mirror of
https://github.com/Defent/DMS_Exile.git
synced 2024-08-30 16:52:12 +00:00
Fix
This commit is contained in:
parent
fd94fb0bcc
commit
610ab08c12
@ -4,7 +4,7 @@ class CfgPatches
|
|||||||
{
|
{
|
||||||
units[] = {};
|
units[] = {};
|
||||||
weapons[] = {};
|
weapons[] = {};
|
||||||
a3_DMS_version = "April 14, 2016 (RC)";
|
a3_DMS_version = "April 15, 2016 (RC2)";
|
||||||
requiredVersion = 1.36;
|
requiredVersion = 1.36;
|
||||||
requiredAddons[] = {"exile_client","exile_server_config"};
|
requiredAddons[] = {"exile_client","exile_server_config"};
|
||||||
};
|
};
|
||||||
|
@ -123,10 +123,10 @@ if (!isNull _av) then
|
|||||||
if
|
if
|
||||||
(
|
(
|
||||||
call
|
call
|
||||||
[
|
([
|
||||||
{ (random 100)<(_av getVariable ["DMS_DestructionChance",DMS_AI_destroyVehicleChance]) },
|
{ (random 100)<(_av getVariable ["DMS_DestructionChance",DMS_AI_destroyVehicleChance]) },
|
||||||
{ DMS_AI_destroyStaticWeapon && {(random 100)<(_av getVariable ["DMS_DestructionChance",DMS_AI_destroyStaticWeapon_chance])} }
|
{ DMS_AI_destroyStaticWeapon && {(random 100)<(_av getVariable ["DMS_DestructionChance",DMS_AI_destroyStaticWeapon_chance])} }
|
||||||
] select (_av isKindOf "StaticWeapon")
|
] select (_av isKindOf "StaticWeapon"))
|
||||||
) then
|
) then
|
||||||
{
|
{
|
||||||
_av setDamage 1;
|
_av setDamage 1;
|
||||||
|
@ -130,6 +130,9 @@ ___
|
|||||||
DMS_RareLootAmount
|
DMS_RareLootAmount
|
||||||
DMS_ReinforcementHelis
|
DMS_ReinforcementHelis
|
||||||
|
|
||||||
|
#### April 15, 2016 (9:30 PM CST-America, RC):
|
||||||
|
* Fixed script error in OnKilled EH when handling a used AI vehicle.
|
||||||
|
|
||||||
#### April 14, 2016 (9:20 PM CST-America, RC):
|
#### April 14, 2016 (9:20 PM CST-America, RC):
|
||||||
* Fix script error with saltflats.
|
* Fix script error with saltflats.
|
||||||
* "DMS_fnc_AddMissionToMonitor" will no longer convert given AI parameters to a list of objects, so you can now add other units to the mission (within the same group) without much issue.
|
* "DMS_fnc_AddMissionToMonitor" will no longer convert given AI parameters to a list of objects, so you can now add other units to the mission (within the same group) without much issue.
|
||||||
|
Loading…
Reference in New Issue
Block a user