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Quick fix
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@ -529,6 +529,7 @@ if (!_reinforcementsDepleted && {(diag_tickTime-_lastUpdated)>_updateDelay}) the
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{
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// Shuffle the original list and make a copy.
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_spawningLocations = (_spawnLocations call ExileClient_util_array_shuffle) + [];
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_spawnPos = _spawningLocations select 0;
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_spawningLocations_count = count _spawningLocations;
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// Add extra spawning locations if there are not enough.
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