mirror of
https://github.com/Defent/DMS_Exile.git
synced 2024-08-30 16:52:12 +00:00
commit
1a24429301
@ -104,8 +104,14 @@ if !(_crate getVariable ["DMS_CrateGodMode",DMS_GodmodeCrates]) then
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{
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_crate allowDamage true;
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};
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_crate enableSimulationGlobal true;
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if(dynamicSimulationSystemEnabled)then
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{
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_crate enableDynamicSimulation true;
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}
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else
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{
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_crate enableSimulationGlobal true;
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};
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if (_crate getVariable ["DMS_CrateEnableRope",DMS_EnableBoxMoving]) then
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{
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_crate enableRopeAttach true;
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@ -20,7 +20,10 @@
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{
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{
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_x enableSimulationGlobal true;
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(vehicle _x) enableSimulationGlobal true;
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if!(dynamicSimulationEnabled (vehicle _x))then
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{
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(vehicle _x) enableSimulationGlobal true;
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};
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} forEach _units;
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_x setVariable ["DMS_isGroupFrozen",false];
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@ -81,7 +84,10 @@
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{
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{
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_x enableSimulationGlobal false;
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(vehicle _x) enableSimulationGlobal false;
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if!(dynamicSimulationEnabled (vehicle _x))then
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{
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(vehicle _x) enableSimulationGlobal false;
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};
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} forEach _units;
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_x setVariable ["DMS_isGroupFrozen",true];
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@ -24,7 +24,10 @@ if (_freeze) then
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{
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{
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_x enableSimulationGlobal false;
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(vehicle _x) enableSimulationGlobal false;
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if!(dynamicSimulationEnabled (vehicle _x))then
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{
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(vehicle _x) enableSimulationGlobal false;
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};
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} forEach (units _group);
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_group setVariable ["DMS_isGroupFrozen",true];
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@ -33,7 +36,10 @@ else
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{
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{
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_x enableSimulationGlobal true;
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(vehicle _x) enableSimulationGlobal true;
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if!(dynamicSimulationEnabled (vehicle _x))then
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{
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(vehicle _x) enableSimulationGlobal true;
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};
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} forEach (units _group);
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_group setVariable ["DMS_isGroupFrozen",false];
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@ -51,7 +51,14 @@ private _objs = _export apply
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{
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// Create the object
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private _obj = createVehicle [_x select 0, [0,0,0], [], 0, "CAN_COLLIDE"];
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_obj enableSimulationGlobal false;
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if(dynamicSimulationSystemEnabled)then
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{
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_obj enableDynamicSimulation true;
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}
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else
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{
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_obj enableSimulationGlobal false;
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};
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// Calculate the object's position using provided relative position
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private _objPos = [_pos,_x select 1] call DMS_fnc_CalcPos;
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@ -52,7 +52,14 @@ private _objs = _export apply
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private _object = (_x select 0) createVehicle [0,0,0];
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_object setDir (_x select 2);
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_object setPosATL (_center vectorAdd (_x select 1));
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_object enableSimulationGlobal ((_x select 3) select 0);
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if(dynamicSimulationSystemEnabled)then
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{
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_object enableDynamicSimulation true;
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}
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else
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{
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_object enableSimulationGlobal ((_x select 3) select 0);
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};
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_object allowDamage ((_x select 3) select 1);
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_object;
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};
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@ -55,7 +55,14 @@ private _objs = _export apply
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_object setPosASL ((_x select 1) vectorAdd [0,0,5000]);
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_object setVectorDirAndUp (_x select 2);
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_object enableSimulationGlobal ((_x select 3) select 0);
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if(dynamicSimulationSystemEnabled)then
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{
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_object enableDynamicSimulation true;
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}
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else
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{
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_object enableSimulationGlobal ((_x select 3) select 0);
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};
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_object allowDamage ((_x select 3) select 1);
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_object;
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@ -49,7 +49,14 @@ private _objs = _export apply
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_object setPosASL (_x select 1);
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_object setVectorDirAndUp (_x select 2);
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_object enableSimulationGlobal ((_x select 3) select 0);
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if(dynamicSimulationSystemEnabled)then
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{
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_object enableDynamicSimulation true;
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}
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else
