mirror of
https://github.com/Defent/DMS_Exile.git
synced 2024-08-30 16:52:12 +00:00
Update README+PBO+DMS version
This commit is contained in:
parent
efc7035c55
commit
07397343fa
@ -4,7 +4,7 @@ class CfgPatches
|
||||
{
|
||||
units[] = {};
|
||||
weapons[] = {};
|
||||
a3_DMS_version = 2.0;
|
||||
a3_DMS_version = 3.0;
|
||||
requiredVersion = 1.36;
|
||||
requiredAddons[] = {"exile_client","exile_server_config"};
|
||||
};
|
||||
|
Binary file not shown.
38
README.md
38
README.md
@ -10,7 +10,33 @@ so your ```_aLocalM``` would look like:
|
||||
```
|
||||
_aLocalM = ["DMS_MissionMarkerCircle","DMS_MissionMarkerDot"];
|
||||
```
|
||||
## IF YOU ARE UPDATING YOUR DMS FROM BEFORE THE 5th OF SEPTEMBER, PLEASE READ BELOW:
|
||||
The crate loot system has undergone an improvement. You can now define loot values for different crates for the same mission, or none at all!
|
||||
HOWEVER: This requires you to change the organization of the crate in the mission.
|
||||
|
||||
Previously, you _missionObjs was defined with the format:
|
||||
```
|
||||
[
|
||||
[_cleanupObj1,_cleanupObj2,...,_cleanupObjX],
|
||||
[_crate,_vehicle1,_vehicle2,...,_vehicleX],
|
||||
_crate_loot_values
|
||||
]
|
||||
```
|
||||
|
||||
|
||||
Now you must define it as:
|
||||
```
|
||||
[
|
||||
[_cleanupObj1,_cleanupObj2,...,_cleanupObjX],
|
||||
[_vehicle1,_vehicle2,...,_vehicleX],
|
||||
[
|
||||
[_crate1,_crate_loot_values1],
|
||||
[_crate2,_crate_loot_values2]
|
||||
]
|
||||
]
|
||||
```
|
||||
|
||||
Please refer to the current default missions if you are unsure. The Bauhaus truck mission shows an example of spawning 2 crates.
|
||||
|
||||
## Optional:
|
||||
|
||||
@ -41,6 +67,16 @@ if (!hasInterface && !isServer) then
|
||||
};
|
||||
```
|
||||
#### Thanks:
|
||||
- [shaworth](https://github.com/shaworth) and [KawaiiPotato](https://github.com/KawaiiPotato) for making the README all nice and pretty :)
|
||||
- [Defent](https://github.com/Defent) for creating Defent's Mission System.
|
||||
- [eraser1](https://github.com/eraser1) for his constant codebase improvments.
|
||||
- [Zupa](https://github.com/Windmolders) for suggestions and coding help.
|
||||
- [shaworth](https://github.com/shaworth) and [KawaiiPotato](https://github.com/KawaiiPotato) for making the README all nice and pretty :)
|
||||
|
||||
|
||||
## Changelog:
|
||||
#### September 4, 2015 (11:20 PM CST-America):
|
||||
* Improved crate handling by DMS. You can now spawn multiple crates with different loot, or simply no crates at all. (REQUIRES FILE CHANGES FOR EACH MISSION)
|
||||
* Accounted for case sensitivity in switch-do statements for SpawnAISolder.
|
||||
* Decreased default amount of money/respect gain on AI kills (Used to be 100 poptabs and 25 respect, it is now 50 poptabs and 10 respect)
|
||||
* Define functions in config.cpp. This resulted in ALL FILES being changed to some degree.
|
||||
* Fixed spawning Binocs and Rangefinders/Designators on AI.
|
Loading…
Reference in New Issue
Block a user