mirror of
https://github.com/Defent/DMS_Exile.git
synced 2024-08-30 16:52:12 +00:00
106 lines
2.2 KiB
Plaintext
106 lines
2.2 KiB
Plaintext
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private ["_rockets","_launcher","_type","_mission","_unit","_player"];
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_unit = _this select 0;
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_player = _this select 1;
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_type = _this select 2;
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_launcher = secondaryWeapon _unit;
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call {
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// then is faster than exitWith
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if(_type == "ground") then {
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ai_ground_units = (ai_ground_units -1);
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};
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// Not defined yet -->
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// if(_type == "air") exitWith { ai_air_units = (ai_air_units -1); };
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// if(_type == "vehicle") exitWith { ai_vehicle_units = (ai_vehicle_units -1); };
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// if(_type == "static") exitWith { ai_emplacement_units = (ai_emplacement_units -1); };
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// <-- Not defined yet
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};
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if (isPlayer _player) then {
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/* < NOT SURE IF THIS WORKS IN EXILE >
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private ["_gainMoney","_gainRep",];
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if (DMS_MoneyGainOnKill) then {
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_gainMoney = _unit getVariable ["ExileMoney", 0];
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call {
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if (_unit getVariable ["Bandit", false]) exitWith {
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_player setVariable ["ExileMoney",(ExileMoney + DMS_MoneyGainOnKill),true];
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};
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};
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};
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if (DMS_RepGainOnKill) then {
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_gainRep = _player getVariable ["ExileScore", 0];
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call {
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if (_unit getVariable ["Bandit", false]) exitWith {
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_player setVariable ["ExileScore",(ExileScore + DMS_RepGainOnKill),true];
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};
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};
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};
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*/
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if (DMS_clear_AI_body) then {
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DMS_CleanUpList pushBack [_unit,diag_tickTime,DMS_CompletedMissionCleanupTime];
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};
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if (DMS_ai_share_info) then {
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{
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if (((position _x) distance (position _unit)) <= DMS_ai_share_info_distance ) then {
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_x reveal [_player, 4.0];
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};
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} count allUnits;
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};
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} else {
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if (DMS_remove_roadkill) then {
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removeBackpack _unit;
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removeAllWeapons _unit;
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{
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_unit removeMagazine _x
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} count magazines _unit;
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} else {
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if ((random 100) <= DMS_remove_roadkill_chance) then {
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removeAllWeapons _unit;
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};
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};
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};
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if(DMS_ai_remove_launchers && _launcher != "") then {
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_rockets = _launcher call DMS_selectMagazine;
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_unit removeWeapon _launcher;
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{
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if(_x == _rockets) then {
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_unit removeMagazine _x;
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};
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} count magazines _unit;
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};
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if(DMS_RemoveNVG) then {
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if (_unit hasWeapon "NVGoggles" && floor(random 100) < 20) then {
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_unit removeWeapon "NVGoggles";
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};
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};
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