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Thx Eraser
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@ -11,7 +11,7 @@ DMS_spawnAI = {
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_group allowFleeing 0;
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// Set AI owner to Player.
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_group setGroupOwner (owner player);
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//_group setGroupOwner (owner player);
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// Not tested this one, may need to apply above one.
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//ExileServerOwnershipSwapQueue pushBack [_group,_playerObject];
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