diff --git a/@ExileServer/addons/a3_dms/missions/mission2.sqf b/@ExileServer/addons/a3_dms/missions/bandits.sqf similarity index 83% rename from @ExileServer/addons/a3_dms/missions/mission2.sqf rename to @ExileServer/addons/a3_dms/missions/bandits.sqf index 7fa6a91..384d74c 100644 --- a/@ExileServer/addons/a3_dms/missions/mission2.sqf +++ b/@ExileServer/addons/a3_dms/missions/bandits.sqf @@ -2,7 +2,7 @@ Sample mission (duplicate for testing purposes) */ -private ["_num", "_side", "_pos", "_difficulty", "_AICount", "_group", "_crate", "_crate_loot_values", "_msgStart", "_msgWIN", "_msgLOSE", "_missionName", "_missionAIUnits", "_missionObjs", "_markers", "_time", "_added"]; +private ["_num", "_side", "_pos", "_difficulty", "_AICount", "_group", "_crate", "_crate_loot_values", "_msgStart", "_msgWIN", "_msgLOSE", "_missionName", "_missionAIUnits", "_missionObjs", "_markers", "_time", "_added","_vehicle"]; // For logging purposes _num = DMS_MissionCount; @@ -17,7 +17,7 @@ _pos = call DMS_fnc_findSafePos; // Set general mission difficulty -_difficulty = "easy"; +_difficulty = "moderate"; // Create AI @@ -36,6 +36,7 @@ _group = // Create Crate _crate = ["Box_NATO_Wps_F",_pos] call DMS_fnc_SpawnCrate; +_vehicle = ["Exile_Car_Offroad_Armed_Guerilla01",_pos] call DMS_fnc_SpawnNonPersistentVehicle; // Set crate loot values _crate_loot_values = @@ -56,21 +57,21 @@ _missionAIUnits = _missionObjs = [ [], // No spawned buildings - [], + [_vehicle], [[_crate,_crate_loot_values]] ]; + // Define Mission Start message -_msgStart = format["A group of mercenaries has been spotted at %1! Kill them and take their equipment!",mapGridPosition _pos]; +_msgStart = format["Armed Bandits!
A heavily armed bandit group has been spotted, take them out and claim their vehicle!"]; // Define Mission Win message -_msgWIN = format["Convicts have successfully eliminated the mercenaries at %1!",mapGridPosition _pos]; +_msgWIN = format["Armed Bandits!
Convicts have successfully taken care of the bandit group!"]; // Define Mission Lose message -_msgLOSE = format["The mercenaries are no longer at %1!",mapGridPosition _pos]; - +_msgLOSE = format["Armed Bandits!
The bandits have taken their vehicle and drove off, no loot today!"]; // Define mission name (for map marker and logging) -_missionName = "Mercenary Group"; +_missionName = "Armed Bandits"; // Create Markers _markers = diff --git a/@ExileServer/addons/a3_dms/missions/bauhaus.sqf b/@ExileServer/addons/a3_dms/missions/bauhaus.sqf index f276088..db42eab 100644 --- a/@ExileServer/addons/a3_dms/missions/bauhaus.sqf +++ b/@ExileServer/addons/a3_dms/missions/bauhaus.sqf @@ -72,15 +72,14 @@ _missionObjs = [[_crate1,_crate_loot_values1],[_crate2,_crate_loot_values2]] ]; -// Define Mission Start message -_msgStart = format["A Bauhaus truck has crashed and lost all its building supplies, get there quickly!"]; + +_msgStart = format["Bauhaus Truck
A Bauhaus truck has crashed and lost all its building supplies, get there quickly!"]; // Define Mission Win message -_msgWIN = format["Convicts have successfully claimed the crashed Buahaus truck %1!"]; +_msgWIN = format["Bauhaus Truck
Convicts have successfully claimed the crashed Buahaus truck!"]; // Define Mission Lose message -_msgLOSE = format["The Bauhause truck has been repaired and escaped!"]; - +_msgLOSE = format["Bauhaus Truck!
The Bauhause truck has been repaired and escaped!"]; // Define mission name (for map marker and logging) _missionName = "Bauhaus Truck"; diff --git a/@ExileServer/addons/a3_dms/missions/beertransport.sqf b/@ExileServer/addons/a3_dms/missions/beertransport.sqf new file mode 100644 index 0000000..da597c4 --- /dev/null +++ b/@ExileServer/addons/a3_dms/missions/beertransport.sqf @@ -0,0 +1,153 @@ +/* + Sample mission + Created by Defent and eraser1 + + Called from DMS_selectMission +*/ + +private ["_num", "_side", "_pos", "_difficulty", "_AICount", "_group", "_crate1", "_crate_loot_values1", "_crate2", "_crate_loot_values2", "_msgStart", "_msgWIN", "_msgLOSE", "_missionName", "_missionAIUnits", "_missionObjs", "_markers", "_time", "_added","_wreck"]; + +// For logging purposes +_num = DMS_MissionCount; + + +// Set mission side (only "bandit" is supported for now) +_side = "bandit"; + + +// find position +_pos = [10,100] call DMS_fnc_findSafePos; + + +// Set general mission difficulty +_difficulty = "difficult"; + + +// Create AI +// TODO: Spawn AI only when players are nearby +_AICount = 3 + (round (random 2)); + +_group = +[ + _pos, // Position of AI + _AICount, // Number of AI + "random", // "random","hardcore","difficult","moderate", or "easy" + "random", // "random","assault","MG","sniper" or "unarmed" OR [_type,_launcher] + _side // "bandit","hero", etc. +] call DMS_fnc_SpawnAIGroup; + + +// Create Crates +_crate1 = ["Box_NATO_Wps_F",_pos] call DMS_fnc_SpawnCrate; + +_wreck = createVehicle ["Land_Wreck_Van_F",[(_pos select 0) - 10, (_pos select 1),-0.2],[], 0, "CAN_COLLIDE"]; + +// Set crate loot values +_crate_loot_values1 = +[ + 8, // Weapons + [10,["Exile_Item_Beer"]], // Items + 1 // Backpacks +]; + + +// Define mission-spawned AI Units +_missionAIUnits = +[ + _group // We only spawned the single group for this mission +]; + +// Define mission-spawned objects and loot values +_missionObjs = +[ + [_wreck], + [], + [[_crate1,_crate_loot_values1]] +]; + +// Define Mission Start message +_msgStart = format["Beer transport!
A transport truck carrying beer and guns is being robbed, stop the robbers and steal the loot!"]; + +// Define Mission Win message +_msgWIN = format["Beer transport!
Convicts have successfully claimed all of the beer and guns. 'Murica."]; + +// Define Mission Lose message +_msgLOSE = format["Beer transport!
