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https://github.com/Defent/DMS_Exile.git
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Fucking github
messing with my shit
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1
$PBOPREFIX$
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1
$PBOPREFIX$
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@ -0,0 +1 @@
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x\addons\DMS
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@ -25,10 +25,13 @@ if(isServer) then {
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call DMS_selectMission;
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//[] call compile preprocessFileLineNumbers "\x\addons\dms\scripts\DMS_selectMission.sqf";
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//[] execVM "\x\addons\dms\scripts\DMS_selectMission.sqf";
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call DMS_selectMission;
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diag_log "DMS :: Functions loaded - starting the rest of the script.";
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};
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1
PboPrefix.txt
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1
PboPrefix.txt
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@ -0,0 +1 @@
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x\addons\dms
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19
config.cpp
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19
config.cpp
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@ -0,0 +1,19 @@
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class CfgPatches {
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class A3_dms {
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units[] = {};
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weapons[] = {};
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a3_DMS_version = 1.0;
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requiredVersion = 1.36;
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requiredAddons[] = {};
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};
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};
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class CfgFunctions {
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class dms {
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class main {
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file = "\x\addons\dms";
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class start_dms {
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postInit = 1;
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};
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};
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};
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};
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24
crates/DMS_CreateBox.sqf
Normal file
24
crates/DMS_CreateBox.sqf
Normal file
@ -0,0 +1,24 @@
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// The content of the boxes.
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DMS_Box1 = {
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private["_crate"];
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_crate = _this select 0;
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clearWeaponCargoGlobal _crate;
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clearMagazineCargoGlobal _crate;
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clearItemCargoGlobal _crate;
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_crate addMagazineCargoGlobal ["Exile_Item_WoodWallKit",6];
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_crate addMagazineCargoGlobal ["Exile_Item_WoodWallHalfKit",2];
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_crate addMagazineCargoGlobal ["Exile_Item_DoorwayKit",1];
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_crate addMagazineCargoGlobal ["Exile_Item_PlasticBottleFreshWater",5];
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_crate addMagazineCargoGlobal ["Exile_Melee_Axe",2];
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_crate addMagazineCargoGlobal ["Exile_Item_BBQ_Sandwich",2];
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_crate addMagazineCargoGlobal ["Exile_Item_Beer",3];
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_crate addMagazineCargoGlobal ["Exile_Item_CamoTentKit",3];
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_crate addMagazineCargoGlobal ["Exile_Item_CampFireKit",5];
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_crate addMagazineCargoGlobal ["Exile_Item_InstaDoc",5];
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_crate addMagazineCargoGlobal ["Exile_Item__JunkMetal",2];
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_crate addMagazineCargoGlobal ["Exile_Item_SafeKit",1];
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_crate addMagazineCargoGlobal ["Exile_Item_MetalBoard",2];
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_crate addMagazineCargoGlobal ["Exile_Item_DuctTape",2];
