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Leveraged markdown formatting
Improved readability of README.md
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README.md
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README.md
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http://www.exilemod.com/forums/topic/dms-defents-mission-system/#post-10434
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# Instructions
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See also: http://www.exilemod.com/forums/topic/dms-defents-mission-system/#post-10434
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## To install:
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Put the pre-packed PBO in your ```@ExileServer\addons\``` directory. It should be alongside ```exile_server``` and ```exile_server_config```.
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If you are using infiSTAR and want to keep ```_CGM = true;```, then set ```_UMW = true;```, and add ```DMS_MissionMarkerCircle```, ```DMS_MissionMarkerDot``` to ```_aLocalM```,
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so your ```_aLocalM``` would look like:
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```
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_aLocalM = ["DMS_MissionMarkerCircle","DMS_MissionMarkerDot"];
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```
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## OPTIONAL:
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* Download the a3_dms folder
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* Ddit the config.sqf to your preferences.
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* Repack the a3_dms folder with a PBO tool
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* Follow the "To install:" steps :D
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To install:
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Put the pre-packed PBO in your "@ExileServer\addons\" directory. It should be alongside "exile_server" and "exile_server_config".
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## ~~HEADLESS CLIENT:~~
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![Warning](https://upload.wikimedia.org/wikipedia/commons/thumb/d/dd/Achtung.svg/200px-Achtung.svg.png)
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If you are using infiSTAR and want to keep "_CGM = true;", then set "_UMW = true;", and add "DMS_MissionMarkerCircle","DMS_MissionMarkerDot" to "_aLocalM",
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so your "_aLocalM" would look like:
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_aLocalM = ["DMS_MissionMarkerCircle","DMS_MissionMarkerDot"];
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DO NOT USE HEADLESS CLIENT. IT IS CURRENTLY BUGGED AS OF SEPTEMBER 4TH, 2015.
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IT WILL CRASH YOUR SERVER
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~~Add this code to the TOP of your initPlayerLocal.sqf~~
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OPTIONAL:
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Download the a3_dms folder and edit the config.sqf to your preferences.
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Repack the a3_dms folder with a PBO tool and follow the "To install:" steps :D
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!!!!!!!!!!!!!!!!!DO NOT USE HEADLESS CLIENT. IT IS CURRENTLY BUGGED AS OF SEPTEMBER 4TH, 2015. IT WILL CRASH YOUR SERVER!!!!!!!!!!!!
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HEADLESS CLIENT:
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Add this code to the TOP of your initPlayerLocal.sqf //DO NOT USE!!!
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if (!hasInterface && !isServer) then //DO NOT USE!!!
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{ //DO NOT USE!!!
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1 spawn //DO NOT USE!!!
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{ //DO NOT USE!!!
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waitUntil {player==player}; //DO NOT USE!!!
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DMS_HC_Object = player; //DO NOT USE!!!
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publicVariableServer "DMS_HC_Object"; //DO NOT USE!!!
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}; //DO NOT USE!!!
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}; //DO NOT USE!!!
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```
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if (!hasInterface && !isServer) then
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{
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1 spawn
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{
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waitUntil {player==player};
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DMS_HC_Object = player;
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publicVariableServer "DMS_HC_Object";
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};
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};
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```
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