This commit is contained in:
Defent 2015-08-26 21:18:43 +02:00
parent 45fcc4ed05
commit 15bf4fe41e
12 changed files with 50 additions and 35 deletions

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@ -27,7 +27,9 @@ sleep 2;
//[(_pos),(5),(4)] call DMS_SpawnAI;
[(_pos),(5),(4)] call DMS_DMS_SpawnAI;
waitUntil{{isPlayer _x && _x distance _pos < 30 } count playableUnits > 0};
waitUntil{sleep 25; {isPlayer _x && _x distance _pos < 30 } count playableUnits > 0};
uiSleep 1;
/*
[_pos] call MissionCompleted;

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@ -34,7 +34,9 @@ sleep 2;
waitUntil{{isPlayer _x && _x distance _pos < 30 } count playableUnits > 0};
waitUntil{sleep 25; {isPlayer _x && _x distance _pos < 30 } count playableUnits > 0};
uiSleep 1;
["standardHintRequest",["Mission has ended, good job!"]] call ExileServer_system_network_send_broadcast;

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@ -33,7 +33,9 @@ sleep 2;
waitUntil{{isPlayer _x && _x distance _pos < 30 } count playableUnits > 0};
waitUntil{sleep 25; {isPlayer _x && _x distance _pos < 30 } count playableUnits > 0};
uiSleep 1;
["standardHintRequest",["Mission has ended, good job!"]] call ExileServer_system_network_send_broadcast;

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@ -31,7 +31,9 @@ sleep 2;
waitUntil{{isPlayer _x && _x distance _pos < 30 } count playableUnits > 0};
waitUntil{sleep 25; {isPlayer _x && _x distance _pos < 30 } count playableUnits > 0};
uiSleep 1;
["standardHintRequest",["Mission has ended, good job!"]] call ExileServer_system_network_send_broadcast;

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@ -33,7 +33,9 @@ sleep 2;
waitUntil{{isPlayer _x && _x distance _pos < 30 } count playableUnits > 0};
waitUntil{sleep 25; {isPlayer _x && _x distance _pos < 30 } count playableUnits > 0};
uiSleep 1;
["standardHintRequest",["Mission has ended, good job!"]] call ExileServer_system_network_send_broadcast;

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@ -35,7 +35,9 @@ sleep 2;
waitUntil{{isPlayer _x && _x distance _pos < 30 } count playableUnits > 0};
waitUntil{sleep 25; {isPlayer _x && _x distance _pos < 30 } count playableUnits > 0};
uiSleep 1;
["standardHintRequest",["Mission has ended, good job!"]] call ExileServer_system_network_send_broadcast;

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@ -33,7 +33,9 @@ sleep 2;
waitUntil{{isPlayer _x && _x distance _pos < 30 } count playableUnits > 0};
waitUntil{sleep 25; {isPlayer _x && _x distance _pos < 30 } count playableUnits > 0};
uiSleep 1;
["standardHintRequest",["Mission has ended, good job!"]] call ExileServer_system_network_send_broadcast;

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@ -34,7 +34,9 @@ sleep 2;
waitUntil{{isPlayer _x && _x distance _pos < 30 } count playableUnits > 0};
waitUntil{sleep 25; {isPlayer _x && _x distance _pos < 30 } count playableUnits > 0};
uiSleep 1;
["standardHintRequest",["Mission has ended, good job!"]] call ExileServer_system_network_send_broadcast;

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@ -35,7 +35,9 @@ sleep 2;
waitUntil{{isPlayer _x && _x distance _pos < 30 } count playableUnits > 0};
waitUntil{sleep 25; {isPlayer _x && _x distance _pos < 30 } count playableUnits > 0};
uiSleep 1;
["standardHintRequest",["Mission has ended, good job!"]] call ExileServer_system_network_send_broadcast;

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@ -33,7 +33,9 @@ sleep 2;
waitUntil{{isPlayer _x && _x distance _pos < 30 } count playableUnits > 0};
waitUntil{sleep 25; {isPlayer _x && _x distance _pos < 30 } count playableUnits > 0};
uiSleep 1;
["standardHintRequest",["Mission has ended, good job!"]] call ExileServer_system_network_send_broadcast;

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@ -1,16 +1,13 @@
private ["_pos","_centerPos","_fetchPos"];
if(isServer) then {
private ["_pos","_centerPos","_fetchPos"];
//_centerPos = [getMarkerPos "center",4000,20000,10,0,25,0];
_centerPos = [getMarkerPos "center",2000,4000,10,0,25,0];
//_centerPos = [getMarkerPos "center",4000,20000,10,0,25,0];
_centerPos = [getMarkerPos "center",2000,4000,10,0,25,0];
_fetchPos = false;
_fetchPos = false;
_int = 1;
_int = 1;
while {!_fetchPos} do {
while {!_fetchPos} do {
sleep 2;
@ -26,8 +23,5 @@ if(isServer) then {
// water if exception to be added above
};
};
_pos

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@ -18,10 +18,11 @@
_slct = floor (random _countArray);
_missVar = _MainArray select _slct;
uiSleep 2;
// Help from secret skype group.
call compile preprocessfilelinenumbers format["\x\addons\DMS\missions\%1.sqf",_missVar];
uiSleep 2;
//DMS_MissionRunning = 1;