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Performance
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@ -37,13 +37,13 @@ if ((_pos isEqualTo "ERROR") || ("_text" isEqualTo "ERROR")) exitWith
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_num = DMS_MissionCount;
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call
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switch (_difficulty) do
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{
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if(_difficulty == "easy") exitWith {_color = "ColorGreen"};
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if(_difficulty == "moderate") exitWith {_color = "ColorYellow"};
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if(_difficulty == "difficult") exitWith {_color = "ColorRed"};
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if(_difficulty == "hardcore") exitWith {_color = "ColorBlack"};
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_color = _difficulty;
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case "easy": {_color = "ColorGreen";};
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case "moderate": {_color = "ColorYellow";};
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case "difficult": {_color = "ColorRed";};
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case "hardcore" : {_color = "ColorBlack";};
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default {_color = _difficulty;};
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};
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_circle = createMarker [format ["DMS_MissionMarkerCircle%1",_num], _pos];
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@ -83,10 +83,10 @@ if !(DMS_ai_default_items isEqualTo []) then
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};
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call
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switch (_type) do
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{
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if (_type == "random") exitWith { _type = DMS_random_AI call BIS_fnc_selectRandom;};
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if (_type == "unarmed") exitWith { _type = "assault";_unarmed = true; };
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case "random" : {_type = DMS_random_AI call BIS_fnc_selectRandom;};
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case "unarmed" : {_type = "assault";_unarmed = true;};
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};
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// Unit name
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