The robbers have taken off with all the beer and all the guns, what a travesty!"]; + +// Define mission name (for map marker and logging) +_missionName = "Beer & Guns Truck"; + +// Create Markers +_markers = +[ + _pos, + _missionName, + _difficulty +] call DMS_fnc_CreateMarker; + +// Record time here (for logging purposes, otherwise you could just put "diag_tickTime" into the "DMS_AddMissionToMonitor" parameters directly) +_time = diag_tickTime; + +// Parse and add mission info to missions monitor +_added = +[ + _pos, + [ + [ + "kill", + _group + ], + [ + "playerNear", + [_pos,DMS_playerNearRadius] + ] + ], + [ + _time, + (DMS_MissionTimeOut select 0) + random((DMS_MissionTimeOut select 1) - (DMS_MissionTimeOut select 0)) + ], + _missionAIUnits, + _missionObjs, + [_msgWIN,_msgLOSE], + _markers, + _side +] call DMS_fnc_AddMissionToMonitor; + +// Check to see if it was added correctly, otherwise delete the stuff +if !(_added) exitWith +{ + diag_log format ["DMS ERROR :: Attempt to set up mission %1 with invalid parameters for DMS_AddMissionToMonitor! Deleting mission objects and resetting DMS_MissionCount.",_missionName]; + + // Delete AI units and the crate. I could do it in one line but I just made a little function that should work for every mission (provided you defined everything correctly) + _cleanup = []; + { + _cleanup pushBack _x; + } forEach _missionAIUnits; + + _cleanup pushBack ((_missionObjs select 0)+(_missionObjs select 1)); + + { + _cleanup pushBack (_x select 0); + } foreach (_missionObjs select 2); + + _cleanup call DMS_fnc_CleanUp; + + + // Delete the markers directly + {deleteMarker _x;} forEach _markers; + + + // Reset the mission count + DMS_MissionCount = DMS_MissionCount - 1; +}; + + +// Notify players +_msgStart call DMS_fnc_BroadcastMissionStatus; + + + +if (DMS_DEBUG) then +{ + diag_log format ["DMS_DEBUG MISSION: (%1) :: Mission #%2 started at %3 with %4 AI units and %5 difficulty at time %6",_missionName,_num,_pos,_AICount,_difficulty,_time]; +}; \ No newline at end of file diff --git a/@ExileServer/addons/a3_dms/missions/behindenemylines.sqf b/@ExileServer/addons/a3_dms/missions/behindenemylines.sqf new file mode 100644 index 0000000..71554f1 --- /dev/null +++ b/@ExileServer/addons/a3_dms/missions/behindenemylines.sqf @@ -0,0 +1,153 @@ +/* + Sample mission + Created by Defent and eraser1 + + Called from DMS_selectMission +*/ + +private ["_num", "_side", "_pos", "_difficulty", "_AICount", "_group", "_crate1", "_crate_loot_values1", "_crate2", "_crate_loot_values2", "_msgStart", "_msgWIN", "_msgLOSE", "_missionName", "_missionAIUnits", "_missionObjs", "_markers", "_time", "_added","_wreck"]; + +// For logging purposes +_num = DMS_MissionCount; + + +// Set mission side (only "bandit" is supported for now) +_side = "bandit"; + + +// find position +_pos = [10,100] call DMS_fnc_findSafePos; + + +// Set general mission difficulty +_difficulty = "easy"; + + +// Create AI +// TODO: Spawn AI only when players are nearby +_AICount = 2 + (round (random 2)); + +_group = +[ + _pos, // Position of AI + _AICount, // Number of AI + "random", // "random","hardcore","difficult","moderate", or "easy" + "random", // "random","assault","MG","sniper" or "unarmed" OR [_type,_launcher] + _side // "bandit","hero", etc. +] call DMS_fnc_SpawnAIGroup; + + +// Create Crates +_crate1 = ["Box_NATO_Wps_F",_pos] call DMS_fnc_SpawnCrate; + +_wreck = createVehicle ["Land_BagBunker_Tower_F",[(_pos select 0) - 10, (_pos select 1),-0.2],[], 0, "CAN_COLLIDE"]; + +// Set crate loot values +_crate_loot_values1 = +[ + 5, // Weapons + 3, // Items + 2 // Backpacks +]; + + +// Define mission-spawned AI Units +_missionAIUnits = +[ + _group // We only spawned the single group for this mission +]; + +// Define mission-spawned objects and loot values +_missionObjs = +[ + [_wreck], + [], + [[_crate1,_crate_loot_values1]] +]; + +// Define Mission Start message +_msgStart = format["Enemy Bunker!
A team of soldiers have set up a bunker inside convict land. Rid them from this place!"]; + +// Define Mission Win message +_msgWIN = format["Enemy Bunker!
Convicts have successfully taken care of the enemies and their bunker!"]; + +// Define Mission Lose message +_msgLOSE = format["Enemy Bunker!
The soldiers became impatient and have escaped the area!"]; + +// Define mission name (for map marker and logging) +_missionName = "Enemy Bunker"; + +// Create Markers +_markers = +[ + _pos, + _missionName, + _difficulty +] call DMS_fnc_CreateMarker; + +// Record time here (for logging purposes, otherwise you could just put "diag_tickTime" into the "DMS_AddMissionToMonitor" parameters directly) +_time = diag_tickTime; + +// Parse and add mission info to missions monitor +_added = +[ + _pos, + [ + [ + "kill", + _group + ], + [ + "playerNear", + [_pos,DMS_playerNearRadius] + ] + ], + [ + _time, + (DMS_MissionTimeOut select 0) + random((DMS_MissionTimeOut select 1) - (DMS_MissionTimeOut select 0)) + ], + _missionAIUnits, + _missionObjs, + [_msgWIN,_msgLOSE], + _markers, + _side +] call DMS_fnc_AddMissionToMonitor; + +// Check to see if it was added correctly, otherwise delete the stuff +if !(_added) exitWith +{ + diag_log format ["DMS ERROR :: Attempt to set up mission %1 with invalid parameters for DMS_AddMissionToMonitor! Deleting mission objects and resetting DMS_MissionCount.",_missionName]; + + // Delete AI units and the crate. I could do it in one line but I just made a little function that should work for every mission (provided you defined everything correctly) + _cleanup = []; + { + _cleanup pushBack _x; + } forEach _missionAIUnits; + + _cleanup pushBack ((_missionObjs select 0)+(_missionObjs select 1)); + + { + _cleanup pushBack (_x select 0); + } foreach (_missionObjs select 2); + + _cleanup call DMS_fnc_CleanUp; + + + // Delete the markers directly + {deleteMarker _x;} forEach _markers; + + + // Reset the mission count + DMS_MissionCount = DMS_MissionCount - 1; +}; + + +// Notify players +_msgStart call DMS_fnc_BroadcastMissionStatus; + + + +if (DMS_DEBUG) then +{ + diag_log format ["DMS_DEBUG MISSION: (%1) :: Mission #%2 started at %3 with %4 AI units and %5 difficulty at time %6",_missionName,_num,_pos,_AICount,_difficulty,_time]; +}; \ No newline at end of file diff --git a/@ExileServer/addons/a3_dms/missions/blackhawkdown.sqf b/@ExileServer/addons/a3_dms/missions/blackhawkdown.sqf new file mode 100644 index 0000000..a745a3c --- /dev/null +++ b/@ExileServer/addons/a3_dms/missions/blackhawkdown.sqf @@ -0,0 +1,153 @@ +/* + Sample mission + Created by Defent and eraser1 + + Called from DMS_selectMission +*/ + +private ["_num", "_side", "_pos", "_difficulty", "_AICount", "_group", "_crate1", "_crate_loot_values1", "_crate2", "_crate_loot_values2", "_msgStart", "_msgWIN", "_msgLOSE", "_missionName", "_missionAIUnits", "_missionObjs", "_markers", "_time", "_added","_wreck"]; + +// For logging purposes +_num = DMS_MissionCount; + + +// Set mission side (only "bandit" is supported for now) +_side = "bandit"; + + +// find position +_pos = [10,100] call DMS_fnc_findSafePos; + + +// Set general mission difficulty +_difficulty = "difficult"; + + +// Create AI +// TODO: Spawn AI only when players are nearby +_AICount = 6 + (round (random 2)); + +_group = +[ + _pos, // Position of AI + _AICount, // Number of AI + "random", // "random","hardcore","difficult","moderate", or "easy" + "random", // "random","assault","MG","sniper" or "unarmed" OR [_type,_launcher] + _side // "bandit","hero", etc. +] call DMS_fnc_SpawnAIGroup; + + +// Create Crates +_crate1 = ["Box_NATO_Wps_F",_pos] call DMS_fnc_SpawnCrate; + +_wreck = createVehicle ["Land_UWreck_Heli_Attack_02_F",[(_pos select 0) - 10, (_pos select 1),-0.2],[], 0, "CAN_COLLIDE"]; + +// Set crate loot values +_crate_loot_values1 = +[ + 8, // Weapons + 4, // Items + 2 // Backpacks +]; + + +// Define mission-spawned AI Units +_missionAIUnits = +[ + _group // We only spawned the single group for this mission +]; + +// Define mission-spawned objects and loot values +_missionObjs = +[ + [_wreck], + [], + [[_crate1,_crate_loot_values1]] +]; + +// Define Mission Start message +_msgStart = format["Blackhawk down!
