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Stuff
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@ -1,5 +1,5 @@
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// The content of the boxes.
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// The content of the boxes.
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private ["_type","_crate",];
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private ["_type","_crate"];
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_type = _this select 0;
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_type = _this select 0;
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_crate = _this select 1;
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_crate = _this select 1;
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@ -20,11 +20,11 @@ diag_log format ["DMS :: Main Mission 1 started at (%1)",_pos];
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// Spawn Box
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// Spawn Box
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_crate = createVehicle ["Box_NATO_AmmoOrd_F",[(_pos select 0) - 10, _pos select 1,0],[], 0, "CAN_COLLIDE"];
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_crate = createVehicle ["Box_NATO_AmmoOrd_F",[(_pos select 0) - 10, _pos select 1,0],[], 0, "CAN_COLLIDE"];
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[1,_crate] call DMS_createBox;
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[1,_crate] call DMS_createBox;
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sleep 2;
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uiSleep 2;
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//_crate = [_pos,40,4,2,2] execVM "mission\crates\MM_Box1.sqf";
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//_crate = [_pos,40,4,2,2] execVM "mission\crates\MM_Box1.sqf";
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// spawn AI
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// spawn AI
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//[(_pos),(5),(4)] call DMS_SpawnAI;
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//[_pos,5,4] call DMS_SpawnAI;
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[(_pos),(5),(4)] call DMS_DMS_SpawnAI;
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[(_pos),(5),(4)] call DMS_DMS_SpawnAI;
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waitUntil{sleep 25; {isPlayer _x && _x distance _pos < 30 } count playableUnits > 0};
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waitUntil{sleep 25; {isPlayer _x && _x distance _pos < 30 } count playableUnits > 0};
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@ -25,12 +25,12 @@ diag_log format ["DMS :: Main Mission 10 started at (%1)",_pos];
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_crate = createVehicle ["Box_NATO_AmmoOrd_F",[(_pos select 0) - 10, _pos select 1,0],[], 0, "CAN_COLLIDE"];
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_crate = createVehicle ["Box_NATO_AmmoOrd_F",[(_pos select 0) - 10, _pos select 1,0],[], 0, "CAN_COLLIDE"];
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[1,_crate] call DMS_createBox;
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[1,_crate] call DMS_createBox;
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sleep 2;
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uiSleep 2;
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//_crate = [_pos,40,4,2,2] execVM "mission\crates\MM_Box1.sqf";
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//_crate = [_pos,40,4,2,2] execVM "mission\crates\MM_Box1.sqf";
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// spawn AI
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// spawn AI
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//[(_pos),(5),(4)] call DMS_SpawnAI;
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//[_pos,5,4] call DMS_SpawnAI;
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[(_pos),(5),(4)] call DMS_SpawnAI;
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[_pos,5,4] call DMS_SpawnAI;
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@ -24,12 +24,12 @@ diag_log format ["DMS :: Main Mission 2 started at (%1)",_pos];
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_crate = createVehicle ["Box_NATO_AmmoOrd_F",[(_pos select 0) - 10, _pos select 1,0],[], 0, "CAN_COLLIDE"];
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_crate = createVehicle ["Box_NATO_AmmoOrd_F",[(_pos select 0) - 10, _pos select 1,0],[], 0, "CAN_COLLIDE"];
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[1,_crate] call DMS_createBox;
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[1,_crate] call DMS_createBox;
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sleep 2;
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uiSleep 2;
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//_crate = [_pos,40,4,2,2] execVM "mission\crates\MM_Box1.sqf";
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//_crate = [_pos,40,4,2,2] execVM "mission\crates\MM_Box1.sqf";
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// spawn AI
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// spawn AI
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//[(_pos),(5),(4)] call DMS_SpawnAI;
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//[_pos,5,4] call DMS_SpawnAI;
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[(_pos),(5),(4)] call DMS_DMS_SpawnAI;
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[_pos,5,4] call DMS_SpawnAI;
