diff --git a/@ExileServer/addons/a3_dms/scripts/SpawnAIGroup.sqf b/@ExileServer/addons/a3_dms/scripts/SpawnAIGroup.sqf index ce40852..4681ba2 100644 --- a/@ExileServer/addons/a3_dms/scripts/SpawnAIGroup.sqf +++ b/@ExileServer/addons/a3_dms/scripts/SpawnAIGroup.sqf @@ -80,16 +80,12 @@ for "_i" from 1 to _count do { // An AI will definitely spawn with a launcher if you define type if ((!isNil "_launcher") || {DMS_ai_use_launchers && {(random 100) <= DMS_ai_use_launchers_chance}}) then { - /* - if (!isNil "_launcher") then + if (isNil "_launcher") then { _launcher = "AT"; }; _launcher = ((missionNamespace getVariable [format ["DMS_AI_wep_launchers_%1",_launcher],["launch_NLAW_F"]]) call BIS_fnc_selectRandom); - */ - - _launcher = DMS_AI_wep_launchers_AT call BIS_fnc_selectRandom; _unit addBackpack "B_Carryall_mcamo";