We got a Blackhawk down, Super 6-1 is down, secure the perimeter and claim what can be claimed!"]; + +// Define Mission Win message +_msgWIN = format["Blackhawk down!
Convicts have secured the blackhawk and claimed the remaining loot!"]; + +// Define Mission Lose message +_msgLOSE = format["Blackhawk down!
The blackhawk has been sized by the enemy and the loot has been destroyed!"]; + +// Define mission name (for map marker and logging) +_missionName = "Blackhawk Down"; + +// Create Markers +_markers = +[ + _pos, + _missionName, + _difficulty +] call DMS_fnc_CreateMarker; + +// Record time here (for logging purposes, otherwise you could just put "diag_tickTime" into the "DMS_AddMissionToMonitor" parameters directly) +_time = diag_tickTime; + +// Parse and add mission info to missions monitor +_added = +[ + _pos, + [ + [ + "kill", + _group + ], + [ + "playerNear", + [_pos,DMS_playerNearRadius] + ] + ], + [ + _time, + (DMS_MissionTimeOut select 0) + random((DMS_MissionTimeOut select 1) - (DMS_MissionTimeOut select 0)) + ], + _missionAIUnits, + _missionObjs, + [_msgWIN,_msgLOSE], + _markers, + _side +] call DMS_fnc_AddMissionToMonitor; + +// Check to see if it was added correctly, otherwise delete the stuff +if !(_added) exitWith +{ + diag_log format ["DMS ERROR :: Attempt to set up mission %1 with invalid parameters for DMS_AddMissionToMonitor! Deleting mission objects and resetting DMS_MissionCount.",_missionName]; + + // Delete AI units and the crate. I could do it in one line but I just made a little function that should work for every mission (provided you defined everything correctly) + _cleanup = []; + { + _cleanup pushBack _x; + } forEach _missionAIUnits; + + _cleanup pushBack ((_missionObjs select 0)+(_missionObjs select 1)); + + { + _cleanup pushBack (_x select 0); + } foreach (_missionObjs select 2); + + _cleanup call DMS_fnc_CleanUp; + + + // Delete the markers directly + {deleteMarker _x;} forEach _markers; + + + // Reset the mission count + DMS_MissionCount = DMS_MissionCount - 1; +}; + + +// Notify players +_msgStart call DMS_fnc_BroadcastMissionStatus; + + + +if (DMS_DEBUG) then +{ + diag_log format ["DMS_DEBUG MISSION: (%1) :: Mission #%2 started at %3 with %4 AI units and %5 difficulty at time %6",_missionName,_num,_pos,_AICount,_difficulty,_time]; +}; \ No newline at end of file diff --git a/@ExileServer/addons/a3_dms/missions/cardealer.sqf b/@ExileServer/addons/a3_dms/missions/cardealer.sqf new file mode 100644 index 0000000..0cbb88a --- /dev/null +++ b/@ExileServer/addons/a3_dms/missions/cardealer.sqf @@ -0,0 +1,158 @@ +/* + Sample mission + Created by Defent and eraser1 + + Called from DMS_selectMission +*/ + +private ["_num", "_side", "_pos", "_difficulty", "_AICount", "_group", "_crate1", "_crate_loot_values1", "_crate2", "_crate_loot_values2", "_msgStart", "_msgWIN", "_msgLOSE", "_missionName", "_missionAIUnits", "_missionObjs", "_markers", "_time", "_added","_vehicle1","_vehicle2","_wreck"]; + +// For logging purposes +_num = DMS_MissionCount; + + +// Set mission side (only "bandit" is supported for now) +_side = "bandit"; + + +// find position +_pos = [10,100] call DMS_fnc_findSafePos; + + +// Set general mission difficulty +_difficulty = "easy"; + + +// Create AI +// TODO: Spawn AI only when players are nearby +_AICount = 3 + (round (random 2)); + +_group = +[ + _pos, // Position of AI + _AICount, // Number of AI + "random", // "random","hardcore","difficult","moderate", or "easy" + "random", // "random","assault","MG","sniper" or "unarmed" OR [_type,_launcher] + _side // "bandit","hero", etc. +] call DMS_fnc_SpawnAIGroup; + + +// Create Crates +_crate1 = ["Box_NATO_Wps_F",_pos] call DMS_fnc_SpawnCrate; + +_wreck = createVehicle ["Land_FuelStation_Build_F",[(_pos select 0) - 10, (_pos select 1),-0.2],[], 0, "CAN_COLLIDE"]; + +_vehicle1 = ["Exile_Car_SUV_Red",_pos] call DMS_fnc_SpawnNonPersistentVehicle; +_vehicle2 = ["Exile_Car_SUV_Grey",_pos] call DMS_fnc_SpawnNonPersistentVehicle; + + + +// Set crate loot values +_crate_loot_values1 = +[ + 5, // Weapons + 5, // Items + 2 // Backpacks +]; + + +// Define mission-spawned AI Units +_missionAIUnits = +[ + _group // We only spawned the single group for this mission +]; + +// Define mission-spawned objects and loot values +_missionObjs = +[ + [_wreck], + [_vehicle1,_vehicle2], + [[_crate1,_crate_loot_values1]] +]; + +// Define Mission Start message +_msgStart = format["Car Dealer Robbery!
A local car dealership is being robbed by bandits, stop them!"]; + +// Define Mission Win message +_msgWIN = format["Car Dealer Robbery!
Convicts have secured the local dealership and removed the bandits!"]; + +// Define Mission Lose message +_msgLOSE = format["Car Dealer Robbery!