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@ -22,12 +22,12 @@ diag_log format ["DMS :: Main Mission 3 started at (%1)",_pos];
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// Spawn Box
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// Spawn Box
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_crate = createVehicle ["Box_NATO_AmmoOrd_F",[(_pos select 0) - 10, _pos select 1,0],[], 0, "CAN_COLLIDE"];
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_crate = createVehicle ["Box_NATO_AmmoOrd_F",[(_pos select 0) - 10, _pos select 1,0],[], 0, "CAN_COLLIDE"];
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[1,_crate] call DMS_createBox;
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[1,_crate] call DMS_createBox;
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sleep 2;
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uiSleep 2;
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//_crate = [_pos,40,4,2,2] execVM "mission\crates\MM_Box1.sqf";
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//_crate = [_pos,40,4,2,2] execVM "mission\crates\MM_Box1.sqf";
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// spawn AI
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// spawn AI
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//[(_pos),(5),(4)] call DMS_SpawnAI;
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//[_pos,5,4] call DMS_SpawnAI;
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[(_pos),(5),(4)] call DMS_SpawnAI;
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[_pos,5,4] call DMS_SpawnAI;
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@ -24,12 +24,13 @@ diag_log format ["DMS :: Main Mission 4 started at (%1)",_pos];
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// Spawn Box
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// Spawn Box
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_crate = createVehicle ["Box_NATO_AmmoOrd_F",[(_pos select 0) - 10, _pos select 1,0],[], 0, "CAN_COLLIDE"];
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_crate = createVehicle ["Box_NATO_AmmoOrd_F",[(_pos select 0) - 10, _pos select 1,0],[], 0, "CAN_COLLIDE"];
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[1,_crate] call DMS_createBox;
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[1,_crate] call DMS_createBox;
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sleep 2;
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uiuiSleep 2;
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//_crate = [_pos,40,4,2,2] execVM "mission\crates\MM_Box1.sqf";
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//_crate = [_pos,40,4,2,2] execVM "mission\crates\MM_Box1.sqf";
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// spawn AI
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// spawn AI
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//[(_pos),(5),(4)] call DMS_SpawnAI;
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//[_pos,5,4] call DMS_SpawnAI;
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[(_pos),(5),(4)] call DMS_SpawnAI;
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[_pos,5,4] call DMS_SpawnAI;
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@ -27,7 +27,7 @@ _crate = createVehicle ["Box_NATO_AmmoOrd_F",[(_pos select 0) - 10, _pos select
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// [_crate, amount of weapons, amount of ammo] call createBox;
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// [_crate, amount of weapons, amount of ammo] call createBox;
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[1,_crate] call DMS_createBox;
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[1,_crate] call DMS_createBox;
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sleep 2;
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uiSleep 2;
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//[_pos, amount of ai ] call DMS_SpawnAI;
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//[_pos, amount of ai ] call DMS_SpawnAI;
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@ -24,12 +24,12 @@ diag_log format ["DMS :: Main Mission 6 started at (%1)",_pos];
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_crate = createVehicle ["Box_NATO_AmmoOrd_F",[(_pos select 0) - 10, _pos select 1,0],[], 0, "CAN_COLLIDE"];
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_crate = createVehicle ["Box_NATO_AmmoOrd_F",[(_pos select 0) - 10, _pos select 1,0],[], 0, "CAN_COLLIDE"];
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[1,_crate] call DMS_createBox;
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[1,_crate] call DMS_createBox;
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sleep 2;
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uiSleep 2;
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//_crate = [_pos,40,4,2,2] execVM "mission\crates\MM_Box1.sqf";
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//_crate = [_pos,40,4,2,2] execVM "mission\crates\MM_Box1.sqf";
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// spawn AI
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// spawn AI
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//[(_pos),(5),(4)] call DMS_SpawnAI;
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//[_pos,5,4] call DMS_SpawnAI;
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[(_pos),(5),(4)] call DMS_SpawnAI;
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[_pos,5,4] call DMS_SpawnAI;
