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@ -4,7 +4,7 @@ class CfgPatches
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{
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units[] = {};
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weapons[] = {};
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a3_DMS_version = "April 20, 2016 (RC4)";
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a3_DMS_version = "April 27, 2016";
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requiredVersion = 1.36;
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requiredAddons[] = {"exile_client","exile_server_config"};
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};
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34
README.md
34
README.md
@ -117,7 +117,36 @@ ___
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___
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# Changelog:
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### Test Branch **!!RC Now Available!!**:
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#### April 27, 2016 (6:45 PM CST-America, RC):
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* **NEW CONFIG VALUES**
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DMS_SpawnMissions_Scheduled
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DMS_AI_WP_Radius_heli
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DMS_AI_WP_Radius_heli
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DMS_RHeli_Height
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DMS_RHeli_MinDistFromDrop
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DMS_RHeli_MaxDistFromDrop
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DMS_RHeli_MinDistFromPlayers
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DMS_RareLootAmount
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DMS_ReinforcementHelis
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* Several optimizations (mostly due to the new scripting commands introduced in 1.56)
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* You can now spawn missions in scheduled environment.
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* DMS Version is set in the "config.cpp", and grabbed in pre-init.
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* You can now define how much rare loot to spawn.
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* Limit # of attempts in "DMS_fnc_FindSafePos" to 5000.
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* New function: DMS_fnc_FindSafePos_InRange; Uses "DMS_fnc_FindSafePos" and edits some variables to return a "safe" position within a certain area.
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* New function: DMS_fnc_GetEmptySeats; Returns all empty seats in a vehicle. Not used by DMS, I thought I needed it and I realized I didn't afterwards.
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* New function: DMS_fnc_HeliParatroopers_Monitor; Monitors helis/aircraft spawned for paratroopers.
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* New function: DMS_fnc_SpawnHeliReinforcement; Spawns a heli/aircraft with paratroopers for reinforcement.
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* New group reinforcement type: "heli_troopers".
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* You can now choose whether or not to destroy or simply unlock a used AI vehicle (with a random percentage chance).
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* You can now use "setVariable" to define individually on an AI vehicle its "DMS_DestructionChance". EG: ```_vehicle setVariable ["DMS_DestructionChance",100];``` to always destroy a vehicle when its crew is dead.
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* "DMS_DestructionChance" values are defaulted to "DMS_AI_destroyStaticWeapon_chance" or "DMS_AI_destroyVehicleChance" for static or regular vehicles, respectively.
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* Fixed an issue where static weapons would always be destroyed, ignoring other configs. Thanks to [second_coming](http://www.exilemod.com/profile/60-second_coming/)!
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* Disable simulation on objects imported from M3Editor. (Thanks to [second_coming](http://www.exilemod.com/profile/60-second_coming/) for the tip).
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* Fixed an issue where AI units would be shown in static missions if configured to do so for dynamic missions (at least at first).
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### Test Branch (Now Integrated Live):
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#### List Of new Config values:
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DMS_SpawnMissions_Scheduled
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@ -183,6 +212,9 @@ ___
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* Several optimizations (mostly due to the new scripting commands introduced in 1.56)
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* You can now spawn missions in scheduled environment.
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### End "March 1, 2016" Test Branch
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#### February 19, 2016 (5:45 PM CST-America):
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* Fixed a minor typo with a variable (part of the new Humanity support by DonkeyPunch).
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