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_crate addMagazineCargoGlobal ["Exile_Item_ExtensionCord",2];
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_crate addMagazineCargoGlobal ["Exile_Item_PortableGeneratorkit",1];
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};
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2
fn_start_DMS.sqf
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2
fn_start_DMS.sqf
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@ -0,0 +1,2 @@
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[] execVM "\x\addons\dms\dms_init.sqf";
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diag_log format ["DMS :: Loading Defents Mission System"];
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47
missions/MM1.sqf
Normal file
47
missions/MM1.sqf
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@ -0,0 +1,47 @@
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private ["_crate","_pos","_missname","_aiAmmount","_misText","_missEnd","_group"];
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// associate pos with find safe pos fnc
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_pos = call DMS_findSafePos;
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_missname = "Main Mission 1";
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diag_log format["DMS :: Main Mission 1 started at [%1]",_pos];
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["standardHintRequest",["Mission starting! Check your map"]] call ExileServer_system_network_send_broadcast;
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// Spawn Marker
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[_pos,_missname] call DMS_CreateMarker;
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// Spawn Box
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_crate = createVehicle ["Box_NATO_AmmoOrd_F",[(_pos select 0) - 10, _pos select 1,0],[], 0, "CAN_COLLIDE"];
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[_crate] call DMS_Box1;
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sleep 2;
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//_crate = [_pos,40,4,2,2] execVM "mission\crates\MM_Box1.sqf";
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// spawn AI
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//[(_pos),(5),(4)] call DMS_SpawnAI;
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[(_pos),(5),(4)] call DMS_DMS_SpawnAI;
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waitUntil{{isPlayer _x && _x distance _pos < 30 } count playableUnits > 0};
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/*
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[_pos] call MissionCompleted;
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[_pos,] call MissionCleanup;
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*/
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["standardHintRequest",["Mission has ended, good job!"]] call ExileServer_system_network_send_broadcast;
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// Run Cleanup
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["Ended","Clean"] call DMS_CleanUp;
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sleep 150;
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CALL DMS_selectMission.sqf;
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50
missions/MM10.sqf
Normal file
50
missions/MM10.sqf
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@ -0,0 +1,50 @@
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private ["_crate","_pos","_missname","_aiAmmount","_misText","_missEnd","_group"];
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/*
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_playerClose = false;
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_mainTimer = true;
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//_missStartTime = floor(time);
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*/
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// associate pos with find safe pos
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_pos = call DMS_findSafePos;
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_missname = "Main Mission 10";
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diag_log format["DMS :: Main Mission 10 started at [%1]",_pos];
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["standardHintRequest",["Mission starting! Check your map"]] call ExileServer_system_network_send_broadcast;
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// Spawn Marker
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[_pos,_missname] call DMS_CreateMarker;
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// Spawn Box
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_crate = createVehicle ["Box_NATO_AmmoOrd_F",[(_pos select 0) - 10, _pos select 1,0],[], 0, "CAN_COLLIDE"];
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[_crate] call DMS_Box1;
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sleep 2;
