FSM Setup

This commit is contained in:
eraser1 2015-08-28 20:08:45 -05:00
parent 370825a7f9
commit bc2308f1a7
3 changed files with 4 additions and 7 deletions

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@ -20,8 +20,6 @@ if(DMS_StaticMission) then {
}; };
if (DMS_DynamicMission) then { if (DMS_DynamicMission) then {
// Use FSM to spawn missions and check mission status instead call compileFinal preprocessFileLineNumbers "\x\addons\dms\missions\mission_init.sqf";
//execFSM "\x\addons\dms\missions\missions.fsm";
//call compileFinal preprocessFileLineNumbers "\x\addons\dms\missions\mission_init.sqf"; };
//[1, DMS_MissionStatusCheck, [], true] call ExileServer_system_thread_addTask;
};

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@ -41,7 +41,6 @@ private "_skippedObjects";
_skippedObjects = []; _skippedObjects = [];
{ {
if ((typeName _x) isEqualTo "OBJECT") then { if ((typeName _x) isEqualTo "OBJECT") then {
if !([_x,DMS_CleanUp_PlayerNearLimit] call ExileServer_util_position_isPlayerNearby) then { if !([_x,DMS_CleanUp_PlayerNearLimit] call ExileServer_util_position_isPlayerNearby) then {

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@ -15,7 +15,7 @@
_timeUntilClean _timeUntilClean
] ]
A single object can also be placed for (_this select 0) A single object can also be used for (_this select 0)
*/ */
if (DMS_CleanUpList isEqualTo []) exitWith {}; // Empty array, no objects to clean :) if (DMS_CleanUpList isEqualTo []) exitWith {}; // Empty array, no objects to clean :)