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Update DMS_spawnAI.sqf
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@ -15,6 +15,8 @@
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for "_i" from 1 to _units do {
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_soldier = _group createUnit ["i_g_soldier_unarmed_f", [_pos select 0, _pos select 1, 0], [], 1, "Form"];
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// Unlimmited ammo
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_soldier addeventhandler ["fired", {(_this select 0) setvehicleammo 1}];
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removeAllAssignedItems _soldier;
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