FillCrate tweaks

Variable name changes, extra checks, and function explanation in comment
This commit is contained in:
eraser1 2015-08-28 00:23:34 -05:00
parent 9110ffc675
commit cf6ca81c68

View File

@ -1,112 +1,103 @@
private ["_ammo","_tool","_crate","_weapon","_item","_backpack","_num_tools","_num_items","_num_backpacks","_num_weapons","_weapons_array","_tool_array","_item_array","_backpack_array"];
/*
Original credit goes to WAI: https://github.com/nerdalertdk/WICKED-AI
Edited by eraser1
_crate = _this select 0;
_crate allowdamage true;
[
_weapons,
_tools,
_items,
_backpacks
]
Each argument can be an explicitly defined array of weapons with a number to spawn, or simply a number and weapons defined in the config.sqf are used
*/
private ["_ammo","_tool","_box","_weapon","_item","_backpack","_toolCount","_itemCount","_backpackCount","_wepCount","_weps","_tools","_items","_backpacks"];
_box = _this select 0;
// WEAPONS
if(typeName (_this select 1) == "ARRAY") then {
_num_weapons = (_this select 1) select 0;
_weapons_array = (_this select 1) select 1;
_wepCount = (_this select 1) select 0;
_weps = (_this select 1) select 1;
} else {
_num_weapons = _this select 1;
_weapons_array = [ai_assault_wep,ai_machine_wep,ai_sniper_wep] call BIS_fnc_selectRandom;
_wepCount = _this select 1;
_weps = DMS_boxWeapons;
};
// TOOLS
if(typeName (_this select 2) == "ARRAY") then {
_num_tools = (_this select 2) select 0;
_tool_array = (_this select 2) select 1;
_toolCount = (_this select 2) select 0;
_tools = (_this select 2) select 1;
} else {
_num_tools = _this select 2;
_tool_array = crate_tools + ai_assault_scope + crate_tools;
_toolCount = _this select 2;
_tools = DMS_boxTools;
};
// RANDOM
if(typeName (_this select 3) == "ARRAY") then {
_num_items = (_this select 3) select 0;
_item_array = (_this select 3) select 1;
_itemCount = (_this select 3) select 0;
_items = (_this select 3) select 1;
} else {
_num_items = _this select 3;
_item_array = crate_random call BIS_fnc_selectRandom;
_itemCount = _this select 3;
_items = DMS_boxItems;
};
// BACKPACK
if(typeName (_this select 4) == "ARRAY") then {
_num_backpacks = (_this select 4) select 0;
_backpack_array = (_this select 4) select 1;
_backpackCount = (_this select 4) select 0;
_backpacks = (_this select 4) select 1;
} else {
_num_backpacks = _this select 4;
_backpack_array = crate_backpacks_all;
_backpackCount = _this select 4;
_backpacks = DMS_boxBackpacks;
};
if(DMS_DEBUG) then {
diag_log format["DMS :: Spawning in a dynamic crate with %1 guns, %2 tools, %3 items and %4 backpacks",_num_weapons,_num_tools,_num_items,_num_backpacks];
diag_log format["DMS :: Filling a dynamic crate with %1 guns, %2 tools, %3 items and %4 backpacks",_wepCount,_toolCount,_itemCount,_backpackCount];
};
if(_num_weapons > 0) then {
_num_weapons = (ceil((_num_weapons) / 2) + floor(random (_num_weapons / 2)));
if ((_wepCount>0) && {count _weps>0}) then {
for "_i" from 1 to _num_weapons do {
_weapon = _weapons_array call BIS_fnc_selectRandom;
_ammo = _weapon call find_suitable_ammunition;
_crate addWeaponCargoGlobal [_weapon,1];
_crate addMagazineCargoGlobal [_ammo, (1 + floor(random 5))];
for "_i" from 1 to _wepCount do {
_weapon = _weps call BIS_fnc_selectRandom;
_ammo = _weapon call DMS_selectMagazine;
_box addWeaponCargoGlobal _weapon;
_box addMagazineCargoGlobal [_ammo, (2 + floor(random 3))];
};
};
if(_num_tools > 0) then {
if ((_toolCount > 0) && {count _tools>0}) then {
_num_tools = (ceil((_num_tools) / 2) + floor(random (_num_tools / 2)));
for "_i" from 1 to _num_tools do {
_tool = _tool_array call BIS_fnc_selectRandom;
if(typeName (_tool) == "ARRAY") then {
_crate addItemCargoGlobal [_tool select 0,_tool select 1];
} else {
_crate addItemCargoGlobal [_tool,1];
};
for "_i" from 1 to _toolCount do {
_tool = _tools call BIS_fnc_selectRandom;
_box addItemCargoGlobal _tool;
};
};
if(_num_items > 0) then {
if ((_itemCount > 0) && {count _items>0}) then {
_num_items = (ceil((_num_items) / 2) + floor(random (_num_items / 2)));
for "_i" from 1 to _num_items do {
_item = _item_array call BIS_fnc_selectRandom;
if(typeName (_item) == "ARRAY") then {
_crate addItemCargoGlobal [_item select 0,_item select 1];
} else {
_crate addItemCargoGlobal [_item,1];
};
for "_i" from 1 to _itemCount do {
_item = _items call BIS_fnc_selectRandom;
_box addItemCargoGlobal _item;
};
};
if(_num_backpacks > 0) then {
if ((_backpackCount > 0) && {count _backpacks>0}) then {
_num_backpacks = (ceil((_num_backpacks) / 2) + floor(random (_num_backpacks / 2)));
for "_i" from 1 to _num_backpacks do {
_backpack = _backpack_array call BIS_fnc_selectRandom;
if(typeName (_backpack) == "ARRAY") then {
_crate addBackpackCargoGlobal [_backpack select 0,_backpack select 1];
} else {
_crate addBackpackCargoGlobal [_backpack,1];
};
for "_i" from 1 to _backpackCount do {
_backpack = _backpacks call BIS_fnc_selectRandom;
_box addBackpackCargoGlobal _backpack;
};
};
if(wai_high_value) then {
if(DMS_RareLoot && {count DMS_RareLoot>0}) then {
if(random 100 < wai_high_value_chance) then {
_item = crate_items_high_value call BIS_fnc_selectRandom;
_crate addItemCargoGlobal [_item,1];
if(random 100 < DMS_RareLootChance) then {
_item = DMS_RareLoot call BIS_fnc_selectRandom;
_box addItemCargoGlobal _item;
};
};