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@ -33,6 +33,10 @@
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}forEach ["TARGET","AUTOTARGET","MOVE","ANIM"];
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_soldier disableAI "FSM";
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_soldier allowDammage true;
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// FIX FOR Ai vs Ai killing.
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[_soldier] joinSilent _group;
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switch (_skill) do
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{
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case 1:
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