The bandits have escaped with the cars and left nothing but a trail of smoke behind!"]; + +// Define mission name (for map marker and logging) +_missionName = "Car Dealer Robbery"; + +// Create Markers +_markers = +[ + _pos, + _missionName, + _difficulty +] call DMS_fnc_CreateMarker; + +// Record time here (for logging purposes, otherwise you could just put "diag_tickTime" into the "DMS_AddMissionToMonitor" parameters directly) +_time = diag_tickTime; + +// Parse and add mission info to missions monitor +_added = +[ + _pos, + [ + [ + "kill", + _group + ], + [ + "playerNear", + [_pos,DMS_playerNearRadius] + ] + ], + [ + _time, + (DMS_MissionTimeOut select 0) + random((DMS_MissionTimeOut select 1) - (DMS_MissionTimeOut select 0)) + ], + _missionAIUnits, + _missionObjs, + [_msgWIN,_msgLOSE], + _markers, + _side +] call DMS_fnc_AddMissionToMonitor; + +// Check to see if it was added correctly, otherwise delete the stuff +if !(_added) exitWith +{ + diag_log format ["DMS ERROR :: Attempt to set up mission %1 with invalid parameters for DMS_AddMissionToMonitor! Deleting mission objects and resetting DMS_MissionCount.",_missionName]; + + // Delete AI units and the crate. I could do it in one line but I just made a little function that should work for every mission (provided you defined everything correctly) + _cleanup = []; + { + _cleanup pushBack _x; + } forEach _missionAIUnits; + + _cleanup pushBack ((_missionObjs select 0)+(_missionObjs select 1)); + + { + _cleanup pushBack (_x select 0); + } foreach (_missionObjs select 2); + + _cleanup call DMS_fnc_CleanUp; + + + // Delete the markers directly + {deleteMarker _x;} forEach _markers; + + + // Reset the mission count + DMS_MissionCount = DMS_MissionCount - 1; +}; + + +// Notify players +_msgStart call DMS_fnc_BroadcastMissionStatus; + + + +if (DMS_DEBUG) then +{ + diag_log format ["DMS_DEBUG MISSION: (%1) :: Mission #%2 started at %3 with %4 AI units and %5 difficulty at time %6",_missionName,_num,_pos,_AICount,_difficulty,_time]; +}; \ No newline at end of file diff --git a/@ExileServer/addons/a3_dms/missions/construction.sqf b/@ExileServer/addons/a3_dms/missions/construction.sqf new file mode 100644 index 0000000..bd969c0 --- /dev/null +++ b/@ExileServer/addons/a3_dms/missions/construction.sqf @@ -0,0 +1,156 @@ +/* + Sample mission (duplicate for testing purposes) +*/ + +private ["_num", "_side", "_pos", "_difficulty", "_AICount", "_group", "_crate", "_crate_loot_values", "_msgStart", "_msgWIN", "_msgLOSE", "_missionName", "_missionAIUnits", "_missionObjs", "_markers", "_time", "_added","_wreck1","_wreck2","_wreck3","_vehicle"]; + +// For logging purposes +_num = DMS_MissionCount; + + +// Set mission side (only "bandit" is supported for now) +_side = "bandit"; + + +// find position +_pos = call DMS_fnc_findSafePos; + + +// Set general mission difficulty +_difficulty = "hardcore"; + + +// Create AI +// TODO: Spawn AI only when players are nearby +_AICount = 5 + (round (random 2)); + +_group = +[ + _pos, // Position of AI + _AICount, // Number of AI + "hardcore", // "random","hardcore","difficult","moderate", or "easy" + "random", // "random","assault","MG","sniper" or "unarmed" OR [_type,_launcher] + _side // "bandit","hero", etc. +] call DMS_fnc_SpawnAIGroup; + + +// Create Crate +_crate = ["Box_NATO_Wps_F",[(_pos select 0)+2,(_pos select 1)-1,0]] call DMS_fnc_SpawnCrate; + +_wreck1 = createVehicle ["Land_CinderBlocks_F",[(_pos select 0) - 10, (_pos select 1),-0.1],[], 0, "CAN_COLLIDE"]; +_wreck2 = createVehicle ["Land_Bricks_V1_F",[(_pos select 0) - 5, (_pos select 1),-3.3],[], 0, "CAN_COLLIDE"]; +_wreck3 = createVehicle ["Land_Bricks_V1_F",[(_pos select 0) - 13, (_pos select 1),-1],[], 0, "CAN_COLLIDE"]; + +_vehicle = ["Exile_Car_Zamak",_pos] call DMS_fnc_SpawnNonPersistentVehicle; + + +// Set crate loot values +_crate_loot_values = +[ + 3, // Weapons + [15,["Exile_Item_WoodWallKit","Exile_Item_WoodWallHalfKit","Exile_Item_WoodDoorwayKit","Exile_Item_WoodDoorKit","Exile_Item_Codelock","Exile_Item_PortableGeneratorKit","Exile_Item_WoodFloorKit","Exile_Item_WoodFloorPortKit"]], // Items + 2 // Backpacks +]; + + +// Define mission-spawned AI Units +_missionAIUnits = +[ + _group // We only spawned the single group for this mission +]; + +// Define mission-spawned objects and loot values +_missionObjs = +[ + [_wreck1,_wreck2,_wreck3], // No spawned buildings + [_vehicle], + [[_crate,_crate_loot_values]] +]; + +// Define Mission Start message +_msgStart = format["Construction Site!
A group of mercenaries have set up a construction site, clear them out!"]; + +// Define Mission Win message +_msgWIN = format["Construction Site!
Convicts have successfully demolished the construction site!"]; + +// Define Mission Lose message +_msgLOSE = format["Construction Site!
The mercenaries have dismantled their construction site and escaped!"]; + + +// Define mission name (for map marker and logging) +_missionName = "Construction Site"; + +// Create Markers +_markers = +[ + _pos, + _missionName, + _difficulty +] call DMS_fnc_CreateMarker; + +// Record time here (for logging purposes, otherwise you could just put "diag_tickTime" into the "DMS_AddMissionToMonitor" parameters directly) +_time = diag_tickTime; + +// Parse and add mission info to missions monitor +_added = +[ + _pos, + [ + [ + "kill", + _group + ], + [ + "playerNear", + [_pos,DMS_playerNearRadius] + ] + ], + [ + _time, + (DMS_MissionTimeOut select 0) + random((DMS_MissionTimeOut select 1) - (DMS_MissionTimeOut select 0)) + ], + _missionAIUnits, + _missionObjs, + [_msgWIN,_msgLOSE], + _markers, + _side +] call DMS_fnc_AddMissionToMonitor; + +// Check to see if it was added correctly, otherwise delete the stuff +if !(_added) exitWith +{ + diag_log format ["DMS ERROR :: Attempt to set up mission %1 with invalid parameters for DMS_AddMissionToMonitor! Deleting mission objects and resetting DMS_MissionCount.",_missionName]; + + // Delete AI units and the crate. I could do it in one line but I just made a little function that should work for every mission (provided you defined everything correctly) + _cleanup = []; + { + _cleanup pushBack _x; + } forEach _missionAIUnits; + + _cleanup pushBack ((_missionObjs select 0)+(_missionObjs select 1)); + + { + _cleanup pushBack (_x select 0); + } foreach (_missionObjs select 2); + + _cleanup call DMS_fnc_CleanUp; + + + // Delete the markers directly + {deleteMarker _x;} forEach _markers; + + + // Reset the mission count + DMS_MissionCount = DMS_MissionCount - 1; +}; + + +// Notify players +_msgStart call DMS_fnc_BroadcastMissionStatus; + + + +if (DMS_DEBUG) then +{ + diag_log format ["DMS_DEBUG MISSION: (%1) :: Mission #%2 started at %3 with %4 AI units and %5 difficulty at time %6",_missionName,_num,_pos,_AICount,_difficulty,_time]; +}; \ No newline at end of file diff --git a/@ExileServer/addons/a3_dms/missions/donthasslethehoff.sqf b/@ExileServer/addons/a3_dms/missions/donthasslethehoff.sqf new file mode 100644 index 0000000..032d648 --- /dev/null +++ b/@ExileServer/addons/a3_dms/missions/donthasslethehoff.sqf @@ -0,0 +1,155 @@ +/* + Sample mission + Created by Defent and eraser1 + + Called from DMS_selectMission +*/ + +private ["_num", "_side", "_pos", "_difficulty", "_AICount", "_group", "_crate1", "_crate_loot_values1", "_crate2", "_crate_loot_values2", "_msgStart", "_msgWIN", "_msgLOSE", "_missionName", "_missionAIUnits", "_missionObjs", "_markers", "_time", "_added","_wreck","_vehicle"]; + +// For logging purposes +_num = DMS_MissionCount; + + +// Set mission side (only "bandit" is supported for now) +_side = "bandit"; + + +// find position +_pos = [10,100] call DMS_fnc_findSafePos; + + +// Set general mission difficulty +_difficulty = "difficult"; + + +// Create AI +// TODO: Spawn AI only when players are nearby +_AICount = 6 + (round (random 2)); + +_group = +[ + _pos, // Position of AI + _AICount, // Number of AI + "random", // "random","hardcore","difficult","moderate", or "easy" + "random", // "random","assault","MG","sniper" or "unarmed" OR [_type,_launcher] + _side // "bandit","hero", etc. +] call DMS_fnc_SpawnAIGroup; + + +// Create Crates +_crate1 = ["Box_NATO_Wps_F",_pos] call DMS_fnc_SpawnCrate; + +_wreck = createVehicle ["Land_UWreck_Heli_Attack_02_F",[(_pos select 0) - 10, (_pos select 1),-0.2],[], 0, "CAN_COLLIDE"]; + +_vehicle = ["Exile_Car_SUV_Black",_pos] call DMS_fnc_SpawnNonPersistentVehicle; + +// Set crate loot values +_crate_loot_values1 = +[ + 8, // Weapons + 4, // Items + 2 // Backpacks +]; + + +// Define mission-spawned AI Units +_missionAIUnits = +[ + _group // We only spawned the single group for this mission +]; + +// Define mission-spawned objects and loot values +_missionObjs = +[ + [_wreck], + [_vehicle], + [[_crate1,_crate_loot_values1]] +]; + +// Define Mission Start message +_msgStart = format["Knight Rider!
