FillCrate tweaks

Variable name changes, extra checks, and function explanation in comment
This commit is contained in:
eraser1 2015-08-28 00:23:34 -05:00
parent 9110ffc675
commit cf6ca81c68

View File

@ -1,112 +1,103 @@
private ["_ammo","_tool","_crate","_weapon","_item","_backpack","_num_tools","_num_items","_num_backpacks","_num_weapons","_weapons_array","_tool_array","_item_array","_backpack_array"]; /*
Original credit goes to WAI: https://github.com/nerdalertdk/WICKED-AI
Edited by eraser1
_crate = _this select 0; [
_crate allowdamage true; _weapons,
_tools,
_items,
_backpacks
]
Each argument can be an explicitly defined array of weapons with a number to spawn, or simply a number and weapons defined in the config.sqf are used
*/
private ["_ammo","_tool","_box","_weapon","_item","_backpack","_toolCount","_itemCount","_backpackCount","_wepCount","_weps","_tools","_items","_backpacks"];
_box = _this select 0;
// WEAPONS // WEAPONS
if(typeName (_this select 1) == "ARRAY") then { if(typeName (_this select 1) == "ARRAY") then {
_num_weapons = (_this select 1) select 0; _wepCount = (_this select 1) select 0;
_weapons_array = (_this select 1) select 1; _weps = (_this select 1) select 1;
} else { } else {
_num_weapons = _this select 1; _wepCount = _this select 1;
_weapons_array = [ai_assault_wep,ai_machine_wep,ai_sniper_wep] call BIS_fnc_selectRandom; _weps = DMS_boxWeapons;
}; };
// TOOLS // TOOLS
if(typeName (_this select 2) == "ARRAY") then { if(typeName (_this select 2) == "ARRAY") then {
_num_tools = (_this select 2) select 0; _toolCount = (_this select 2) select 0;
_tool_array = (_this select 2) select 1; _tools = (_this select 2) select 1;
} else { } else {
_num_tools = _this select 2; _toolCount = _this select 2;
_tool_array = crate_tools + ai_assault_scope + crate_tools; _tools = DMS_boxTools;
}; };
// RANDOM // RANDOM
if(typeName (_this select 3) == "ARRAY") then { if(typeName (_this select 3) == "ARRAY") then {
_num_items = (_this select 3) select 0; _itemCount = (_this select 3) select 0;
_item_array = (_this select 3) select 1; _items = (_this select 3) select 1;
} else { } else {
_num_items = _this select 3; _itemCount = _this select 3;
_item_array = crate_random call BIS_fnc_selectRandom; _items = DMS_boxItems;
}; };
// BACKPACK // BACKPACK
if(typeName (_this select 4) == "ARRAY") then { if(typeName (_this select 4) == "ARRAY") then {
_num_backpacks = (_this select 4) select 0; _backpackCount = (_this select 4) select 0;
_backpack_array = (_this select 4) select 1; _backpacks = (_this select 4) select 1;
} else { } else {
_num_backpacks = _this select 4; _backpackCount = _this select 4;
_backpack_array = crate_backpacks_all; _backpacks = DMS_boxBackpacks;
}; };
if(DMS_DEBUG) then { if(DMS_DEBUG) then {
diag_log format["DMS :: Spawning in a dynamic crate with %1 guns, %2 tools, %3 items and %4 backpacks",_num_weapons,_num_tools,_num_items,_num_backpacks]; diag_log format["DMS :: Filling a dynamic crate with %1 guns, %2 tools, %3 items and %4 backpacks",_wepCount,_toolCount,_itemCount,_backpackCount];
}; };
if(_num_weapons > 0) then {
_num_weapons = (ceil((_num_weapons) / 2) + floor(random (_num_weapons / 2))); if ((_wepCount>0) && {count _weps>0}) then {
for "_i" from 1 to _num_weapons do { for "_i" from 1 to _wepCount do {
_weapon = _weapons_array call BIS_fnc_selectRandom; _weapon = _weps call BIS_fnc_selectRandom;
_ammo = _weapon call find_suitable_ammunition; _ammo = _weapon call DMS_selectMagazine;
_crate addWeaponCargoGlobal [_weapon,1]; _box addWeaponCargoGlobal _weapon;
_crate addMagazineCargoGlobal [_ammo, (1 + floor(random 5))]; _box addMagazineCargoGlobal [_ammo, (2 + floor(random 3))];
}; };
}; };
if(_num_tools > 0) then { if ((_toolCount > 0) && {count _tools>0}) then {
_num_tools = (ceil((_num_tools) / 2) + floor(random (_num_tools / 2))); for "_i" from 1 to _toolCount do {
_tool = _tools call BIS_fnc_selectRandom;
for "_i" from 1 to _num_tools do { _box addItemCargoGlobal _tool;
_tool = _tool_array call BIS_fnc_selectRandom;
if(typeName (_tool) == "ARRAY") then {
_crate addItemCargoGlobal [_tool select 0,_tool select 1];
} else {
_crate addItemCargoGlobal [_tool,1];
};
}; };
}; };
if(_num_items > 0) then { if ((_itemCount > 0) && {count _items>0}) then {
_num_items = (ceil((_num_items) / 2) + floor(random (_num_items / 2))); for "_i" from 1 to _itemCount do {
_item = _items call BIS_fnc_selectRandom;
for "_i" from 1 to _num_items do { _box addItemCargoGlobal _item;
_item = _item_array call BIS_fnc_selectRandom;
if(typeName (_item) == "ARRAY") then {
_crate addItemCargoGlobal [_item select 0,_item select 1];
} else {
_crate addItemCargoGlobal [_item,1];
};
}; };
}; };
if(_num_backpacks > 0) then { if ((_backpackCount > 0) && {count _backpacks>0}) then {
_num_backpacks = (ceil((_num_backpacks) / 2) + floor(random (_num_backpacks / 2))); for "_i" from 1 to _backpackCount do {
_backpack = _backpacks call BIS_fnc_selectRandom;
for "_i" from 1 to _num_backpacks do { _box addBackpackCargoGlobal _backpack;
_backpack = _backpack_array call BIS_fnc_selectRandom;
if(typeName (_backpack) == "ARRAY") then {
_crate addBackpackCargoGlobal [_backpack select 0,_backpack select 1];
} else {
_crate addBackpackCargoGlobal [_backpack,1];
};
}; };
}; };
if(wai_high_value) then { if(DMS_RareLoot && {count DMS_RareLoot>0}) then {
if(random 100 < wai_high_value_chance) then { if(random 100 < DMS_RareLootChance) then {
_item = DMS_RareLoot call BIS_fnc_selectRandom;
_item = crate_items_high_value call BIS_fnc_selectRandom; _box addItemCargoGlobal _item;
_crate addItemCargoGlobal [_item,1];
}; };
}; };