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//_crate = [_pos,40,4,2,2] execVM "mission\crates\MM_Box1.sqf";
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// spawn AI
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//[(_pos),(5),(4)] call DMS_SpawnAI;
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[(_pos),(5),(4)] call DMS_SpawnAI;
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waitUntil{{isPlayer _x && _x distance _pos < 30 } count playableUnits > 0};
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["standardHintRequest",["Mission has ended, good job!"]] call ExileServer_system_network_send_broadcast;
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// Run Cleanup
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[] call DMS_CleanUp;
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deleteMarker "DMS_MainMarker";
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deleteMarker "DMS_MainDot";
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sleep 150;
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CALL DMS_selectMission.sqf;
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47
missions/MM2.sqf
Normal file
47
missions/MM2.sqf
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@ -0,0 +1,47 @@
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private ["_crate","_pos","_missname","_aiAmmount","_misText","_missEnd","_group"];
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/*
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_playerClose = false;
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_mainTimer = true;
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//_missStartTime = floor(time);
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*/
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// associate pos with find safe pos
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_pos = call DMS_findSafePos;
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_missname = "Main Mission 2";
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diag_log format["DMS :: Main Mission 2 started at [%1]",_pos];
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["standardHintRequest",["Mission starting! Check your map"]] call ExileServer_system_network_send_broadcast;
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// Spawn Marker
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[_pos,_missname] call DMS_CreateMarker;
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// Spawn Box
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_crate = createVehicle ["Box_NATO_AmmoOrd_F",[(_pos select 0) - 10, _pos select 1,0],[], 0, "CAN_COLLIDE"];
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[_crate] call DMS_Box1;
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sleep 2;
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//_crate = [_pos,40,4,2,2] execVM "mission\crates\MM_Box1.sqf";
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// spawn AI
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//[(_pos),(5),(4)] call DMS_SpawnAI;
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[(_pos),(5),(4)] call DMS_DMS_SpawnAI;
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waitUntil{{isPlayer _x && _x distance _pos < 30 } count playableUnits > 0};
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["standardHintRequest",["Mission has ended, good job!"]] call ExileServer_system_network_send_broadcast;
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// Run Cleanup
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[] call DMS_CleanUp;
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deleteMarker "DMS_MainMarker";
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deleteMarker "DMS_MainDot";
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sleep 150;
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CALL DMS_selectMission.sqf;
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48
missions/MM3.sqf
Normal file
48
missions/MM3.sqf
Normal file
@ -0,0 +1,48 @@
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private ["_crate","_pos","_missname","_aiAmmount","_misText","_missEnd","_group"];
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/*
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_playerClose = false;
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_mainTimer = true;
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//_missStartTime = floor(time);
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*/
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// associate pos with find safe pos
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_pos = call DMS_findSafePos;
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_missname = "Main Mission 3";
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diag_log format["DMS :: Main Mission 3 started at [%1]",_pos];
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["standardHintRequest",["Mission starting! Check your map"]] call ExileServer_system_network_send_broadcast;
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// Spawn Marker