KITT has been kidnapped, secure the position and reclaim KITT!"]; + +// Define Mission Win message +_msgWIN = format["Knight Rider!
Convicts secured KITT, that will show the bandits not to Hassle the Hoff!"]; + +// Define Mission Lose message +_msgLOSE = format["Knight Rider!
KITT was never secured and has now been dismantled by the bandits, what a grim fate."]; + +// Define mission name (for map marker and logging) +_missionName = "KITT's Location"; + +// Create Markers +_markers = +[ + _pos, + _missionName, + _difficulty +] call DMS_fnc_CreateMarker; + +// Record time here (for logging purposes, otherwise you could just put "diag_tickTime" into the "DMS_AddMissionToMonitor" parameters directly) +_time = diag_tickTime; + +// Parse and add mission info to missions monitor +_added = +[ + _pos, + [ + [ + "kill", + _group + ], + [ + "playerNear", + [_pos,DMS_playerNearRadius] + ] + ], + [ + _time, + (DMS_MissionTimeOut select 0) + random((DMS_MissionTimeOut select 1) - (DMS_MissionTimeOut select 0)) + ], + _missionAIUnits, + _missionObjs, + [_msgWIN,_msgLOSE], + _markers, + _side +] call DMS_fnc_AddMissionToMonitor; + +// Check to see if it was added correctly, otherwise delete the stuff +if !(_added) exitWith +{ + diag_log format ["DMS ERROR :: Attempt to set up mission %1 with invalid parameters for DMS_AddMissionToMonitor! Deleting mission objects and resetting DMS_MissionCount.",_missionName]; + + // Delete AI units and the crate. I could do it in one line but I just made a little function that should work for every mission (provided you defined everything correctly) + _cleanup = []; + { + _cleanup pushBack _x; + } forEach _missionAIUnits; + + _cleanup pushBack ((_missionObjs select 0)+(_missionObjs select 1)); + + { + _cleanup pushBack (_x select 0); + } foreach (_missionObjs select 2); + + _cleanup call DMS_fnc_CleanUp; + + + // Delete the markers directly + {deleteMarker _x;} forEach _markers; + + + // Reset the mission count + DMS_MissionCount = DMS_MissionCount - 1; +}; + + +// Notify players +_msgStart call DMS_fnc_BroadcastMissionStatus; + + + +if (DMS_DEBUG) then +{ + diag_log format ["DMS_DEBUG MISSION: (%1) :: Mission #%2 started at %3 with %4 AI units and %5 difficulty at time %6",_missionName,_num,_pos,_AICount,_difficulty,_time]; +}; \ No newline at end of file diff --git a/@ExileServer/addons/a3_dms/missions/foodtransport.sqf b/@ExileServer/addons/a3_dms/missions/foodtransport.sqf new file mode 100644 index 0000000..c19ed85 --- /dev/null +++ b/@ExileServer/addons/a3_dms/missions/foodtransport.sqf @@ -0,0 +1,153 @@ +/* + Sample mission + Created by Defent and eraser1 + + Called from DMS_selectMission +*/ + +private ["_num", "_side", "_pos", "_difficulty", "_AICount", "_group", "_crate1", "_crate_loot_values1", "_crate2", "_crate_loot_values2", "_msgStart", "_msgWIN", "_msgLOSE", "_missionName", "_missionAIUnits", "_missionObjs", "_markers", "_time", "_added","_wreck"]; + +// For logging purposes +_num = DMS_MissionCount; + + +// Set mission side (only "bandit" is supported for now) +_side = "bandit"; + + +// find position +_pos = [10,100] call DMS_fnc_findSafePos; + + +// Set general mission difficulty +_difficulty = "difficult"; + + +// Create AI +// TODO: Spawn AI only when players are nearby +_AICount = 6 + (round (random 2)); + +_group = +[ + _pos, // Position of AI + _AICount, // Number of AI + "random", // "random","hardcore","difficult","moderate", or "easy" + "random", // "random","assault","MG","sniper" or "unarmed" OR [_type,_launcher] + _side // "bandit","hero", etc. +] call DMS_fnc_SpawnAIGroup; + + +// Create Crates +_crate1 = ["Box_NATO_Wps_F",_pos] call DMS_fnc_SpawnCrate; + +_wreck = createVehicle ["Land_Wreck_Van_F",[(_pos select 0) - 10, (_pos select 1),-0.2],[], 0, "CAN_COLLIDE"]; + +// Set crate loot values +_crate_loot_values1 = +[ + 2, // Weapons + [12,["Exile_Item_GloriousKnakWorst_Cooked","Exile_Item_PlasticBottleFreshWater","Exile_Item_PlasticBottleFreshWater","Exile_Item_BBQSandwich_Cooked","Exile_Item_Catfood_Cooked","Exile_Item_ChristmasTinner_Cooked"]], // Items + 2 // Backpacks +]; + + +// Define mission-spawned AI Units +_missionAIUnits = +[ + _group // We only spawned the single group for this mission +]; + +// Define mission-spawned objects and loot values +_missionObjs = +[ + [_wreck], + [], + [[_crate1,_crate_loot_values1]] +]; + +// Define Mission Start message +_msgStart = format["Humantarian Supplies!
A humanitarian supply truck has been sized by ruthless bandits, stop them!"]; + +// Define Mission Win message +_msgWIN = format["Humantarian Supplies!
Convicts have successfully claimed the humanitarian supplies for themselves!"]; + +// Define Mission Lose message +_msgLOSE = format["Humantarian Supplies!
