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Fix
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@ -130,7 +130,7 @@ _msgWIN = ['#0080ff',"Convicts have successfully assaulted the Mercenary Base an
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_msgLOSE = ['#FF0000',"Seems like the Mercenaries packed up and drove away..."];
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_msgLOSE = ['#FF0000',"Seems like the Mercenaries packed up and drove away..."];
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// Define mission name (for map marker and logging)
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// Define mission name (for map marker and logging)
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_missionName = "Mercenary Base";
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_missionName = "Mercenary Outpost";
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// Create Markers
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// Create Markers
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_markers =
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_markers =
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@ -49,7 +49,7 @@ if (DMS_SpawnMinesAroundMissions) then
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private _minesInfo =
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private _minesInfo =
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if (_difficulty isEqualType "") then
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if (_difficulty isEqualType "") then
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{
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{
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_minesInfo = missionNamespace getVariable [format ["DMS_MineInfo_%1", _difficulty], [10,50]];
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missionNamespace getVariable [format ["DMS_MineInfo_%1", _difficulty], [10,50]];
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}
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}
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else
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else
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{
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{
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@ -150,6 +150,11 @@ ___
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# Changelog:
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# Changelog:
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### Test Branch:
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### Test Branch:
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#### June 16, 2016 (1:55 PM CST-America) **Release Candidate 1.3**:
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* Renamed the "mercbase.sqf" mission title to "Mercenary Outpost" to avoid confusion with the salt flats mission.
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* Fixed an issue with fn_SpawnMineField.sqf (thanks to CEN for providing important info)
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#### June 12, 2016 (3:15 AM CST-America) **Release Candidate 1.2**:
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#### June 12, 2016 (3:15 AM CST-America) **Release Candidate 1.2**:
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* Removed the marker color check in "DMS_fnc_CreateMarker". Invalid marker colors are up to server owners to detect.
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* Removed the marker color check in "DMS_fnc_CreateMarker". Invalid marker colors are up to server owners to detect.
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* Micro-optimized "DMS_fnc_IsPosBlacklisted" for the rectangular blacklist case; also rearranged the statements to be clearer and easier to understand.
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* Micro-optimized "DMS_fnc_IsPosBlacklisted" for the rectangular blacklist case; also rearranged the statements to be clearer and easier to understand.
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