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[_pos,_missname] call DMS_CreateMarker;
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// Spawn Box
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_crate = createVehicle ["Box_NATO_AmmoOrd_F",[(_pos select 0) - 10, _pos select 1,0],[], 0, "CAN_COLLIDE"];
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[_crate] call DMS_Box1;
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sleep 2;
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//_crate = [_pos,40,4,2,2] execVM "mission\crates\MM_Box1.sqf";
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// spawn AI
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//[(_pos),(5),(4)] call DMS_SpawnAI;
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[(_pos),(5),(4)] call DMS_SpawnAI;
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waitUntil{{isPlayer _x && _x distance _pos < 30 } count playableUnits > 0};
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["standardHintRequest",["Mission has ended, good job!"]] call ExileServer_system_network_send_broadcast;
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// Run Cleanup
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[] call DMS_CleanUp;
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deleteMarker "DMS_MainMarker";
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deleteMarker "DMS_MainDot";
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sleep 150;
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CALL DMS_selectMission.sqf;
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49
missions/MM4.sqf
Normal file
49
missions/MM4.sqf
Normal file
@ -0,0 +1,49 @@
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private ["_crate","_pos","_missname","_aiAmmount","_misText","_missEnd","_group"];
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/*
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_playerClose = false;
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_mainTimer = true;
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//_missStartTime = floor(time);
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*/
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// associate pos with find safe pos
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_pos = call DMS_findSafePos;
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_missname = "Main Mission 4";
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diag_log format["DMS :: Main Mission 4 started at [%1]",_pos];
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["standardHintRequest",["Mission starting! Check your map"]] call ExileServer_system_network_send_broadcast;
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// Spawn Marker
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[_pos,_missname] call DMS_CreateMarker;
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// Spawn Box
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_crate = createVehicle ["Box_NATO_AmmoOrd_F",[(_pos select 0) - 10, _pos select 1,0],[], 0, "CAN_COLLIDE"];
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[_crate] call DMS_Box1;
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sleep 2;
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//_crate = [_pos,40,4,2,2] execVM "mission\crates\MM_Box1.sqf";
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// spawn AI
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//[(_pos),(5),(4)] call DMS_SpawnAI;
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[(_pos),(5),(4)] call DMS_SpawnAI;
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waitUntil{{isPlayer _x && _x distance _pos < 30 } count playableUnits > 0};
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["standardHintRequest",["Mission has ended, good job!"]] call ExileServer_system_network_send_broadcast;
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// Run Cleanup
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[] call DMS_CleanUp;
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deleteMarker "DMS_MainMarker";
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deleteMarker "DMS_MainDot";
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sleep 150;
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CALL DMS_selectMission.sqf;
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49
missions/MM5.sqf
Normal file
49
missions/MM5.sqf
Normal file
@ -0,0 +1,49 @@
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private ["_crate","_pos","_missname","_aiAmmount","_misText","_missEnd","_group"];
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/*
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_playerClose = false;
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_mainTimer = true;
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//_missStartTime = floor(time);
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*/
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// associate pos with find safe pos
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_pos = call DMS_findSafePos;
