Leveraged markdown formatting

Improved readability of README.md
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Shannon Haworth 2015-09-04 19:34:15 -04:00
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http://www.exilemod.com/forums/topic/dms-defents-mission-system/#post-10434
# Instructions
See also: http://www.exilemod.com/forums/topic/dms-defents-mission-system/#post-10434
## To install:
Put the pre-packed PBO in your ```@ExileServer\addons\``` directory. It should be alongside ```exile_server``` and ```exile_server_config```.
If you are using infiSTAR and want to keep ```_CGM = true;```, then set ```_UMW = true;```, and add ```DMS_MissionMarkerCircle```, ```DMS_MissionMarkerDot``` to ```_aLocalM```,
so your ```_aLocalM``` would look like:
```
_aLocalM = ["DMS_MissionMarkerCircle","DMS_MissionMarkerDot"];
```
## OPTIONAL:
* Download the a3_dms folder
* Ddit the config.sqf to your preferences.
* Repack the a3_dms folder with a PBO tool
* Follow the "To install:" steps :D
To install:
Put the pre-packed PBO in your "@ExileServer\addons\" directory. It should be alongside "exile_server" and "exile_server_config".
## ~~HEADLESS CLIENT:~~
![Warning](https://upload.wikimedia.org/wikipedia/commons/thumb/d/dd/Achtung.svg/200px-Achtung.svg.png)
If you are using infiSTAR and want to keep "_CGM = true;", then set "_UMW = true;", and add "DMS_MissionMarkerCircle","DMS_MissionMarkerDot" to "_aLocalM",
so your "_aLocalM" would look like:
_aLocalM = ["DMS_MissionMarkerCircle","DMS_MissionMarkerDot"];
DO NOT USE HEADLESS CLIENT. IT IS CURRENTLY BUGGED AS OF SEPTEMBER 4TH, 2015.
IT WILL CRASH YOUR SERVER
~~Add this code to the TOP of your initPlayerLocal.sqf~~
OPTIONAL:
Download the a3_dms folder and edit the config.sqf to your preferences.
Repack the a3_dms folder with a PBO tool and follow the "To install:" steps :D
!!!!!!!!!!!!!!!!!DO NOT USE HEADLESS CLIENT. IT IS CURRENTLY BUGGED AS OF SEPTEMBER 4TH, 2015. IT WILL CRASH YOUR SERVER!!!!!!!!!!!!
HEADLESS CLIENT:
Add this code to the TOP of your initPlayerLocal.sqf //DO NOT USE!!!
if (!hasInterface && !isServer) then //DO NOT USE!!!
{ //DO NOT USE!!!
1 spawn //DO NOT USE!!!
{ //DO NOT USE!!!
waitUntil {player==player}; //DO NOT USE!!!
DMS_HC_Object = player; //DO NOT USE!!!
publicVariableServer "DMS_HC_Object"; //DO NOT USE!!!
}; //DO NOT USE!!!
}; //DO NOT USE!!!
```
if (!hasInterface && !isServer) then
{
1 spawn
{
waitUntil {player==player};
DMS_HC_Object = player;
publicVariableServer "DMS_HC_Object";
};
};
```