DMS_Exile/@ExileServer/addons/a3_dms/scripts/fn_FreezeManager.sqf

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/*
DMS_fnc_FreezeManager
Created by eraser1
Determines which AI groups (if any) to "freeze" in order to improve server performance, and will "un-freeze" frozen AI when a player is nearby.
This function will also offload AI after "un-freezing" if configured to do so.
NOTE: If you want this function to ignore a specific group, then you can set the variable "DMS_AllowFreezing" on the group to false.
eg: _group setVariable ["DMS_AllowFreezing",false]
*/
{
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private _leader = leader _x;
private _units = units _x;
if (_x getVariable ["DMS_isGroupFrozen",false]) then
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{
if ([_leader,DMS_ai_unfreezingDistance] call DMS_fnc_IsPlayerNearby) then
{
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{
_x enableSimulationGlobal true;
(vehicle _x) enableSimulationGlobal true;
} forEach _units;
_x setVariable ["DMS_isGroupFrozen",false];
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if (DMS_ai_offloadOnUnfreeze) then
{
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[_x, _leader] call DMS_fnc_SetAILocality;
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};
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if (DMS_DEBUG) then
{
format["FreezeManager :: Un-froze AI Group: %1",_x] call DMS_fnc_DebugLog;
};
};
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}
else
{
if (DMS_ai_allowFreezing) then
{
private _canFreeze = false;
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try
{
if !(_x getVariable ["DMS_AllowFreezing",true]) throw "not allowed to be frozen";
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if ((side _x) isEqualTo independent) then
{
{
if (isPlayer _x) throw "player group";
} forEach _units;
if ((count _units) isEqualTo 1) throw "Exile flyover (probably)";
};
if (DMS_ai_freeze_Only_DMS_AI && {!(_x getVariable ["DMS_SpawnedGroup",false])}) throw "not a DMS-spawned group";
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_canFreeze = true;
}
catch
{
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// Mark the group to speed up future checks
_x setVariable ["DMS_AllowFreezing",false];
if (DMS_DEBUG) then
{
format["FreezeManager :: Cannot freeze group ""%1"": %2", _x, _exception] call DMS_fnc_DebugLog;
};
};
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if (_canFreeze) then
{
if !([_leader,DMS_ai_freezingDistance] call DMS_fnc_IsPlayerNearby) then
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{
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{
_x enableSimulationGlobal false;
(vehicle _x) enableSimulationGlobal false;
} forEach _units;
_x setVariable ["DMS_isGroupFrozen",true];
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if (DMS_DEBUG) then
{
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format["FreezeManager :: Froze AI Group: %1",_x] call DMS_fnc_DebugLog;
};
};
};
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};
};
} forEach allGroups;