The bandits have taken the humanitarian supplies and escaped!"]; + +// Define mission name (for map marker and logging) +_missionName = "Humantarian Supplies"; + +// Create Markers +_markers = +[ + _pos, + _missionName, + _difficulty +] call DMS_fnc_CreateMarker; + +// Record time here (for logging purposes, otherwise you could just put "diag_tickTime" into the "DMS_AddMissionToMonitor" parameters directly) +_time = diag_tickTime; + +// Parse and add mission info to missions monitor +_added = +[ + _pos, + [ + [ + "kill", + _group + ], + [ + "playerNear", + [_pos,DMS_playerNearRadius] + ] + ], + [ + _time, + (DMS_MissionTimeOut select 0) + random((DMS_MissionTimeOut select 1) - (DMS_MissionTimeOut select 0)) + ], + _missionAIUnits, + _missionObjs, + [_msgWIN,_msgLOSE], + _markers, + _side +] call DMS_fnc_AddMissionToMonitor; + +// Check to see if it was added correctly, otherwise delete the stuff +if !(_added) exitWith +{ + diag_log format ["DMS ERROR :: Attempt to set up mission %1 with invalid parameters for DMS_AddMissionToMonitor! Deleting mission objects and resetting DMS_MissionCount.",_missionName]; + + // Delete AI units and the crate. I could do it in one line but I just made a little function that should work for every mission (provided you defined everything correctly) + _cleanup = []; + { + _cleanup pushBack _x; + } forEach _missionAIUnits; + + _cleanup pushBack ((_missionObjs select 0)+(_missionObjs select 1)); + + { + _cleanup pushBack (_x select 0); + } foreach (_missionObjs select 2); + + _cleanup call DMS_fnc_CleanUp; + + + // Delete the markers directly + {deleteMarker _x;} forEach _markers; + + + // Reset the mission count + DMS_MissionCount = DMS_MissionCount - 1; +}; + + +// Notify players +_msgStart call DMS_fnc_BroadcastMissionStatus; + + + +if (DMS_DEBUG) then +{ + diag_log format ["DMS_DEBUG MISSION: (%1) :: Mission #%2 started at %3 with %4 AI units and %5 difficulty at time %6",_missionName,_num,_pos,_AICount,_difficulty,_time]; +}; \ No newline at end of file diff --git a/@ExileServer/addons/a3_dms/missions/guntransport.sqf b/@ExileServer/addons/a3_dms/missions/guntransport.sqf new file mode 100644 index 0000000..39a8191 --- /dev/null +++ b/@ExileServer/addons/a3_dms/missions/guntransport.sqf @@ -0,0 +1,153 @@ +/* + Sample mission + Created by Defent and eraser1 + + Called from DMS_selectMission +*/ + +private ["_num", "_side", "_pos", "_difficulty", "_AICount", "_group", "_crate1", "_crate_loot_values1", "_crate2", "_crate_loot_values2", "_msgStart", "_msgWIN", "_msgLOSE", "_missionName", "_missionAIUnits", "_missionObjs", "_markers", "_time", "_added","_wreck"]; + +// For logging purposes +_num = DMS_MissionCount; + + +// Set mission side (only "bandit" is supported for now) +_side = "bandit"; + + +// find position +_pos = [10,100] call DMS_fnc_findSafePos; + + +// Set general mission difficulty +_difficulty = "difficult"; + + +// Create AI +// TODO: Spawn AI only when players are nearby +_AICount = 6 + (round (random 2)); + +_group = +[ + _pos, // Position of AI + _AICount, // Number of AI + "random", // "random","hardcore","difficult","moderate", or "easy" + "random", // "random","assault","MG","sniper" or "unarmed" OR [_type,_launcher] + _side // "bandit","hero", etc. +] call DMS_fnc_SpawnAIGroup; + + +// Create Crates +_crate1 = ["Box_NATO_Wps_F",_pos] call DMS_fnc_SpawnCrate; + +_wreck = createVehicle ["Land_Wreck_Van_F",[(_pos select 0) - 10, (_pos select 1),-0.2],[], 0, "CAN_COLLIDE"]; + +// Set crate loot values +_crate_loot_values1 = +[ + 10, // Weapons + 5, // Items + 2 // Backpacks +]; + + +// Define mission-spawned AI Units +_missionAIUnits = +[ + _group // We only spawned the single group for this mission +]; + +// Define mission-spawned objects and loot values +_missionObjs = +[ + [_wreck], + [], + [[_crate1,_crate_loot_values1]] +]; + +// Define Mission Start message +_msgStart = format["Gun Transport!
A gun transport truck has crashed, secure the crash site and the guns!"]; + +// Define Mission Win message +_msgWIN = format["Gun Transport!
Convicts have successfully secured the area and claimed the guns for their own!"]; + +// Define Mission Lose message +_msgLOSE = format["Gun Transport!
The transport truck has been repaired and escaped the area!"]; + +// Define mission name (for map marker and logging) +_missionName = "Gun Transport"; + +// Create Markers +_markers = +[ + _pos, + _missionName, + _difficulty +] call DMS_fnc_CreateMarker; + +// Record time here (for logging purposes, otherwise you could just put "diag_tickTime" into the "DMS_AddMissionToMonitor" parameters directly) +_time = diag_tickTime; + +// Parse and add mission info to missions monitor +_added = +[ + _pos, + [ + [ + "kill", + _group + ], + [ + "playerNear", + [_pos,DMS_playerNearRadius] + ] + ], + [ + _time, + (DMS_MissionTimeOut select 0) + random((DMS_MissionTimeOut select 1) - (DMS_MissionTimeOut select 0)) + ], + _missionAIUnits, + _missionObjs, + [_msgWIN,_msgLOSE], + _markers, + _side +] call DMS_fnc_AddMissionToMonitor; + +// Check to see if it was added correctly, otherwise delete the stuff +if !(_added) exitWith +{ + diag_log format ["DMS ERROR :: Attempt to set up mission %1 with invalid parameters for DMS_AddMissionToMonitor! Deleting mission objects and resetting DMS_MissionCount.",_missionName]; + + // Delete AI units and the crate. I could do it in one line but I just made a little function that should work for every mission (provided you defined everything correctly) + _cleanup = []; + { + _cleanup pushBack _x; + } forEach _missionAIUnits; + + _cleanup pushBack ((_missionObjs select 0)+(_missionObjs select 1)); + + { + _cleanup pushBack (_x select 0); + } foreach (_missionObjs select 2); + + _cleanup call DMS_fnc_CleanUp; + + + // Delete the markers directly + {deleteMarker _x;} forEach _markers; + + + // Reset the mission count + DMS_MissionCount = DMS_MissionCount - 1; +}; + + +// Notify players +_msgStart call DMS_fnc_BroadcastMissionStatus; + + + +if (DMS_DEBUG) then +{ + diag_log format ["DMS_DEBUG MISSION: (%1) :: Mission #%2 started at %3 with %4 AI units and %5 difficulty at time %6",_missionName,_num,_pos,_AICount,_difficulty,_time]; +}; \ No newline at end of file diff --git a/@ExileServer/addons/a3_dms/missions/humanitarian.sqf b/@ExileServer/addons/a3_dms/missions/humanitarian.sqf new file mode 100644 index 0000000..796f6d2 --- /dev/null +++ b/@ExileServer/addons/a3_dms/missions/humanitarian.sqf @@ -0,0 +1,153 @@ +/* + Sample mission + Created by Defent and eraser1 + + Called from DMS_selectMission +*/ + +private ["_num", "_side", "_pos", "_difficulty", "_AICount", "_group", "_crate1", "_crate_loot_values1", "_crate2", "_crate_loot_values2", "_msgStart", "_msgWIN", "_msgLOSE", "_missionName", "_missionAIUnits", "_missionObjs", "_markers", "_time", "_added","_wreck"]; + +// For logging purposes +_num = DMS_MissionCount; + + +// Set mission side (only "bandit" is supported for now) +_side = "bandit"; + + +// find position +_pos = [10,100] call DMS_fnc_findSafePos; + + +// Set general mission difficulty +_difficulty = "moderate"; + + +// Create AI +// TODO: Spawn AI only when players are nearby +_AICount = 3 + (round (random 2)); + +_group = +[ + _pos, // Position of AI + _AICount, // Number of AI + "random", // "random","hardcore","difficult","moderate", or "easy" + "random", // "random","assault","MG","sniper" or "unarmed" OR [_type,_launcher] + _side // "bandit","hero", etc. +] call DMS_fnc_SpawnAIGroup; + + +// Create Crates +_crate1 = ["Box_NATO_Wps_F",_pos] call DMS_fnc_SpawnCrate; + +_wreck = createVehicle ["Land_Wreck_Van_F",[(_pos select 0) - 10, (_pos select 1),-0.2],[], 0, "CAN_COLLIDE"]; + +// Set crate loot values +_crate_loot_values1 = +[ + 2, // Weapons + [12,["Exile_Item_GloriousKnakWorst_Cooked","Exile_Item_PlasticBottleFreshWater","Exile_Item_PlasticBottleFreshWater","Exile_Item_BBQSandwich_Cooked","Exile_Item_Catfood_Cooked","Exile_Item_ChristmasTinner_Cooked"]], // Items + 2 // Backpacks +]; + + +// Define mission-spawned AI Units +_missionAIUnits = +[ + _group // We only spawned the single group for this mission +]; + +// Define mission-spawned objects and loot values +_missionObjs = +[ + [_wreck], + [], + [[_crate1,_crate_loot_values1]] +]; + +// Define Mission Start message +_msgStart = format["Humantarian Supplies!
