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Whoops
Forgot a something + readme formatting
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@ -84,7 +84,7 @@ if (DMS_SpawnMinesAroundMissions) then
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for "_i" from 0 to 359 step 90 do
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{
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_sign = createVehicle ["Land_Sign_Mines_F",[_centerPos, _radius+2, _randDirOffset+_i] call DMS_fnc_SelectOffsetPos, [], 0, "CAN_COLLIDE"];
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_sign setDir _i;
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_sign setDir (180+_i);
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_sign setVectorUp [0,0,1];
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// _mines array is for only cleanup atm, so just add them to the list
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@ -51,8 +51,9 @@ if (!hasInterface && !isServer) then
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## Changelog:
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#### October 8, 2015 (7:00 PM CST-America):
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#### October 8, 2015 (7:15 PM CST-America):
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* **NEW CONFIG VALUES**:
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|DMS_Show_Kill_Poptabs_Notification|
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|DMS_Show_Kill_Respect_Notification|
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|DMS_dynamicText_Duration|
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@ -82,8 +83,9 @@ if (!hasInterface && !isServer) then
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* Improved "DMS_fnc_SpawnNonPersistentVehicle"; Vehicles should no longer spawn jumbled up in most cases (like cardealer). Also, it's updated to the latest Exile methods to ensure that vehicles have no nightvision/thermal if configured to do so in Exile configs. Also added the "MPKilled" EH used by Exile for non-persistent (persistent vehicles already had it).
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* You can now choose whether or not you want to display the poptabs or respect kill messages when killing an AI with "DMS_Show_Kill_Poptabs_Notification" and "DMS_Show_Kill_Respect_Notification". Both are enabled by default.
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* Fixed typos in the "OnKilled" EH (didn't really affect anything)
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* Fixed cases when "currentMuzzle" would return a number. Thanks to [azmodii](https://github.com/azmodii) for the reminder.
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* Fixed cases when "currentMuzzle" would return a number. Thanks to [azmodii](https://github.com/azmodii) for the report.
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* Optimized the "AI share info" function in "OnKilled"
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* Fixed mines facing the wrong direction. Thanks to [boLekc](https://github.com/boLekc) for the report.
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#### October 4, 2015 (10:30 PM CST-America):
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