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_missname = "Main Mission 5";
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diag_log format["DMS :: Main Mission 5 started at [%1]",_pos];
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["standardHintRequest",["Mission starting! Check your map"]] call ExileServer_system_network_send_broadcast;
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// Spawn Marker
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[_pos,_missname] call DMS_CreateMarker;
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// Spawn Box
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_crate = createVehicle ["Box_NATO_AmmoOrd_F",[(_pos select 0) - 10, _pos select 1,0],[], 0, "CAN_COLLIDE"];
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//[_crate] call createBox;
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// [_crate, amount of weapons, amount of ammo] call createBox;
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[_crate] call DMS_Box1;
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sleep 2;
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//[_pos, amount of ai ] call DMS_SpawnAI;
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[_pos,4] call DMS_SpawnAI;
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waitUntil{{isPlayer _x && _x distance _pos < 30 } count playableUnits > 0};
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["standardHintRequest",["Mission has ended, good job!"]] call ExileServer_system_network_send_broadcast;
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// Run Cleanup
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[] call DMS_CleanUp;
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deleteMarker "DMS_MainMarker";
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deleteMarker "DMS_MainDot";
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sleep 150;
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CALL DMS_selectMission.sqf;
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49
missions/MM6.sqf
Normal file
49
missions/MM6.sqf
Normal file
@ -0,0 +1,49 @@
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private ["_crate","_pos","_missname","_aiAmmount","_misText","_missEnd","_group"];
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/*
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_playerClose = false;
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_mainTimer = true;
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//_missStartTime = floor(time);
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*/
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// associate pos with find safe pos
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_pos = call DMS_findSafePos;
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_missname = "Main Mission 6";
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diag_log format["DMS :: Main Mission 6 started at [%1]",_pos];
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["standardHintRequest",["Mission starting! Check your map"]] call ExileServer_system_network_send_broadcast;
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// Spawn Marker
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[_pos,_missname] call DMS_CreateMarker;
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// Spawn Box
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_crate = createVehicle ["Box_NATO_AmmoOrd_F",[(_pos select 0) - 10, _pos select 1,0],[], 0, "CAN_COLLIDE"];
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[_crate] call DMS_Box1;
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sleep 2;
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//_crate = [_pos,40,4,2,2] execVM "mission\crates\MM_Box1.sqf";
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// spawn AI
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//[(_pos),(5),(4)] call DMS_SpawnAI;
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[(_pos),(5),(4)] call DMS_SpawnAI;
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waitUntil{{isPlayer _x && _x distance _pos < 30 } count playableUnits > 0};
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["standardHintRequest",["Mission has ended, good job!"]] call ExileServer_system_network_send_broadcast;
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// Run Cleanup
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[] call DMS_CleanUp;
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deleteMarker "DMS_MainMarker";
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deleteMarker "DMS_MainDot";
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sleep 150;
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CALL DMS_selectMission.sqf;
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49
missions/MM7.sqf
Normal file
49
missions/MM7.sqf
Normal file
@ -0,0 +1,49 @@
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private ["_crate","_pos","_missname","_aiAmmount","_misText","_missEnd","_group"];
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/*
