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Update fn_SpawnNonPersistentVehicle.sqf
Make sure area to spawn vehicle is clear
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@ -43,6 +43,10 @@ if !(isClass (configFile >> "CfgVehicles" >> _vehicleClass)) exitWith
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objNull
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objNull
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};
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};
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//make sure area to spawn vehicle is clear
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_objs = nearestTerrainObjects [_position, ["TREE","BUSH","SMALL TREE","ROCK","ROCKS","FENCE","WALL"], 50];
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{ _x hideObjectGlobal true; } forEach _objs;
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private _vehObj = createVehicle [_vehicleClass, _position, [], 0, "NONE"];
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private _vehObj = createVehicle [_vehicleClass, _position, [], 0, "NONE"];
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clearWeaponCargoGlobal _vehObj;
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clearWeaponCargoGlobal _vehObj;
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