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Declare the _wreck in _missionObjs correctly
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@ -60,8 +60,8 @@ _missionAIUnits =
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// Define mission-spawned objects and loot values
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_missionObjs =
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[
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[], // No spawned buildings
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[_crate,_wreck],
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[_wreck],
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[_crate],
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_crate_loot_values
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];
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