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Oops
More mistakes :P
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@ -14,7 +14,7 @@ if (DMS_RunningBMissionCount isEqualTo DMS_MaxBanditMissions) then
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DMS_BMissionLastStart = _time;
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};
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if ((_time - DMS_BMissionLastStart >= DMS_TimeBetweenMissions) && {diag_fps >= DMS_MinServerFPS && {(count allPlayers) >= DMS_MinPlayerCount}}) then
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if ((_time - DMS_BMissionLastStart > DMS_BMissionDelay) && {diag_fps >= DMS_MinServerFPS && {(count allPlayers) >= DMS_MinPlayerCount}}) then
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{
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private "_mission";
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@ -32,7 +32,7 @@ _group =
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_pos, // Position of AI
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_AICount, // Number of AI
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"random", // "random","hardcore","difficult","moderate", or "easy"
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"random" // "random","assault","MG","sniper" or "unarmed" OR [_type,_launcher]
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"random", // "random","assault","MG","sniper" or "unarmed" OR [_type,_launcher]
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_side // "bandit","hero", etc.
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] call DMS_SpawnAIGroup;
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@ -29,7 +29,7 @@ _group =
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_pos, // Position of AI
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_AICount, // Number of AI
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"random", // "random","hardcore","difficult","moderate", or "easy"
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"random" // "random","assault","MG","sniper" or "unarmed" OR [_type,_launcher]
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"random", // "random","assault","MG","sniper" or "unarmed" OR [_type,_launcher]
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_side // "bandit","hero", etc.
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] call DMS_SpawnAIGroup;
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@ -29,7 +29,7 @@ _group =
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_pos, // Position of AI
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_AICount, // Number of AI
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"random", // "random","hardcore","difficult","moderate", or "easy"
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"random" // "random","assault","MG","sniper" or "unarmed" OR [_type,_launcher]
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"random", // "random","assault","MG","sniper" or "unarmed" OR [_type,_launcher]
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_side // "bandit","hero", etc.
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] call DMS_SpawnAIGroup;
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@ -29,7 +29,7 @@ _group =
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_pos, // Position of AI
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_AICount, // Number of AI
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"random", // "random","hardcore","difficult","moderate", or "easy"
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"random" // "random","assault","MG","sniper" or "unarmed" OR [_type,_launcher]
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"random", // "random","assault","MG","sniper" or "unarmed" OR [_type,_launcher]
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_side // "bandit","hero", etc.
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] call DMS_SpawnAIGroup;
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@ -18,12 +18,14 @@ DMS_BMissionDelay = (DMS_TimeBetweenMissions select 0) + random((DMS_TimeBetween
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if (DMS_DEBUG) then
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{
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diag_log format ["DMS_DEBUG mission_init :: Random time between missions is initialized at %1s",DMS_TimeBetweenMissions];
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diag_log format ["DMS_DEBUG mission_init :: Random time between missions is initialized at %1s | DMS_BMissionLastStart: %2",DMS_BMissionDelay,DMS_BMissionLastStart];
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};
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// Set mission frequencies from config
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DMS_MissionTypesArray = [];
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{
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for "_i" from 1 to (_x select 1) do {
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DMS_MissionTypesArray pushBack (_x select 0);
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};
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false;
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} count DMS_MissionTypes;
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