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Update MM6.sqf
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@ -23,8 +23,6 @@ uiSleep 2;
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waitUntil{sleep 1; {(isPlayer _x) && (_x distance _pos < 30) } count playableUnits > 0};
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uiSleep 1;
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["standardHintRequest",["Mission has ended, good job!"]] call ExileServer_system_network_send_broadcast;
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