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DMS_CleanUp Improvements
It can now take groups as arguments
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commit
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@ -4,14 +4,14 @@
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Usage:
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Usage:
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[
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[
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_object1,
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_objectOrGroup1,
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_object2,
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_objectOrGroup2,
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...
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...
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_objectN
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_objectOrGroupN
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] call DMS_CleanUp;
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] call DMS_CleanUp;
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Alternative Usage:
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Alternative Usage:
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_object call DMS_CleanUp;
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_objectOrGroup call DMS_CleanUp;
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*/
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*/
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@ -37,41 +37,75 @@ if ([_this,20] call DMS_isPlayerNearbyARRAY) exitWith //<-----Not sure if it's m
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};
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};
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*/
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*/
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private "_skippedObjects";
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private ["_skippedObjects","_clean"];
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_skippedObjects = [];
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_skippedObjects = [];
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_clean =
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{
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{
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if ((typeName _x) isEqualTo "OBJECT") then {
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_this enableSimulationGlobal false;
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if !([_x,DMS_CleanUp_PlayerNearLimit] call ExileServer_util_position_isPlayerNearby) then {
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_this removeAllMPEventHandlers "mpkilled";
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_x enableSimulationGlobal false;
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_this removeAllMPEventHandlers "mphit";
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_x removeAllMPEventHandlers "mpkilled";
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_this removeAllMPEventHandlers "mprespawn";
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_x removeAllMPEventHandlers "mphit";
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_this removeAllEventHandlers "FiredNear";
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_x removeAllMPEventHandlers "mprespawn";
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_this removeAllEventHandlers "HandleDamage";
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_x removeAllEventHandlers "FiredNear";
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_this removeAllEventHandlers "Killed";
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_x removeAllEventHandlers "HandleDamage";
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_this removeAllEventHandlers "Fired";
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_x removeAllEventHandlers "Killed";
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_this removeAllEventHandlers "GetOut";
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_x removeAllEventHandlers "Fired";
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_this removeAllEventHandlers "GetIn";
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_x removeAllEventHandlers "GetOut";
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_this removeAllEventHandlers "Local";
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_x removeAllEventHandlers "GetIn";
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deleteVehicle _this;
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_x removeAllEventHandlers "Local";
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};
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deleteVehicle _x;
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} else {
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{
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if ((typeName _x) isEqualTo "OBJECT") then
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{
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if (isNull _x) exitWith {};
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if !([_x,DMS_CleanUp_PlayerNearLimit] call ExileServer_util_position_isPlayerNearby) then
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{
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_x call _clean;
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}
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else
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{
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_skippedObjects pushBack _x;
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_skippedObjects pushBack _x;
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if (DMS_DEBUG) then
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if (DMS_DEBUG) then
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{
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{
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diag_log format ["DMS_DEBUG CleanUp :: Skipping cleanup for |%1|, player within %2 meters!",_this,DMS_CleanUp_PlayerNearLimit];
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diag_log format ["DMS_DEBUG CleanUp :: Skipping cleanup for |%1|, player within %2 meters!",_x,DMS_CleanUp_PlayerNearLimit];
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};
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};
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};
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};
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}
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}
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else
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else
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{
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{
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diag_log format ["DMS ERROR :: Attempted to call DMS_CleanUp on non-object %1 from array %2",_x,_this];
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if ((typeName _x) isEqualTo "GROUP") exitWith
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{
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if (!isNull _x) then
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{
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// Group cleanup should only be called when mission times out, so no need to check for nearby players
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{
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_x call _clean;
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false;
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} count (units _x);
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if(local _x)then
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{
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deleteGroup _x;
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}
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else
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{
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[groupOwner _x,"DeleteGroupPlz",[_x]] call ExileServer_system_network_send_to;
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};
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};
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};
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diag_log format ["DMS ERROR :: Attempted to call DMS_CleanUp on non- group or object %1 from array %2",_x,_this];
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};
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};
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false;
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false;
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} count _this;
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} count _this;
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if !(_skippedObjects isEqualTo []) then {
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if !(_skippedObjects isEqualTo []) then
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{
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DMS_CleanUpList pushBack [_skippedObjects,diag_tickTime,30];
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DMS_CleanUpList pushBack [_skippedObjects,diag_tickTime,30];
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};
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};
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@ -32,7 +32,7 @@ private ["_OK", "_useCustomGear", "_unarmed", "_type", "_customGear", "_unit", "
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_OK = params
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_OK = params
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[
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[
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["_group",(createGroup DMS_banditSide),[grpNull]],
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["_group",grpNull,[grpNull]],
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["_pos",[0,0,0],[[]],[3]],
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["_pos",[0,0,0],[[]],[3]],
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["_type","random",[""]],
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["_type","random",[""]],
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["_difficulty","random",[""]],
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["_difficulty","random",[""]],
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