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FSM Setup
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@ -20,8 +20,6 @@ if(DMS_StaticMission) then {
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};
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};
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if (DMS_DynamicMission) then {
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if (DMS_DynamicMission) then {
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// Use FSM to spawn missions and check mission status instead
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call compileFinal preprocessFileLineNumbers "\x\addons\dms\missions\mission_init.sqf";
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//execFSM "\x\addons\dms\missions\missions.fsm";
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//call compileFinal preprocessFileLineNumbers "\x\addons\dms\missions\mission_init.sqf";
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};
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//[1, DMS_MissionStatusCheck, [], true] call ExileServer_system_thread_addTask;
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};
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@ -41,7 +41,6 @@ private "_skippedObjects";
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_skippedObjects = [];
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_skippedObjects = [];
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{
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{
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if ((typeName _x) isEqualTo "OBJECT") then {
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if ((typeName _x) isEqualTo "OBJECT") then {
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if !([_x,DMS_CleanUp_PlayerNearLimit] call ExileServer_util_position_isPlayerNearby) then {
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if !([_x,DMS_CleanUp_PlayerNearLimit] call ExileServer_util_position_isPlayerNearby) then {
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@ -15,7 +15,7 @@
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_timeUntilClean
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_timeUntilClean
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]
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]
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A single object can also be placed for (_this select 0)
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A single object can also be used for (_this select 0)
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*/
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*/
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if (DMS_CleanUpList isEqualTo []) exitWith {}; // Empty array, no objects to clean :)
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if (DMS_CleanUpList isEqualTo []) exitWith {}; // Empty array, no objects to clean :)
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