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Update DMS_spawnAI.sqf
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@ -5,7 +5,7 @@ DMS_spawnAI = {
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_skill = _this select 2;
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_skill = _this select 2;
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//_playerObject = (owner player);
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//_playerObject = (owner player);
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// Needed 4 exile
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// Needed 4 exile
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_group = createGroup INDEPENDENT;
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_group = createGroup RESISTANCE;
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_group setBehaviour "COMBAT";
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_group setBehaviour "COMBAT";
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_group setCombatMode "RED";
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_group setCombatMode "RED";
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_group allowFleeing 0;
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_group allowFleeing 0;
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