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Fix
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@ -4,7 +4,7 @@ class CfgPatches
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{
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units[] = {};
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weapons[] = {};
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a3_DMS_version = "April 14, 2016 (RC)";
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a3_DMS_version = "April 15, 2016 (RC2)";
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requiredVersion = 1.36;
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requiredAddons[] = {"exile_client","exile_server_config"};
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};
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@ -123,10 +123,10 @@ if (!isNull _av) then
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if
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(
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call
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[
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([
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{ (random 100)<(_av getVariable ["DMS_DestructionChance",DMS_AI_destroyVehicleChance]) },
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{ DMS_AI_destroyStaticWeapon && {(random 100)<(_av getVariable ["DMS_DestructionChance",DMS_AI_destroyStaticWeapon_chance])} }
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] select (_av isKindOf "StaticWeapon")
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] select (_av isKindOf "StaticWeapon"))
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) then
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{
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_av setDamage 1;
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@ -130,6 +130,9 @@ ___
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DMS_RareLootAmount
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DMS_ReinforcementHelis
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#### April 15, 2016 (9:30 PM CST-America, RC):
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* Fixed script error in OnKilled EH when handling a used AI vehicle.
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#### April 14, 2016 (9:20 PM CST-America, RC):
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* Fix script error with saltflats.
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* "DMS_fnc_AddMissionToMonitor" will no longer convert given AI parameters to a list of objects, so you can now add other units to the mission (within the same group) without much issue.
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