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Update README+PBO+DMS version
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@ -4,7 +4,7 @@ class CfgPatches
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{
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{
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units[] = {};
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units[] = {};
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weapons[] = {};
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weapons[] = {};
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a3_DMS_version = 2.0;
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a3_DMS_version = 3.0;
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requiredVersion = 1.36;
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requiredVersion = 1.36;
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requiredAddons[] = {"exile_client","exile_server_config"};
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requiredAddons[] = {"exile_client","exile_server_config"};
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};
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};
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README.md
38
README.md
@ -10,7 +10,33 @@ so your ```_aLocalM``` would look like:
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```
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```
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_aLocalM = ["DMS_MissionMarkerCircle","DMS_MissionMarkerDot"];
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_aLocalM = ["DMS_MissionMarkerCircle","DMS_MissionMarkerDot"];
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```
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```
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## IF YOU ARE UPDATING YOUR DMS FROM BEFORE THE 5th OF SEPTEMBER, PLEASE READ BELOW:
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The crate loot system has undergone an improvement. You can now define loot values for different crates for the same mission, or none at all!
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HOWEVER: This requires you to change the organization of the crate in the mission.
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Previously, you _missionObjs was defined with the format:
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```
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[
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[_cleanupObj1,_cleanupObj2,...,_cleanupObjX],
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[_crate,_vehicle1,_vehicle2,...,_vehicleX],
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_crate_loot_values
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]
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```
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Now you must define it as:
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```
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[
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[_cleanupObj1,_cleanupObj2,...,_cleanupObjX],
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[_vehicle1,_vehicle2,...,_vehicleX],
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[
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[_crate1,_crate_loot_values1],
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[_crate2,_crate_loot_values2]
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]
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]
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```
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Please refer to the current default missions if you are unsure. The Bauhaus truck mission shows an example of spawning 2 crates.
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## Optional:
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## Optional:
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@ -41,6 +67,16 @@ if (!hasInterface && !isServer) then
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};
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};
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```
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```
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#### Thanks:
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#### Thanks:
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- [shaworth](https://github.com/shaworth) and [KawaiiPotato](https://github.com/KawaiiPotato) for making the README all nice and pretty :)
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- [Defent](https://github.com/Defent) for creating Defent's Mission System.
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- [Defent](https://github.com/Defent) for creating Defent's Mission System.
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- [eraser1](https://github.com/eraser1) for his constant codebase improvments.
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- [eraser1](https://github.com/eraser1) for his constant codebase improvments.
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- [Zupa](https://github.com/Windmolders) for suggestions and coding help.
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- [shaworth](https://github.com/shaworth) and [KawaiiPotato](https://github.com/KawaiiPotato) for making the README all nice and pretty :)
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## Changelog:
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#### September 4, 2015 (11:20 PM CST-America):
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* Improved crate handling by DMS. You can now spawn multiple crates with different loot, or simply no crates at all. (REQUIRES FILE CHANGES FOR EACH MISSION)
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* Accounted for case sensitivity in switch-do statements for SpawnAISolder.
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* Decreased default amount of money/respect gain on AI kills (Used to be 100 poptabs and 25 respect, it is now 50 poptabs and 10 respect)
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* Define functions in config.cpp. This resulted in ALL FILES being changed to some degree.
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* Fixed spawning Binocs and Rangefinders/Designators on AI.
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