A truck carrying humanitarian supplies has been sized by bandits, stop them!"]; + +// Define Mission Win message +_msgWIN = format["Humantarian Supplies!
Convicts have successfully claimed the humanitarian supplies for themselves!"]; + +// Define Mission Lose message +_msgLOSE = format["Humantarian Supplies!
The bandits have taken the humanitarian supplies and escaped!"]; + +// Define mission name (for map marker and logging) +_missionName = "Humantarian Supplies"; + +// Create Markers +_markers = +[ + _pos, + _missionName, + _difficulty +] call DMS_fnc_CreateMarker; + +// Record time here (for logging purposes, otherwise you could just put "diag_tickTime" into the "DMS_AddMissionToMonitor" parameters directly) +_time = diag_tickTime; + +// Parse and add mission info to missions monitor +_added = +[ + _pos, + [ + [ + "kill", + _group + ], + [ + "playerNear", + [_pos,DMS_playerNearRadius] + ] + ], + [ + _time, + (DMS_MissionTimeOut select 0) + random((DMS_MissionTimeOut select 1) - (DMS_MissionTimeOut select 0)) + ], + _missionAIUnits, + _missionObjs, + [_msgWIN,_msgLOSE], + _markers, + _side +] call DMS_fnc_AddMissionToMonitor; + +// Check to see if it was added correctly, otherwise delete the stuff +if !(_added) exitWith +{ + diag_log format ["DMS ERROR :: Attempt to set up mission %1 with invalid parameters for DMS_AddMissionToMonitor! Deleting mission objects and resetting DMS_MissionCount.",_missionName]; + + // Delete AI units and the crate. I could do it in one line but I just made a little function that should work for every mission (provided you defined everything correctly) + _cleanup = []; + { + _cleanup pushBack _x; + } forEach _missionAIUnits; + + _cleanup pushBack ((_missionObjs select 0)+(_missionObjs select 1)); + + { + _cleanup pushBack (_x select 0); + } foreach (_missionObjs select 2); + + _cleanup call DMS_fnc_CleanUp; + + + // Delete the markers directly + {deleteMarker _x;} forEach _markers; + + + // Reset the mission count + DMS_MissionCount = DMS_MissionCount - 1; +}; + + +// Notify players +_msgStart call DMS_fnc_BroadcastMissionStatus; + + + +if (DMS_DEBUG) then +{ + diag_log format ["DMS_DEBUG MISSION: (%1) :: Mission #%2 started at %3 with %4 AI units and %5 difficulty at time %6",_missionName,_num,_pos,_AICount,_difficulty,_time]; +}; \ No newline at end of file diff --git a/@ExileServer/addons/a3_dms/missions/lost_battalion.sqf b/@ExileServer/addons/a3_dms/missions/lost_battalion.sqf index f59d52d..967ab70 100644 --- a/@ExileServer/addons/a3_dms/missions/lost_battalion.sqf +++ b/@ExileServer/addons/a3_dms/missions/lost_battalion.sqf @@ -20,12 +20,12 @@ _pos = [10,100] call DMS_fnc_findSafePos; // Set general mission difficulty -_difficulty = "hardcore"; +_difficulty = "random"; // Create AI // TODO: Spawn AI only when players are nearby -_AICount = 6 + (round (random 2)); +_AICount = 7 + (round (random 2)); _group = [ @@ -43,9 +43,9 @@ _crate = ["Box_NATO_Wps_F",_pos] call DMS_fnc_SpawnCrate; // Set crate loot values _crate_loot_values = [ - 7, // Weapons + 8, // Weapons 5, // Items - 5 // Backpacks + 2 // Backpacks ]; @@ -64,14 +64,13 @@ _missionObjs = ]; // Define Mission Start message -_msgStart = format["A battalion of soldiers have gotten lost in convict land! Eliminate them!"]; +_msgStart = format["Lost Battalion!
A battalion of soldiers have gotten lost in convict land! Eliminate them!"]; // Define Mission Win message -_msgWIN = format["Convicts have successfully eliminated the lost battalion!"]; +_msgWIN = format["Lost Battalion!
Convicts have successfully eliminated the lost battalion!"]; // Define Mission Lose message -_msgLOSE = format["Whittlesey escaped with his Lost Battalion!"]; - +_msgLOSE = format["Lost Battalion!
Whittlesey escaped with his Lost Battalion!"]; // Define mission name (for map marker and logging) _missionName = "Lost Battalion"; diff --git a/@ExileServer/addons/a3_dms/missions/mission3.sqf b/@ExileServer/addons/a3_dms/missions/medical.sqf similarity index 77% rename from @ExileServer/addons/a3_dms/missions/mission3.sqf rename to @ExileServer/addons/a3_dms/missions/medical.sqf index 235bf74..94a3f51 100644 --- a/@ExileServer/addons/a3_dms/missions/mission3.sqf +++ b/@ExileServer/addons/a3_dms/missions/medical.sqf @@ -2,7 +2,7 @@ Sample mission (duplicate for testing purposes) */ -private ["_num", "_side", "_pos", "_difficulty", "_AICount", "_group", "_crate", "_crate_loot_values", "_msgStart", "_msgWIN", "_msgLOSE", "_missionName", "_missionAIUnits", "_missionObjs", "_markers", "_time", "_added"]; +private ["_num", "_side", "_pos", "_difficulty", "_AICount", "_group", "_crate", "_crate_loot_values", "_msgStart", "_msgWIN", "_msgLOSE", "_missionName", "_missionAIUnits", "_missionObjs", "_markers", "_time", "_added","_building","_vehicle"]; // For logging purposes _num = DMS_MissionCount; @@ -17,12 +17,12 @@ _pos = call DMS_fnc_findSafePos; // Set general mission difficulty -_difficulty = "difficult"; +_difficulty = "easy"; // Create AI // TODO: Spawn AI only when players are nearby -_AICount = 6 + (round (random 2)); +_AICount = 4 + (round (random 2)); _group = [ @@ -37,11 +37,16 @@ _group = // Create Crate _crate = ["Box_NATO_Wps_F",_pos] call DMS_fnc_SpawnCrate; +_building = createVehicle ["Land_Medevac_HQ_V1_F",[(_pos select 0) - 10, (_pos select 1),-0.1],[], 0, "CAN_COLLIDE"]; + +_vehicle = ["I_Truck_02_medical_F",_pos] call DMS_fnc_SpawnNonPersistentVehicle; + + // Set crate loot values _crate_loot_values = [ 5, // Weapons - 10, // Items + [9,["Exile_Item_InstaDoc","Exile_Item_PlasticBottleFreshWater"]], // Items 3 // Backpacks ]; @@ -55,23 +60,22 @@ _missionAIUnits = // Define mission-spawned objects and loot values _missionObjs = [ - [], // No spawned buildings - [], + [_building], // No spawned buildings + [_vehicle], [[_crate,_crate_loot_values]] ]; // Define Mission Start message -_msgStart = format["A group of mercenaries has been spotted at %1! Kill them and take their equipment!",mapGridPosition _pos]; +_msgStart = format["Deranged Doctors!
