Leveraged markdown formatting

Improved readability of README.md
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Shannon Haworth 2015-09-04 19:34:15 -04:00
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http://www.exilemod.com/forums/topic/dms-defents-mission-system/#post-10434 # Instructions
See also: http://www.exilemod.com/forums/topic/dms-defents-mission-system/#post-10434
## To install:
Put the pre-packed PBO in your ```@ExileServer\addons\``` directory. It should be alongside ```exile_server``` and ```exile_server_config```.
To install: If you are using infiSTAR and want to keep ```_CGM = true;```, then set ```_UMW = true;```, and add ```DMS_MissionMarkerCircle```, ```DMS_MissionMarkerDot``` to ```_aLocalM```,
Put the pre-packed PBO in your "@ExileServer\addons\" directory. It should be alongside "exile_server" and "exile_server_config". so your ```_aLocalM``` would look like:
If you are using infiSTAR and want to keep "_CGM = true;", then set "_UMW = true;", and add "DMS_MissionMarkerCircle","DMS_MissionMarkerDot" to "_aLocalM", ```
so your "_aLocalM" would look like:
_aLocalM = ["DMS_MissionMarkerCircle","DMS_MissionMarkerDot"]; _aLocalM = ["DMS_MissionMarkerCircle","DMS_MissionMarkerDot"];
```
## OPTIONAL:
* Download the a3_dms folder
* Ddit the config.sqf to your preferences.
* Repack the a3_dms folder with a PBO tool
* Follow the "To install:" steps :D
OPTIONAL: ## ~~HEADLESS CLIENT:~~
Download the a3_dms folder and edit the config.sqf to your preferences. ![Warning](https://upload.wikimedia.org/wikipedia/commons/thumb/d/dd/Achtung.svg/200px-Achtung.svg.png)
Repack the a3_dms folder with a PBO tool and follow the "To install:" steps :D
DO NOT USE HEADLESS CLIENT. IT IS CURRENTLY BUGGED AS OF SEPTEMBER 4TH, 2015.
IT WILL CRASH YOUR SERVER
!!!!!!!!!!!!!!!!!DO NOT USE HEADLESS CLIENT. IT IS CURRENTLY BUGGED AS OF SEPTEMBER 4TH, 2015. IT WILL CRASH YOUR SERVER!!!!!!!!!!!! ~~Add this code to the TOP of your initPlayerLocal.sqf~~
HEADLESS CLIENT:
Add this code to the TOP of your initPlayerLocal.sqf //DO NOT USE!!!
if (!hasInterface && !isServer) then //DO NOT USE!!! ```
{ //DO NOT USE!!! if (!hasInterface && !isServer) then
1 spawn //DO NOT USE!!! {
{ //DO NOT USE!!! 1 spawn
waitUntil {player==player}; //DO NOT USE!!! {
DMS_HC_Object = player; //DO NOT USE!!! waitUntil {player==player};
publicVariableServer "DMS_HC_Object"; //DO NOT USE!!! DMS_HC_Object = player;
}; //DO NOT USE!!! publicVariableServer "DMS_HC_Object";
}; //DO NOT USE!!! };
};
```