From e64b4cf5d637247d7c4778e5ae94d2169530bd6a Mon Sep 17 00:00:00 2001 From: eraser1 Date: Mon, 5 Sep 2016 11:12:39 -0500 Subject: [PATCH] Fix issue with looting AI --- @ExileServer/addons/a3_dms/config.cpp | 2 +- @ExileServer/addons/a3_dms/scripts/fn_OnKilled.sqf | 2 -- README.md | 2 +- 3 files changed, 2 insertions(+), 4 deletions(-) diff --git a/@ExileServer/addons/a3_dms/config.cpp b/@ExileServer/addons/a3_dms/config.cpp index 7819469..084447a 100644 --- a/@ExileServer/addons/a3_dms/config.cpp +++ b/@ExileServer/addons/a3_dms/config.cpp @@ -4,7 +4,7 @@ class CfgPatches { units[] = {}; weapons[] = {}; - a3_DMS_version = "September 1, 2016"; + a3_DMS_version = "September 5, 2016"; requiredVersion = 1.36; requiredAddons[] = {"exile_client","exile_server_config"}; }; diff --git a/@ExileServer/addons/a3_dms/scripts/fn_OnKilled.sqf b/@ExileServer/addons/a3_dms/scripts/fn_OnKilled.sqf index acf9e81..f80d954 100644 --- a/@ExileServer/addons/a3_dms/scripts/fn_OnKilled.sqf +++ b/@ExileServer/addons/a3_dms/scripts/fn_OnKilled.sqf @@ -371,5 +371,3 @@ if (isPlayer _killer) then // Let Exile handle the AI Body cleanup. _unit setVariable ["ExileDiedAt",time]; _unit setVariable ["DMS_KillerObj",[_playerObj,_killer] select (isNull _playerObj)]; - -[5, {_this enableSimulationGlobal false}, _unit, false, false] call ExileServer_system_thread_addTask; diff --git a/README.md b/README.md index 6bb435c..974e096 100644 --- a/README.md +++ b/README.md @@ -1,4 +1,4 @@ -![ArmA 1.62](https://img.shields.io/badge/Arma-1.62-blue.svg) ![Exile 1.0.0 Potato](https://img.shields.io/badge/Exile-1.0.1%20Sweet Potato-C72651.svg) ![DMS Version](https://img.shields.io/badge/DMS%20Version-2016--09--01-blue.svg) ![Build Status](https://img.shields.io/badge/build-passing-brightgreen.svg) +![ArmA 1.62](https://img.shields.io/badge/Arma-1.62-blue.svg) ![Exile 1.0.0 Potato](https://img.shields.io/badge/Exile-1.0.1%20Sweet Potato-C72651.svg) ![DMS Version](https://img.shields.io/badge/DMS%20Version-2016--09--05-blue.svg) ![Build Status](https://img.shields.io/badge/build-passing-brightgreen.svg) # To the User: