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@ -8,9 +8,7 @@ private ["_rockets","_launcher","_type","_mission","_unit","_player"];
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call {
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// then is faster than exitWith
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if(_type == "ground") then {
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ai_ground_units = (ai_ground_units -1);
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};
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if(_type == "ground") then { ai_ground_units = (ai_ground_units -1);};
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// Not defined yet -->
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// if(_type == "air") exitWith { ai_air_units = (ai_air_units -1); };
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