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_playerClose = false;
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_mainTimer = true;
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//_missStartTime = floor(time);
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*/
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// associate pos with find safe pos
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_pos = call DMS_findSafePos;
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_missname = "Main Mission 7";
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diag_log format["DMS :: Main Mission 7 started at [%1]",_pos];
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["standardHintRequest",["Mission starting! Check your map"]] call ExileServer_system_network_send_broadcast;
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// Spawn Marker
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[_pos,_missname] call DMS_CreateMarker;
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// Spawn Box
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_crate = createVehicle ["Box_NATO_AmmoOrd_F",[(_pos select 0) - 10, _pos select 1,0],[], 0, "CAN_COLLIDE"];
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[_crate] call DMS_Box1;
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sleep 2;
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//_crate = [_pos,40,4,2,2] execVM "mission\crates\MM_Box1.sqf";
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// spawn AI
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//[(_pos),(5),(4)] call DMS_SpawnAI;
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[(_pos),(5),(4)] call DMS_SpawnAI;
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waitUntil{{isPlayer _x && _x distance _pos < 30 } count playableUnits > 0};
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["standardHintRequest",["Mission has ended, good job!"]] call ExileServer_system_network_send_broadcast;
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// Run Cleanup
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[] call DMS_CleanUp;
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deleteMarker "DMS_MainMarker";
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deleteMarker "DMS_MainDot";
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sleep 150;
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CALL DMS_selectMission.sqf;
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49
missions/MM8.sqf
Normal file
49
missions/MM8.sqf
Normal file
@ -0,0 +1,49 @@
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private ["_crate","_pos","_missname","_aiAmmount","_misText","_missEnd","_group"];
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/*
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_playerClose = false;
|
||||
_mainTimer = true;
|
||||
//_missStartTime = floor(time);
|
||||
*/
|
||||
|
||||
// associate pos with find safe pos
|
||||
_pos = call DMS_findSafePos;
|
||||
|
||||
|
||||
_missname = "Main Mission 8";
|
||||
diag_log format["DMS :: Main Mission 8 started at [%1]",_pos];
|
||||
|
||||
["standardHintRequest",["Mission starting! Check your map"]] call ExileServer_system_network_send_broadcast;
|
||||
|
||||
|
||||
// Spawn Marker
|
||||
[_pos,_missname] call DMS_CreateMarker;
|
||||
|
||||
// Spawn Box
|
||||
_crate = createVehicle ["Box_NATO_AmmoOrd_F",[(_pos select 0) - 10, _pos select 1,0],[], 0, "CAN_COLLIDE"];
|
||||
[_crate] call DMS_Box1;
|
||||
|
||||
sleep 2;
|
||||
//_crate = [_pos,40,4,2,2] execVM "mission\crates\MM_Box1.sqf";
|
||||
|
||||
// spawn AI
|
||||
//[(_pos),(5),(4)] call DMS_SpawnAI;
|
||||
[(_pos),(5),(4)] call DMS_SpawnAI;
|
||||
|
||||
|
||||
|
||||
|
||||
waitUntil{{isPlayer _x && _x distance _pos < 30 } count playableUnits > 0};
|
||||
|
||||
["standardHintRequest",["Mission has ended, good job!"]] call ExileServer_system_network_send_broadcast;
|
||||
|
||||
// Run Cleanup
|
||||
[] call DMS_CleanUp;
|
||||
|
||||
deleteMarker "DMS_MainMarker";
|
||||
deleteMarker "DMS_MainDot";
|
||||
|
||||
sleep 150;
|
||||
|
||||
CALL DMS_selectMission.sqf;
|
||||
|
47
missions/MM9.sqf
Normal file
47
missions/MM9.sqf
Normal file
@ -0,0 +1,47 @@
|
||||
private ["_crate","_pos","_missname","_aiAmmount","_misText","_missEnd","_group"];
|
||||
|
||||
/*
|
||||
_playerClose = false;
|
||||
_mainTimer = true;
|
||||
//_missStartTime = floor(time);
|
||||
*/
|
||||
|
||||
// associate pos with find safe pos
|
||||
_pos = call DMS_findSafePos;
|
||||
|
||||
|
||||
_missname = "Main Mission 9";
|
||||
diag_log format["DMS :: Main Mission 9 started at [%1]",_pos];
|
||||
|
||||
["standardHintRequest",["Mission starting! Check your map"]] call ExileServer_system_network_send_broadcast;
|
||||
|
||||
// Spawn Marker
|
||||
[_pos,_missname] call DMS_CreateMarker;
|
||||
|
||||
// Spawn Box
|
||||
_crate = createVehicle ["Box_NATO_AmmoOrd_F",[(_pos select 0) - 10, _pos select 1,0],[], 0, "CAN_COLLIDE"];
|
||||
[_crate] call DMS_Box1;
|
||||
|
||||
sleep 2;
|
||||
//_crate = [_pos,40,4,2,2] execVM "mission\crates\MM_Box1.sqf";
|
||||
|
