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Small fix
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parent
082bcc892f
commit
1eb7e0e8c1
@ -4,7 +4,7 @@ class CfgPatches
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{
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{
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units[] = {};
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units[] = {};
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weapons[] = {};
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weapons[] = {};
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a3_DMS_version = "July 18, 2016";
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a3_DMS_version = "July 18, 2016 v2";
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requiredVersion = 1.36;
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requiredVersion = 1.36;
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requiredAddons[] = {"exile_client","exile_server_config"};
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requiredAddons[] = {"exile_client","exile_server_config"};
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};
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};
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@ -71,7 +71,7 @@ if (_class == "custom") then
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_group = createGroup (missionNamespace getVariable [format ["DMS_%1Side",_side],EAST]);
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_group = createGroup (missionNamespace getVariable [format ["DMS_%1Side",_side],EAST]);
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_group setVariable ["DMS_LockLocality",nil];
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_group setVariable ["DMS_LockLocality",true]; // Lock locality until all units are spawned
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_group setVariable ["DMS_SpawnedGroup",true];
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_group setVariable ["DMS_SpawnedGroup",true];
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_group setVariable ["DMS_Group_Side", _side];
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_group setVariable ["DMS_Group_Side", _side];
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@ -127,6 +127,8 @@ if (DMS_ai_freezeOnSpawn) then
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[_group,true] call DMS_fnc_FreezeToggle;
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[_group,true] call DMS_fnc_FreezeToggle;
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};
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};
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_group setVariable ["DMS_LockLocality",false]; // Unlock locality now that we're done with the group
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diag_log format ["DMS_SpawnAIGroup :: Spawned %1 AI at %2.",_count,_pos];
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diag_log format ["DMS_SpawnAIGroup :: Spawned %1 AI at %2.",_count,_pos];
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@ -87,7 +87,7 @@ if (_class == "custom") then
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private _group = createGroup (missionNamespace getVariable [format ["DMS_%1Side",_side],EAST]);
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private _group = createGroup (missionNamespace getVariable [format ["DMS_%1Side",_side],EAST]);
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_group setVariable ["DMS_LockLocality",nil];
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_group setVariable ["DMS_LockLocality",true]; // Lock locality until all units are spawned
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_group setVariable ["DMS_SpawnedGroup",true];
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_group setVariable ["DMS_SpawnedGroup",true];
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_group setVariable ["DMS_Group_Side", _side];
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_group setVariable ["DMS_Group_Side", _side];
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@ -143,6 +143,8 @@ if (DMS_ai_freezeOnSpawn) then
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[_group,true] call DMS_fnc_FreezeToggle;
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[_group,true] call DMS_fnc_FreezeToggle;
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};
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};
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_group setVariable ["DMS_LockLocality",false]; // Unlock locality now that we're done with the group
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diag_log format ["DMS_SpawnAIGroup_MultiPos :: Spawned %1 AI using positions parameter: %2.",_count,_positions];
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diag_log format ["DMS_SpawnAIGroup_MultiPos :: Spawned %1 AI using positions parameter: %2.",_count,_positions];
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@ -361,7 +361,7 @@ else
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// Soldier killed event handler
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// Soldier killed event handler
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_unit addMPEventHandler ["MPKilled",'if (isServer) then {_this call DMS_fnc_OnKilled;};'];
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_unit addMPEventHandler ["MPKilled",'if (isServer) then {_this call DMS_fnc_OnKilled;};'];
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// Remove ramming damage from players. Also remove any damage within 5 seconds of spawning.
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// Remove ramming damage from players.
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// Will not work if unit is not local (offloaded)
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// Will not work if unit is not local (offloaded)
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if (DMS_ai_disable_ramming_damage) then
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if (DMS_ai_disable_ramming_damage) then
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{
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{
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@ -1,4 +1,4 @@
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# To the User:
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# To the User:
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