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Better locality management
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@ -34,6 +34,7 @@ DMS_CreateMarker = compileFinal preprocessFileLineNumbers "\x\addons\dms\sc
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DMS_FindSuppressor = compileFinal preprocessFileLineNumbers "\x\addons\dms\scripts\FindSuppressor.sqf";
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DMS_SpawnCrate = compileFinal preprocessFileLineNumbers "\x\addons\dms\scripts\SpawnCrate.sqf";
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DMS_SetAILocality = compileFinal preprocessFileLineNumbers "\x\addons\dms\scripts\SetAILocality.sqf";
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DMS_AILocalityManager = compileFinal preprocessFileLineNumbers "\x\addons\dms\scripts\AILocalityManager.sqf";
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//Load config
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call compileFinal preprocessFileLineNumbers "\x\addons\dms\config.sqf";
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38
@ExileServer/addons/a3_dms/scripts/AILocalityManager.sqf
Normal file
38
@ExileServer/addons/a3_dms/scripts/AILocalityManager.sqf
Normal file
@ -0,0 +1,38 @@
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/*
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DMS_AILocalityManager
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Created by Defent and eraser1
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Offloads AI groups to a nearby client in order to improve server performance.
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*/
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if !(DMS_ai_offload_to_client) exitWith {};
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{
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// Exile already has a group cleanup system, so we'll leave empty groups for it
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if ((count (units _x))>1) then
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{
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private ["_leader", "_group", "_owner"];
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_leader = leader _x;
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_group = _x;
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if ((!isNull _leader) && {(alive _leader) && {!isPlayer _leader}}) then
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{
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_owner = objNull;
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{
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if ((groupOwner _group) isEqualTo (owner _x)) exitWith
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{
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_owner = _x;
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};
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false;
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} count allPlayers;
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if ((isNull _owner) || {(_owner distance2D _leader)>3500}) then
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{
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[_group,_leader] call DMS_SetAILocality;
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};
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};
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};
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false;
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} count allGroups;
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@ -1,28 +1,62 @@
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/*
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Makes a random player within 3 KM of the AI the owner.
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DMS_SetAILocality
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Created by Defent and eraser1
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Usage:
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[
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_groupOrUnit,
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_posOrObject // Does not have to be defined if element 1 is a unit
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] call DMS_SetAILocality;
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Makes a random player within 3 KM of the AI unit or group the owner.
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Offloading AI can increase server performance.
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Could however have negative effects if target player has a potato PC.
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How To Use:
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[_pos, _group] call DMS_SetAILocality;
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Posistion of the player and the group that the AIs are in.
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*/
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private ["_group","_position","_exit","_randomPlayer"];
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private ["_AI", "_pos", "_exit", "_client"];
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_group = _this select 0;
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_position = _this select 1;
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_exit = false;
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_AI = param [0,objNull,[objNull,grpNull]];
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while {!_exit} do
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if (isNull _AI) exitWith
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{
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_randomPlayer = call ExileServer_system_session_getRandomPlayer;
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if((_randomPlayer distance2D _position) < 3000)then
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{
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_exit = true;
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};
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diag_log format ["DMS ERROR :: Calling DMS_SetAILocality with null parameter; _this: %1",_this];
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};
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ExileServerOwnershipSwapQueue pushBack [_group,_randomPlayer];
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if ((typeName _AI)=="OBJECT") then
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{
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_pos = _AI;
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}
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else
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{
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_pos = param [1,"",[objNull,[]],[2,3]];
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};
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true
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if (_pos isEqualTo "") exitWith
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{
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diag_log format ["DMS ERROR :: Calling DMS_SetAILocality with invalid position; this: %1",_this];
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};
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_client = objNull;
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{
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if ((alive _x) && {(_x distance2D _pos)<=3000}) exitWith
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{
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_client = _x;
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};
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false;
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} count allPlayers;
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if (!isNull _client) then{
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ExileServerOwnershipSwapQueue pushBack [_AI,_client];
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if (DMS_DEBUG) then
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{
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diag_log format ["DMS_DEBUG SetAILocality :: Ownership swap of %1 (%4) to %2 (%3) is added to ExileServerOwnershipSwapQueue.",_AI,name _client,getPlayerUID _client,typeName _AI];
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};
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}
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else
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{
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if (DMS_DEBUG) then
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{
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diag_log format ["DMS_DEBUG SetAILocality :: No viable client found for the ownership of %1!",_AI];
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};
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};
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@ -110,14 +110,7 @@ if(_pos_z == 0) then
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if (DMS_ai_offload_to_client) then
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{
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/*
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_client = (allPlayers call BIS_fnc_selectRandom);
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ExileServerOwnershipSwapQueue pushBack [_group,_client];
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*/
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[_group,_pos] call DMS_SetAILocality;
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{
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if(DMS_DEBUG) then
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{
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diag_log format["DMS_DEBUG SpawnAIGroup :: Swapping group ownership of %1 to clients.",_group];
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