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Fixed.
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@ -27,7 +27,9 @@ sleep 2;
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//[(_pos),(5),(4)] call DMS_SpawnAI;
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//[(_pos),(5),(4)] call DMS_SpawnAI;
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[(_pos),(5),(4)] call DMS_DMS_SpawnAI;
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[(_pos),(5),(4)] call DMS_DMS_SpawnAI;
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waitUntil{{isPlayer _x && _x distance _pos < 30 } count playableUnits > 0};
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waitUntil{sleep 25; {isPlayer _x && _x distance _pos < 30 } count playableUnits > 0};
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uiSleep 1;
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/*
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/*
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[_pos] call MissionCompleted;
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[_pos] call MissionCompleted;
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@ -34,7 +34,9 @@ sleep 2;
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waitUntil{{isPlayer _x && _x distance _pos < 30 } count playableUnits > 0};
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waitUntil{sleep 25; {isPlayer _x && _x distance _pos < 30 } count playableUnits > 0};
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uiSleep 1;
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["standardHintRequest",["Mission has ended, good job!"]] call ExileServer_system_network_send_broadcast;
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["standardHintRequest",["Mission has ended, good job!"]] call ExileServer_system_network_send_broadcast;
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@ -33,7 +33,9 @@ sleep 2;
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waitUntil{{isPlayer _x && _x distance _pos < 30 } count playableUnits > 0};
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waitUntil{sleep 25; {isPlayer _x && _x distance _pos < 30 } count playableUnits > 0};
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uiSleep 1;
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["standardHintRequest",["Mission has ended, good job!"]] call ExileServer_system_network_send_broadcast;
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["standardHintRequest",["Mission has ended, good job!"]] call ExileServer_system_network_send_broadcast;
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@ -31,7 +31,9 @@ sleep 2;
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waitUntil{{isPlayer _x && _x distance _pos < 30 } count playableUnits > 0};
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waitUntil{sleep 25; {isPlayer _x && _x distance _pos < 30 } count playableUnits > 0};
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uiSleep 1;
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["standardHintRequest",["Mission has ended, good job!"]] call ExileServer_system_network_send_broadcast;
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["standardHintRequest",["Mission has ended, good job!"]] call ExileServer_system_network_send_broadcast;
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@ -33,7 +33,9 @@ sleep 2;
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waitUntil{{isPlayer _x && _x distance _pos < 30 } count playableUnits > 0};
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waitUntil{sleep 25; {isPlayer _x && _x distance _pos < 30 } count playableUnits > 0};
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uiSleep 1;
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["standardHintRequest",["Mission has ended, good job!"]] call ExileServer_system_network_send_broadcast;
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["standardHintRequest",["Mission has ended, good job!"]] call ExileServer_system_network_send_broadcast;
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@ -35,7 +35,9 @@ sleep 2;
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waitUntil{{isPlayer _x && _x distance _pos < 30 } count playableUnits > 0};
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waitUntil{sleep 25; {isPlayer _x && _x distance _pos < 30 } count playableUnits > 0};
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uiSleep 1;
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["standardHintRequest",["Mission has ended, good job!"]] call ExileServer_system_network_send_broadcast;
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["standardHintRequest",["Mission has ended, good job!"]] call ExileServer_system_network_send_broadcast;
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@ -33,7 +33,9 @@ sleep 2;
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waitUntil{{isPlayer _x && _x distance _pos < 30 } count playableUnits > 0};
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waitUntil{sleep 25; {isPlayer _x && _x distance _pos < 30 } count playableUnits > 0};
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uiSleep 1;
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["standardHintRequest",["Mission has ended, good job!"]] call ExileServer_system_network_send_broadcast;
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["standardHintRequest",["Mission has ended, good job!"]] call ExileServer_system_network_send_broadcast;
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@ -34,7 +34,9 @@ sleep 2;
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waitUntil{{isPlayer _x && _x distance _pos < 30 } count playableUnits > 0};
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waitUntil{sleep 25; {isPlayer _x && _x distance _pos < 30 } count playableUnits > 0};
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uiSleep 1;
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["standardHintRequest",["Mission has ended, good job!"]] call ExileServer_system_network_send_broadcast;
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["standardHintRequest",["Mission has ended, good job!"]] call ExileServer_system_network_send_broadcast;
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@ -35,7 +35,9 @@ sleep 2;
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waitUntil{{isPlayer _x && _x distance _pos < 30 } count playableUnits > 0};
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waitUntil{sleep 25; {isPlayer _x && _x distance _pos < 30 } count playableUnits > 0};
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uiSleep 1;
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["standardHintRequest",["Mission has ended, good job!"]] call ExileServer_system_network_send_broadcast;
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["standardHintRequest",["Mission has ended, good job!"]] call ExileServer_system_network_send_broadcast;
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@ -33,7 +33,9 @@ sleep 2;
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waitUntil{{isPlayer _x && _x distance _pos < 30 } count playableUnits > 0};
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waitUntil{sleep 25; {isPlayer _x && _x distance _pos < 30 } count playableUnits > 0};
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uiSleep 1;
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["standardHintRequest",["Mission has ended, good job!"]] call ExileServer_system_network_send_broadcast;
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["standardHintRequest",["Mission has ended, good job!"]] call ExileServer_system_network_send_broadcast;
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@ -1,5 +1,3 @@
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if(isServer) then {
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private ["_pos","_centerPos","_fetchPos"];
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private ["_pos","_centerPos","_fetchPos"];
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//_centerPos = [getMarkerPos "center",4000,20000,10,0,25,0];
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//_centerPos = [getMarkerPos "center",4000,20000,10,0,25,0];
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@ -9,7 +7,6 @@ if(isServer) then {
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_int = 1;
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_int = 1;
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while {!_fetchPos} do {
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while {!_fetchPos} do {
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sleep 2;
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sleep 2;
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@ -27,7 +24,4 @@ if(isServer) then {
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// water if exception to be added above
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// water if exception to be added above
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};
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};
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};
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_pos
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@ -18,10 +18,11 @@
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_slct = floor (random _countArray);
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_slct = floor (random _countArray);
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_missVar = _MainArray select _slct;
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_missVar = _MainArray select _slct;
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uiSleep 2;
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// Help from secret skype group.
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// Help from secret skype group.
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call compile preprocessfilelinenumbers format["\x\addons\DMS\missions\%1.sqf",_missVar];
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call compile preprocessfilelinenumbers format["\x\addons\DMS\missions\%1.sqf",_missVar];
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uiSleep 2;
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//DMS_MissionRunning = 1;
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//DMS_MissionRunning = 1;
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