This commit is contained in:
eraser1 2016-04-15 09:28:59 -05:00
parent fd94fb0bcc
commit 610ab08c12
3 changed files with 6 additions and 3 deletions

View File

@ -4,7 +4,7 @@ class CfgPatches
{
units[] = {};
weapons[] = {};
a3_DMS_version = "April 14, 2016 (RC)";
a3_DMS_version = "April 15, 2016 (RC2)";
requiredVersion = 1.36;
requiredAddons[] = {"exile_client","exile_server_config"};
};

View File

@ -123,10 +123,10 @@ if (!isNull _av) then
if
(
call
[
([
{ (random 100)<(_av getVariable ["DMS_DestructionChance",DMS_AI_destroyVehicleChance]) },
{ DMS_AI_destroyStaticWeapon && {(random 100)<(_av getVariable ["DMS_DestructionChance",DMS_AI_destroyStaticWeapon_chance])} }
] select (_av isKindOf "StaticWeapon")
] select (_av isKindOf "StaticWeapon"))
) then
{
_av setDamage 1;

View File

@ -130,6 +130,9 @@ ___
DMS_RareLootAmount
DMS_ReinforcementHelis
#### April 15, 2016 (9:30 PM CST-America, RC):
* Fixed script error in OnKilled EH when handling a used AI vehicle.
#### April 14, 2016 (9:20 PM CST-America, RC):
* Fix script error with saltflats.
* "DMS_fnc_AddMissionToMonitor" will no longer convert given AI parameters to a list of objects, so you can now add other units to the mission (within the same group) without much issue.