||||
// spawn AI
|
||||
//[(_pos),(5),(4)] call DMS_SpawnAI;
|
||||
[(_pos),(5),(4)] call DMS_SpawnAI;
|
||||
|
||||
|
||||
|
||||
waitUntil{{isPlayer _x && _x distance _pos < 30 } count playableUnits > 0};
|
||||
|
||||
["standardHintRequest",["Mission has ended, good job!"]] call ExileServer_system_network_send_broadcast;
|
||||
|
||||
// Run Cleanup
|
||||
[] call DMS_CleanUp;
|
||||
|
||||
|
||||
deleteMarker "DMS_MainMarker";
|
||||
deleteMarker "DMS_MainDot";
|
||||
|
||||
sleep 150;
|
||||
|
||||
CALL DMS_selectMission.sqf;
|
16
scripts/DMS_Config.sqf
Normal file
16
scripts/DMS_Config.sqf
Normal file
@ -0,0 +1,16 @@
|
||||
DMS_Config = {
|
||||
if(isServer) then {
|
||||
diag_log "DMS :: Config starting to load..";
|
||||
|
||||
//Settings
|
||||
DMS_UseMissions = true;
|
||||
//DMS_DetectNearWater = true;
|
||||
|
||||
// Timers in seconds
|
||||
//DMS_MissionMin = 60;
|
||||
//DMS_MissionMax = 120;
|
||||
|
||||
// Finalize
|
||||
DMS_Loaded = true;
|
||||
};
|
||||
};
|
16
scripts/DMS_CreateMarker.sqf
Normal file
16
scripts/DMS_CreateMarker.sqf
Normal file
@ -0,0 +1,16 @@
|
||||
DMS_CreateMarker = {
|
||||
private["_mark","_name"];
|
||||
DMS_Cords = _this select 0;
|
||||
DMS_MainName = _this select 1;
|
||||
|
||||
_mark = createMarker ["DMS_MainMarker", DMS_Cords];
|
||||
"DMS_MainMarker" setMarkerColor "ColorRed";
|
||||
"DMS_MainMarker" setMarkerShape "ELLIPSE";
|
||||
"DMS_MainMarker" setMarkerBrush "Grid";
|
||||
"DMS_MainMarker" setMarkerSize [150,150];
|
||||
|
||||
_name = createMarker ["DMS_MainDot", DMS_Cords];
|
||||
"DMS_MainDot" setMarkerColor "ColorBlack";
|
||||
"DMS_MainDot" setMarkerType "mil_dot";
|
||||
"DMS_MainDot" setMarkerText DMS_MainName;
|
||||
};
|
20
scripts/DMS_cleanup.sqf
Normal file
20
scripts/DMS_cleanup.sqf
Normal file
@ -0,0 +1,20 @@
|
||||
fnc_DMS_cleanUp = {
|
||||
|
||||
_this enableSimulation false;
|
||||
_this removeAllMPEventHandlers "mpkilled";
|
||||
_this removeAllMPEventHandlers "mphit";
|
||||
_this removeAllMPEventHandlers "mprespawn";
|
||||
_this removeAllEventHandlers "FiredNear";
|
||||
_this removeAllEventHandlers "HandleDamage";
|
||||
_this removeAllEventHandlers "Killed";
|
||||
_this removeAllEventHandlers "Fired";
|
||||
_this removeAllEventHandlers "GetOut";
|
||||
_this removeAllEventHandlers "GetIn";
|
||||
_this removeAllEventHandlers "Local";
|
||||
// clearVehicleInit _this;
|
||||
deleteVehicle _this;
|
||||
deleteGroup (group _this);
|
||||
_this = nil;
|
||||
|
||||
diag_log format ["DMS :: Markers, vehicles, AI and loot boxes and other items have been cleaned up!"];
|
||||
};
|
33
scripts/DMS_findSafePos.sqf
Normal file
33
scripts/DMS_findSafePos.sqf
Normal file
@ -0,0 +1,33 @@
|
||||
DMS_findSafePos = {
|
||||
if(isServer) then {
|
||||
private ["_pos","_centerPos","_fetchPos"];
|
||||
|
||||
//_centerPos = [getMarkerPos "center",4000,20000,10,0,25,0];
|
||||
_centerPos = [getMarkerPos "center",2000,4000,10,0,25,0];
|
||||
|
||||
_fetchPos = false;
|
||||
|
||||
_int = 1;
|
||||
|
||||
|
||||
while {!_fetchPos} do {
|
||||
|
||||
sleep 2;
|
||||
|
||||
_pos = _centerPos call BIS_fnc_findSafePos;
|
||||
_int = _int + 1;
|
||||
_fetchPos = true;
|
||||
|
||||
if (_fetchPos) then {
|
||||
diag_log format ["DMS :: Found valid position at: (%1) in (%2) tries!",_pos,_int];
|
||||
};
|
||||
|
||||
// more if exceptions to come
|
||||
|
||||
// water if exception to be added above
|
||||
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
|
25
scripts/DMS_selectMission.sqf
Normal file
25
scripts/DMS_selectMission.sqf
Normal file
@ -0,0 +1,25 @@
|
||||
|
||||
private ["_sleepTime","_run","_countArray","_randomMiss","_missVar","_minTime","_maxTime","_missionFnc","_MainArray"];
|
||||
// First we add the array of missions
|
||||
_MainArray = ["MM1","MM2","MM3","MM4","MM5","MM6","MM7","MM8","MM9","MM10"];
|
||||
//DMS_SideArray = ["SM1","SM2"];
|
||||
/*
|
||||
_minTime = 1*600; //1 sec
|
||||
_maxTime = 2*600; //4 sec
|
||||
*/
|
||||
_minTime = 1*5; //1 sec
|
||||
_maxTime = 2*10; //4 sec
|
||||
|
||||
|
||||
_sleepTime = (random (_maxTime - _minTime)) + _minTime;
|
||||
sleep _sleepTime;
|
||||
|
||||
_countArray = count _MainArray;
|
||||
_slct = floor (random _countArray);
|
||||
_missVar = _MainArray select _slct;
|
||||
|
||||
// Help from secret skype group.
|
||||
call compile preprocessfilelinenumbers format["\x\addons\DMS\missions\%1.sqf",_missVar];
|
||||
|
||||
//DMS_MissionRunning = 1;
|
||||
|
107
scripts/DMS_spawnAI.sqf
Normal file
107
scripts/DMS_spawnAI.sqf
Normal file
@ -0,0 +1,107 @@
|
||||
DMS_spawnAI = {
|
||||
private ["_group", "_pos","_soldier","_skill","_units","_playerObject"];
|
||||
_pos = _this select 0;
|
||||
_units = _this select 1;
|
||||
_skill = _this select 2;
|
||||
//_playerObject = (owner player);
|
||||
// Needed 4 exile
|
||||
_group = createGroup INDEPENDENT;
|
||||
_group setBehaviour "COMBAT";
|
||||
_group setCombatMode "RED";
|
||||
_group allowFleeing 0;
|
||||
|
||||
// Set AI owner to Player.
|
||||
_group setGroupOwner (owner player);
|
||||
// Not tested this one, may need to apply above one.
