Update README+PBO+DMS version

This commit is contained in:
eraser1 2015-09-04 23:20:04 -05:00
parent efc7035c55
commit 07397343fa
3 changed files with 38 additions and 2 deletions

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@ -4,7 +4,7 @@ class CfgPatches
{ {
units[] = {}; units[] = {};
weapons[] = {}; weapons[] = {};
a3_DMS_version = 2.0; a3_DMS_version = 3.0;
requiredVersion = 1.36; requiredVersion = 1.36;
requiredAddons[] = {"exile_client","exile_server_config"}; requiredAddons[] = {"exile_client","exile_server_config"};
}; };

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@ -10,7 +10,33 @@ so your ```_aLocalM``` would look like:
``` ```
_aLocalM = ["DMS_MissionMarkerCircle","DMS_MissionMarkerDot"]; _aLocalM = ["DMS_MissionMarkerCircle","DMS_MissionMarkerDot"];
``` ```
## IF YOU ARE UPDATING YOUR DMS FROM BEFORE THE 5th OF SEPTEMBER, PLEASE READ BELOW:
The crate loot system has undergone an improvement. You can now define loot values for different crates for the same mission, or none at all!
HOWEVER: This requires you to change the organization of the crate in the mission.
Previously, you _missionObjs was defined with the format:
```
[
[_cleanupObj1,_cleanupObj2,...,_cleanupObjX],
[_crate,_vehicle1,_vehicle2,...,_vehicleX],
_crate_loot_values
]
```
Now you must define it as:
```
[
[_cleanupObj1,_cleanupObj2,...,_cleanupObjX],
[_vehicle1,_vehicle2,...,_vehicleX],
[
[_crate1,_crate_loot_values1],
[_crate2,_crate_loot_values2]
]
]
```
Please refer to the current default missions if you are unsure. The Bauhaus truck mission shows an example of spawning 2 crates.
## Optional: ## Optional:
@ -41,6 +67,16 @@ if (!hasInterface && !isServer) then
}; };
``` ```
#### Thanks: #### Thanks:
- [shaworth](https://github.com/shaworth) and [KawaiiPotato](https://github.com/KawaiiPotato) for making the README all nice and pretty :)
- [Defent](https://github.com/Defent) for creating Defent's Mission System. - [Defent](https://github.com/Defent) for creating Defent's Mission System.
- [eraser1](https://github.com/eraser1) for his constant codebase improvments. - [eraser1](https://github.com/eraser1) for his constant codebase improvments.
- [Zupa](https://github.com/Windmolders) for suggestions and coding help.
- [shaworth](https://github.com/shaworth) and [KawaiiPotato](https://github.com/KawaiiPotato) for making the README all nice and pretty :)
## Changelog:
#### September 4, 2015 (11:20 PM CST-America):
* Improved crate handling by DMS. You can now spawn multiple crates with different loot, or simply no crates at all. (REQUIRES FILE CHANGES FOR EACH MISSION)
* Accounted for case sensitivity in switch-do statements for SpawnAISolder.
* Decreased default amount of money/respect gain on AI kills (Used to be 100 poptabs and 25 respect, it is now 50 poptabs and 10 respect)
* Define functions in config.cpp. This resulted in ALL FILES being changed to some degree.
* Fixed spawning Binocs and Rangefinders/Designators on AI.