Leveraged markdown formatting

Improved readability of README.md
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Shannon Haworth 2015-09-04 19:34:15 -04:00
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http://www.exilemod.com/forums/topic/dms-defents-mission-system/#post-10434
# Instructions
See also: http://www.exilemod.com/forums/topic/dms-defents-mission-system/#post-10434
## To install:
Put the pre-packed PBO in your ```@ExileServer\addons\``` directory. It should be alongside ```exile_server``` and ```exile_server_config```.
To install:
Put the pre-packed PBO in your "@ExileServer\addons\" directory. It should be alongside "exile_server" and "exile_server_config".
If you are using infiSTAR and want to keep ```_CGM = true;```, then set ```_UMW = true;```, and add ```DMS_MissionMarkerCircle```, ```DMS_MissionMarkerDot``` to ```_aLocalM```,
so your ```_aLocalM``` would look like:
If you are using infiSTAR and want to keep "_CGM = true;", then set "_UMW = true;", and add "DMS_MissionMarkerCircle","DMS_MissionMarkerDot" to "_aLocalM",
so your "_aLocalM" would look like:
```
_aLocalM = ["DMS_MissionMarkerCircle","DMS_MissionMarkerDot"];
```
## OPTIONAL:
* Download the a3_dms folder
* Ddit the config.sqf to your preferences.
* Repack the a3_dms folder with a PBO tool
* Follow the "To install:" steps :D
OPTIONAL:
Download the a3_dms folder and edit the config.sqf to your preferences.
Repack the a3_dms folder with a PBO tool and follow the "To install:" steps :D
## ~~HEADLESS CLIENT:~~
![Warning](https://upload.wikimedia.org/wikipedia/commons/thumb/d/dd/Achtung.svg/200px-Achtung.svg.png)
DO NOT USE HEADLESS CLIENT. IT IS CURRENTLY BUGGED AS OF SEPTEMBER 4TH, 2015.
IT WILL CRASH YOUR SERVER
!!!!!!!!!!!!!!!!!DO NOT USE HEADLESS CLIENT. IT IS CURRENTLY BUGGED AS OF SEPTEMBER 4TH, 2015. IT WILL CRASH YOUR SERVER!!!!!!!!!!!!
HEADLESS CLIENT:
Add this code to the TOP of your initPlayerLocal.sqf //DO NOT USE!!!
~~Add this code to the TOP of your initPlayerLocal.sqf~~
if (!hasInterface && !isServer) then //DO NOT USE!!!
{ //DO NOT USE!!!
1 spawn //DO NOT USE!!!
{ //DO NOT USE!!!
waitUntil {player==player}; //DO NOT USE!!!
DMS_HC_Object = player; //DO NOT USE!!!
publicVariableServer "DMS_HC_Object"; //DO NOT USE!!!
}; //DO NOT USE!!!
}; //DO NOT USE!!!
```
if (!hasInterface && !isServer) then
{
1 spawn
{
waitUntil {player==player};
DMS_HC_Object = player;
publicVariableServer "DMS_HC_Object";
};
};
```