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@ -25,12 +25,12 @@ diag_log format ["DMS :: Main Mission 7 started at (%1)",_pos];
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_crate = createVehicle ["Box_NATO_AmmoOrd_F",[(_pos select 0) - 10, _pos select 1,0],[], 0, "CAN_COLLIDE"];
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_crate = createVehicle ["Box_NATO_AmmoOrd_F",[(_pos select 0) - 10, _pos select 1,0],[], 0, "CAN_COLLIDE"];
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[1,_crate] call DMS_createBox;
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[1,_crate] call DMS_createBox;
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sleep 2;
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uiSleep 2;
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//_crate = [_pos,40,4,2,2] execVM "mission\crates\MM_Box1.sqf";
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//_crate = [_pos,40,4,2,2] execVM "mission\crates\MM_Box1.sqf";
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// spawn AI
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// spawn AI
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//[(_pos),(5),(4)] call DMS_SpawnAI;
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//[_pos,5,4] call DMS_SpawnAI;
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[(_pos),(5),(4)] call DMS_SpawnAI;
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[_pos,5,4] call DMS_SpawnAI;
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@ -25,12 +25,12 @@ diag_log format ["DMS :: Main Mission 8 started at (%1)",_pos];
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_crate = createVehicle ["Box_NATO_AmmoOrd_F",[(_pos select 0) - 10, _pos select 1,0],[], 0, "CAN_COLLIDE"];
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_crate = createVehicle ["Box_NATO_AmmoOrd_F",[(_pos select 0) - 10, _pos select 1,0],[], 0, "CAN_COLLIDE"];
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[1,_crate] call DMS_createBox;
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[1,_crate] call DMS_createBox;
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sleep 2;
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uiSleep 2;
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//_crate = [_pos,40,4,2,2] execVM "mission\crates\MM_Box1.sqf";
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//_crate = [_pos,40,4,2,2] execVM "mission\crates\MM_Box1.sqf";
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// spawn AI
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// spawn AI
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//[(_pos),(5),(4)] call DMS_SpawnAI;
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//[_pos,5,4] call DMS_SpawnAI;
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[(_pos),(5),(4)] call DMS_SpawnAI;
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[_pos,5,4] call DMS_SpawnAI;
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@ -24,12 +24,12 @@ diag_log format ["DMS :: Main Mission 9 started at (%1)",_pos];
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_crate = createVehicle ["Box_NATO_AmmoOrd_F",[(_pos select 0) - 10, _pos select 1,0],[], 0, "CAN_COLLIDE"];
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_crate = createVehicle ["Box_NATO_AmmoOrd_F",[(_pos select 0) - 10, _pos select 1,0],[], 0, "CAN_COLLIDE"];
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[1,_crate] call DMS_createBox;
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[1,_crate] call DMS_createBox;
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sleep 2;
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uiSleep 2;
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//_crate = [_pos,40,4,2,2] execVM "mission\crates\MM_Box1.sqf";
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//_crate = [_pos,40,4,2,2] execVM "mission\crates\MM_Box1.sqf";
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// spawn AI
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// spawn AI
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//[(_pos),(5),(4)] call DMS_SpawnAI;
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//[_pos,5,4] call DMS_SpawnAI;
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[(_pos),(5),(4)] call DMS_SpawnAI;
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[_pos,5,4] call DMS_SpawnAI;
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@ -1,4 +1,3 @@
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DMS_spawnAI = {
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private ["_group", "_pos","_soldier","_skill","_units","_playerObject"];
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private ["_group", "_pos","_soldier","_skill","_units","_playerObject"];
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_pos = _this select 0;
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_pos = _this select 0;
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_units = _this select 1;
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_units = _this select 1;
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@ -104,4 +103,4 @@ DMS_spawnAI = {
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};
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};
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};
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};
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};
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};
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};
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