles
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] call DMS_fnc_SpawnAIVehicle;
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Returns the spawned vehicle.
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*/
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private ["_OK", "_positions", "_veh", "_spawnPos", "_gotoPos", "_vehClass", "_driver", "_gunner", "_group", "_class", "_difficulty", "_side"];
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_OK = params
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[
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["_positions",[],[[]],[2]],
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["_group",grpNull,[grpNull]],
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["_class","random",[""]],
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["_difficulty","static",[""]],
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["_side","bandit",[""]]
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];
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if (!_OK) exitWith
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{
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diag_log format ["DMS ERROR :: Calling DMS_fnc_SpawnAIVehicle with invalid parameters: %1",_this];
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};
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// Using another params-exitwith structure just for _spawnPos because it's pretty important...
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_OK = _positions params
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[
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["_spawnPos",[],[[]],[2,3]]
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];
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if (!_OK) exitWith
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{
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diag_log format ["DMS ERROR :: Calling DMS_fnc_SpawnAIVehicle with invalid _positions parameters: %1",_positions];
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};
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// Simply use _spawnPos if _gotoPos isn't defined. Yes, you might get "param"/"params" RPT spam. Deal with it ;)
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_gotoPos = _positions param [1,_spawnPos,[[]],[2,3]];
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_vehClass = param [5,"random",[""]];
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if (_vehClass == "random") then
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{
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_vehClass = DMS_ArmedVehicles call BIS_fnc_selectRandom;
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};
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_veh = createVehicle [_vehClass, _spawnPos, [], 0, "NONE"];
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_veh setDir (random 360);
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_veh setPosATL _spawnPos;
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_veh addEventHandler ["GetOut",{(_this select 0) setDamage 1;}];
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_veh lock 2;
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_driver = [_group,_spawnPos,_class,_difficulty,_side,"Vehicle"] call DMS_fnc_SpawnAISoldier;
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_gunner = [_group,_spawnPos,_class,_difficulty,_side,"Vehicle"] call DMS_fnc_SpawnAISoldier;
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_driver moveInDriver _veh;
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_gunner moveInGunner _veh;
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_driver setVariable ["DMS_AssignedVeh",_veh];
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_gunner setVariable ["DMS_AssignedVeh",_veh];
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[_group,_gotoPos,_difficulty,"AWARE"] call DMS_fnc_SetGroupBehavior;
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if (DMS_DEBUG) then
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{
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diag_log format ["DMS_DEBUG SpawnAIVehicle :: Created a %1 armed vehicle (%2) at %3 with %4 difficulty to group %5",_side,_vehClass,_spawnPos,_difficulty,_group];
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};
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_veh
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