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{
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_object enableSimulationGlobal ((_x select 3) select 0);
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};
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_object allowDamage ((_x select 3) select 1);
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_object;
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@ -52,7 +52,14 @@ if ((isNil "_export") || {!(_export isEqualType [])}) exitWith
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private _objs = _export apply
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{
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private _obj = createVehicle [_x select 0, [0,0,0], [], 0, "CAN_COLLIDE"];
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_obj enableSimulationGlobal false;
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if(dynamicSimulationSystemEnabled)then
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{
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_object enableDynamicSimulation true;
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}
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else
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{
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_object enableSimulationGlobal false;
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};
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private _pos = (_x select 1) vectorAdd [0,0,5000];
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@ -46,7 +46,14 @@ if ((isNil "_export") || {!(_export isEqualType [])}) exitWith
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private _objs = _export apply
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{
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private _obj = createVehicle [_x select 0, [0,0,0], [], 0, "CAN_COLLIDE"];
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_obj enableSimulationGlobal false;
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if(dynamicSimulationSystemEnabled)then
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{
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_obj enableDynamicSimulation true;
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}
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else
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{
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_obj enableSimulationGlobal false;
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};
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private _pos = _x select 1;
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@ -142,7 +142,10 @@
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{
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_x allowDamage true;
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_x enableRopeAttach true;
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_x enableSimulationGlobal true;
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if!(dynamicSimulationEnabled _x)then
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{
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_x enableSimulationGlobal true;
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};
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if (_x getVariable ["ExileIsPersistent", false]) then
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{
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@ -162,7 +165,7 @@
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_x lock 1;
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};
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_x call ExileServer_system_simulationMonitor_addVehicle;
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//_x call ExileServer_system_simulationMonitor_addVehicle;
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} forEach _vehs;
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{
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@ -143,7 +143,10 @@
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{
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_x allowDamage true;
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_x enableRopeAttach true;
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_x enableSimulationGlobal true;
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if!(dynamicSimulationEnabled _x)then
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{
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_x enableSimulationGlobal true;
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};
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if (_x getVariable ["ExileIsPersistent", false]) then
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{
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@ -163,7 +166,7 @@
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_x lock 1;
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};
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_x call ExileServer_system_simulationMonitor_addVehicle;
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//_x call ExileServer_system_simulationMonitor_addVehicle;
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} forEach _vehs;
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{
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@ -105,7 +105,14 @@ if (!(_grpUnits isEqualTo []) && {(leader _grp) isEqualTo _unit}) then
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private _av = _unit getVariable ["DMS_AssignedVeh",objNull];
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if (!isNull _av) then
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{
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_av enableSimulationGlobal true;
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if(dynamicSimulationSystemEnabled)then
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{
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_av enableDynamicSimulation true;
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}
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else
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{
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_av enableSimulationGlobal true;
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};
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// Determine whether or not the vehicle has any active crew remaining.
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private _memCount = {[(alive _x),false] select (_unit isEqualTo _x);} count (crew _av);
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@ -149,8 +156,16 @@ if (!isNull _av) then
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[_av, 1] remoteExecCall ["lock", _av];
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};
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_av call ExileServer_system_simulationMonitor_addVehicle;
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//_av call ExileServer_system_simulationMonitor_addVehicle;
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if(dynamicSimulationSystemEnabled)then
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{
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_av enableDynamicSimulation true;
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}
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else
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{
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_av enableSimulationGlobal true;
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};
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_av setVariable ["ExileMoney",0,true];
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_av setVariable ["ExileIsPersistent", false];
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_av addMPEventHandler ["MPKilled", { if (isServer) then {_this call ExileServer_object_vehicle_event_onMPKilled;};}];
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@ -85,7 +85,14 @@ if (!isNil "AVS_Version") then
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_vehObj lock 2;
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_vehObj allowDamage false;
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_vehObj enableRopeAttach false;
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_vehObj enableSimulationGlobal false;
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if(dynamicSimulationSystemEnabled)then
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{
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_vehObj enableDynamicSimulation true;
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}
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else
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{
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_vehObj enableSimulationGlobal false;
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};
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if (DMS_DEBUG) then
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