A group of deranged doctors have set up a field hospital, sieze it for your own!"]; // Define Mission Win message -_msgWIN = format["Convicts have successfully eliminated the mercenaries at %1!",mapGridPosition _pos]; +_msgWIN = format["Deranged Doctors!
Convicts have claimed the medical supplies for their own!"]; // Define Mission Lose message -_msgLOSE = format["The mercenaries are no longer at %1!",mapGridPosition _pos]; - +_msgLOSE = format["Deranged Doctors!
Hawkeye has ran off with the medical supplies, everything is gone!"]; // Define mission name (for map marker and logging) -_missionName = "Mercenary Group"; +_missionName = "Deranged Doctors"; // Create Markers _markers = diff --git a/@ExileServer/addons/a3_dms/missions/mission1.sqf b/@ExileServer/addons/a3_dms/missions/mercenaries.sqf similarity index 88% rename from @ExileServer/addons/a3_dms/missions/mission1.sqf rename to @ExileServer/addons/a3_dms/missions/mercenaries.sqf index 1028d45..16315d3 100644 --- a/@ExileServer/addons/a3_dms/missions/mission1.sqf +++ b/@ExileServer/addons/a3_dms/missions/mercenaries.sqf @@ -64,14 +64,13 @@ _missionObjs = ]; // Define Mission Start message -_msgStart = format["A group of mercenaries has been spotted at %1! Kill them and take their equipment!",mapGridPosition _pos]; +_msgStart = format["Mercenary Group!
A group of mercenaries has been spotted. Kill them and take their equipment!"]; // Define Mission Win message -_msgWIN = format["Convicts have successfully eliminated the mercenaries at %1!",mapGridPosition _pos]; +_msgWIN = format["Mercenary Group!
Convicts have successfully eliminated the mercenaries"]; // Define Mission Lose message -_msgLOSE = format["The mercenaries are no longer at %1!",mapGridPosition _pos]; - +_msgLOSE = format["Mercenary Group!
The mercenaries have escaped and they took all their loot with them!"]; // Define mission name (for map marker and logging) _missionName = "Mercenary Group"; diff --git a/@ExileServer/addons/a3_dms/missions/mission4.sqf b/@ExileServer/addons/a3_dms/missions/roguenavyseals.sqf similarity index 78% rename from @ExileServer/addons/a3_dms/missions/mission4.sqf rename to @ExileServer/addons/a3_dms/missions/roguenavyseals.sqf index 2be559a..0e37326 100644 --- a/@ExileServer/addons/a3_dms/missions/mission4.sqf +++ b/@ExileServer/addons/a3_dms/missions/roguenavyseals.sqf @@ -1,5 +1,8 @@ /* - Sample mission (duplicate for testing purposes) + Sample mission + Created by Defent and eraser1 + + Called from DMS_selectMission */ private ["_num", "_side", "_pos", "_difficulty", "_AICount", "_group", "_crate", "_crate_loot_values", "_msgStart", "_msgWIN", "_msgLOSE", "_missionName", "_missionAIUnits", "_missionObjs", "_markers", "_time", "_added"]; @@ -13,7 +16,7 @@ _side = "bandit"; // find position -_pos = call DMS_fnc_findSafePos; +_pos = [10,100] call DMS_fnc_findSafePos; // Set general mission difficulty @@ -22,13 +25,13 @@ _difficulty = "hardcore"; // Create AI // TODO: Spawn AI only when players are nearby -_AICount = 5 + (round (random 2)); +_AICount = 4 + (round (random 2)); _group = [ _pos, // Position of AI _AICount, // Number of AI - "hardcore", // "random","hardcore","difficult","moderate", or "easy" + "random", // "random","hardcore","difficult","moderate", or "easy" "random", // "random","assault","MG","sniper" or "unarmed" OR [_type,_launcher] _side // "bandit","hero", etc. ] call DMS_fnc_SpawnAIGroup; @@ -41,8 +44,8 @@ _crate = ["Box_NATO_Wps_F",_pos] call DMS_fnc_SpawnCrate; _crate_loot_values = [ 7, // Weapons - 15, // Items - 5 // Backpacks + 2, // Items + 3 // Backpacks ]; @@ -55,23 +58,22 @@ _missionAIUnits = // Define mission-spawned objects and loot values _missionObjs = [ - [], // No spawned buildings + [], [], [[_crate,_crate_loot_values]] ]; // Define Mission Start message -_msgStart = format["A group of mercenaries has been spotted at %1! Kill them and take their equipment!",mapGridPosition _pos]; +_msgStart = format["Car Dealer Robbery!
A squad of proffesional Navy Seals team is performing gorilla warfare in convict land, deal with them!"]; // Define Mission Win message -_msgWIN = format["Convicts have successfully eliminated the mercenaries at %1!",mapGridPosition _pos]; +_msgWIN = format["Car Dealer Robbery!
Convicts have successfully taken care of the Navy Seals, you must be the top of your class!"]; // Define Mission Lose message -_msgLOSE = format["The mercenaries are no longer at %1!",mapGridPosition _pos]; - +_msgLOSE = format["Car Dealer Robbery!
The Navy Seals have escaped and are now planning their next raid!"]; // Define mission name (for map marker and logging) -_missionName = "Mercenary Group"; +_missionName = "Rogue Navy Seals"; // Create Markers _markers = diff --git a/@ExileServer/addons/a3_dms/missions/walmart.sqf b/@ExileServer/addons/a3_dms/missions/walmart.sqf index a14c455..d2bd715 100644 --- a/@ExileServer/addons/a3_dms/missions/walmart.sqf +++ b/@ExileServer/addons/a3_dms/missions/walmart.sqf @@ -69,14 +69,13 @@ _missionObjs = ]; // Define Mission Start message -_msgStart = format["A local Walmart shop is being raided, stop the raiders and take the loot!"]; +_msgStart = format["Walmart Riot!
A local Walmart shop is being raided, stop the raiders and take the loot!"]; // Define Mission Win message -_msgWIN = format["Convicts have done a good deed and stopped the raiders!"]; +_msgWIN = format["Walmart Riot!
Convicts have done a good deed and stopped the raiders!"]; // Define Mission Lose message -_msgLOSE = format["The raiders has looted everything from Walmart and escaped!"]; - +_msgLOSE = format["Walmart Riot!
The raiders has looted everything from Walmart and escaped!"]; // Define mission name (for map marker and logging) _missionName = "Walmart Riot";