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/*
DMS_fnc_PlayerAwardOnAIKill
Created by eraser1
Gives (or removes) a player's respect/poptabs for killing an AI.
Usage:
[
_playerObj,
_unit,
_AISide,
_AIType,
_roadKilled
] call DMS_fnc_PlayerAwardOnAIKill;
Returns nothing
*/
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private ["_playerUID", "_playerObj", "_moneyChange", "_AISide", "_AIType", "_repChange", "_roadKilled", "_unitMoney", "_unit", "_unitRespect", "_playerMoney", "_playerRespect", "_unitName", "_msgType", "_msgParams"];
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if !(params
[
["_playerObj", objNull, [objNull] ],
["_unit", objNull, [objNull] ],
["_AISide", "", [""] ],
["_AIType", "", [""] ],
["_roadKilled", false, [false] ]
])
exitWith
{
diag_log format ["DMS ERROR :: Calling DMS_fnc_PlayerAwardOnAIKill with invalid parameters: %1",_this];
};
_playerUID = getPlayerUID _playerObj;
if ((!isNull _playerObj) && {(_playerUID != "") && {_playerObj isKindOf "Exile_Unit_Player"}}) then
{
_moneyChange = missionNamespace getVariable [format ["DMS_%1_%2_MoneyGain",_AISide,_AIType],0];
_repChange = missionNamespace getVariable [format ["DMS_%1_%2_RepGain",_AISide,_AIType],0];
// Check for individually defined AI money/respect.
_unitMoney = _unit getVariable ["DMS_AI_Money",""];
_unitRespect = _unit getVariable ["DMS_AI_Respect",""];
if !(_unitMoney isEqualTo "") then
{
_moneyChange = _unitMoney;
};
if !(_unitRespect isEqualTo "") then
{
_repChange = _unitRespect;
};
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if (_roadKilled && {_unit getVariable ["DMS_Diff_RepOrTabs_on_roadkill",DMS_Diff_RepOrTabs_on_roadkill]}) then
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{
_moneyChange = missionNamespace getVariable [format ["DMS_%1_%2_RoadkillMoney",_AISide,_AIType],0];
_repChange = missionNamespace getVariable [format ["DMS_%1_%2_RoadkillRep",_AISide,_AIType],0];
};
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if ((_moneyChange!=0) || {_repChange!=0}) then
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{
_playerMoney = _playerObj getVariable ["ExileMoney", 0];
_playerRespect = _playerObj getVariable ["ExileScore", 0];
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_unitName = name _unit;
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/*
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if (DMS_DEBUG) then
{
format ["PlayerAwardOnAIKill :: Attempting to give %1 (%2) %3 poptabs and %4 respect. Player currently has %5 tabs and %6 respect.", name _playerObj, _playerUID, _moneyChange, _repChange, _playerMoney, _playerRespect] call DMS_fnc_DebugLog;
};
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*/
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if (_moneyChange!=0) then
{
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private ["_msgType", "_msgParams", "_distance", "_attributes", "_distanceBonus"];
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// Set client's money
// I also make sure that they don't get negative poptabs
_playerMoney = (_playerMoney + _moneyChange) max 0;
_playerObj setVariable ["ExileMoney",_playerMoney];
_msgType = "moneyReceivedRequest";
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_msgParams = [str _playerMoney, format ["killed %1",_unitName]];
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if (_moneyChange<0) then
{
// Change message for players when they're actually LOSING poptabs
_msgType = "notificationRequest";
_msgParams = ["Whoops",[format ["Lost %1 poptabs from running over a %2 AI!",abs _moneyChange,_AIType]]];
// With the error message the money value won't be updated on the client, so I just directly PVC the value.
ExileClientPlayerMoney = _playerMoney;
(owner _playerObj) publicVariableClient "ExileClientPlayerMoney";
ExileClientPlayerMoney = nil;
};
if (DMS_Show_Kill_Poptabs_Notification) then
{
// Send notification and update client's money stats
[_playerObj, _msgType, _msgParams] call ExileServer_system_network_send_to;
}
else
{
// Player's money will already be updated for negative values, so let's not create unnecessary network traffic by sending another PVC
if (_moneyChange>0) then
{
ExileClientPlayerMoney = _playerMoney;
(owner _playerObj) publicVariableClient "ExileClientPlayerMoney";
ExileClientPlayerMoney = nil;
};
};
};
if (_repChange!=0) then
{
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_attributes = [[format ["KILLED %1",toUpper(_unitName)],_repChange]];
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if (DMS_AIKill_DistanceBonusCoefficient>0) then
{
_distance = floor (_unit distance _playerObj);
if (_distance>DMS_AIKill_DistanceBonusMinDistance) then
{
_distanceBonus = floor (_distance * DMS_AIKill_DistanceBonusCoefficient);
_attributes pushBack [format ["%1m RANGE BONUS",_distance], _distanceBonus];
_repChange = _repChange + _distanceBonus;
};
};
// Set client's respect
_playerRespect = _playerRespect + _repChange;
_playerObj setVariable ["ExileScore",_playerRespect];
if (DMS_Show_Kill_Respect_Notification) then
{
// Send frag message
[_playerObj, "showFragRequest", [_attributes]] call ExileServer_system_network_send_to;
};
// Send updated respect value to client
ExileClientPlayerScore = _playerRespect;
(owner _playerObj) publicVariableClient "ExileClientPlayerScore";
ExileClientPlayerScore = nil;
};
if (DMS_DEBUG) then
{
format ["PlayerAwardOnAIKill :: %1 (%2) awarded %3 poptabs and %4 respect for killing %5. Player's money is now %6, and respect is now %7. Roadkill: %8", name _playerObj, _playerUID, _moneyChange, _repChange, _unit, _playerMoney, _playerRespect, _roadKilled] call DMS_fnc_DebugLog;
};
// Update client database entry
format["setAccountMoneyAndRespect:%1:%2:%3", _playerMoney, _playerRespect, _playerUID] call ExileServer_system_database_query_fireAndForget;
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if (DMS_Show_Party_Kill_Notification) then
{
private ["_group", "_members", "_msg"];
_group = group _playerObj;
_members = units _group;
if (!(_group isEqualTo ExileGraveyardGroup) && {(count _members)>1}) then
{
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_msg = format
[
"%1 killed %2 from %3 meters away and received %4 poptabs and %5 respect.",
name _playerObj,
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_unitName,
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if !(isNil "_distance") then {_distance} else {floor(_unit distance _playerObj)},
_moneyChange,
_repChange
];
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{
_msg remoteExecCall ["systemChat", _x];
} forEach _members;
};
};
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}
else
{
if (DMS_DEBUG) then
{
format ["PlayerAwardOnAIKill :: %1 (%2) was not awarded any poptabs or respect.", name _playerObj, _playerUID] call DMS_fnc_DebugLog;
};
};
}
else
{
if (DMS_DEBUG) then
{
format ["PlayerAwardOnAIKill :: No reward for non-player _playerObj: %1",_playerObj] call DMS_fnc_DebugLog;
};
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};