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May as well throw that in there...
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@ -287,6 +287,10 @@ DMS_SpawnMissions_Scheduled = false; // Whether or not to spawn missions in a sc
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//"slums_objects" //<--Example (already imported by default on Altis)
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];
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DMS_BasesToImportOnServerStart_3DEN = [ // Just like above, this defines bases to import on server startup. However, this uses the M3E 3DEN exports.
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//"mybasename"
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];
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DMS_BanditMissionsOnServerStart = [
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//"construction" //<-- Example
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];
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@ -163,6 +163,10 @@ if (DMS_ShowDifficultyColorLegend) then
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[_x] call DMS_fnc_ImportFromM3E_Static; // Spawn all of the bases that are supposed to be spawned on server startup.
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} forEach DMS_BasesToImportOnServerStart;
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{
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[_x] call DMS_fnc_ImportFromM3E_3DEN_Static; // M3E 3DEN variant.
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} forEach DMS_BasesToImportOnServerStart_3DEN;
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{
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missionNamespace setVariable
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