|
||||
//ExileServerOwnershipSwapQueue pushBack [_group,_playerObject];
|
||||
|
||||
|
||||
for "_i" from 1 to _units do {
|
||||
_soldier = _group createUnit ["i_g_soldier_unarmed_f", [_pos select 0, _pos select 1, 0], [], 1, "Form"];
|
||||
removeAllAssignedItems _soldier;
|
||||
removeUniform _soldier;
|
||||
removeHeadgear _soldier;
|
||||
removeAllItems _soldier;
|
||||
removeAllWeapons _soldier;
|
||||
_soldier forceaddUniform "U_I_officerUniform";
|
||||
_soldier addVest "V_5_Epoch";
|
||||
_soldier addGoggles "G_Diving";
|
||||
for "_i" from 1 to 3 do {
|
||||
_soldier addItemToVest "30Rnd_65x39_caseless_mag";
|
||||
};
|
||||
_soldier addWeapon "arifle_MXC_Holo_pointer_F";
|
||||
_soldier setRank "Private";
|
||||
{
|
||||
_soldier enableAI _x;
|
||||
}forEach ["TARGET","AUTOTARGET","MOVE","ANIM"];
|
||||
_soldier disableAI "FSM";
|
||||
_soldier allowDammage true;
|
||||
switch (_skill) do
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
_soldier setSkill ["aimingspeed", 0.05];
|
||||
_soldier setSkill ["spotdistance", 0.05];
|
||||
_soldier setSkill ["aimingaccuracy", 0.02];
|
||||
_soldier setSkill ["aimingshake", 0.02];
|
||||
_soldier setSkill ["spottime", 0.1];
|
||||
_soldier setSkill ["spotdistance", 0.3];
|
||||
_soldier setSkill ["commanding", 0.3];
|
||||
_soldier setSkill ["general", 0.2];
|
||||
};
|
||||
case 2:
|
||||
{
|
||||
_soldier setSkill ["spotdistance", 0.1];
|
||||
_soldier setSkill ["aimingaccuracy", 0.05];
|
||||
_soldier setSkill ["aimingshake", 0.05];
|
||||
_soldier setSkill ["spottime", 0.2];
|
||||
_soldier setSkill ["spotdistance", 0.4];
|
||||
_soldier setSkill ["commanding", 0.4];
|
||||
_soldier setSkill ["general", 0.3];
|
||||
};
|
||||
case 3:
|
||||
{
|
||||
_soldier setSkill ["aimingspeed", 0.15];
|
||||
_soldier setSkill ["spotdistance", 0.15];
|
||||
_soldier setSkill ["aimingaccuracy", 0.1];
|
||||
_soldier setSkill ["aimingshake", 0.1];
|
||||
_soldier setSkill ["spottime", 0.3];
|
||||
_soldier setSkill ["spotdistance", 0.5];
|
||||
_soldier setSkill ["commanding", 0.5];
|
||||
_soldier setSkill ["general", 0.6];
|
||||
};
|
||||
case 4:
|
||||
{
|
||||
_soldier setSkill ["aimingspeed", 0.3];
|
||||
_soldier setSkill ["spotdistance", 0.3];
|
||||
_soldier setSkill ["aimingaccuracy", 0.3];
|
||||
_soldier setSkill ["aimingshake", 0.3];
|
||||
_soldier setSkill ["spottime", 0.4];
|
||||
_soldier setSkill ["spotdistance", 0.6];
|
||||
_soldier setSkill ["commanding", 0.6];
|
||||
_soldier setSkill ["general", 0.7];
|
||||
};
|
||||
case 5:
|
||||
{
|
||||
|
||||
_soldier setSkill ["aimingspeed", 0.9];
|
||||
_soldier setSkill ["spotdistance", 0.9];
|
||||
_soldier setSkill ["aimingaccuracy", 0.9];
|
||||
_soldier setSkill ["aimingshake", 0.9];
|
||||
_soldier setSkill ["spottime", 0.9];
|
||||
_soldier setSkill ["spotdistance", 0.9];
|
||||
_soldier setSkill ["commanding", 0.8];
|
||||
};
|
||||
case 6: // Stupidly fucking OP.
|
||||
{
|
||||
_soldier setSkill ["aimingspeed", 1];
|
||||
_soldier setSkill ["spotdistance", 1];
|
||||
_soldier setSkill ["aimingaccuracy", 1];
|
||||
_soldier setSkill ["aimingshake", 1];
|
||||
_soldier setSkill ["spottime", 1];
|
||||
_soldier setSkill ["spotdistance", 1];
|
||||
_soldier setSkill ["commanding", 1];
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
Loading…
Reference in New Issue
Block a user