Preparation for Merge

This commit is contained in:
eraser1 2016-04-27 18:45:17 -05:00
parent bf1ed941fb
commit ea66d8ec7c
2 changed files with 34 additions and 2 deletions

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@ -4,7 +4,7 @@ class CfgPatches
{
units[] = {};
weapons[] = {};
a3_DMS_version = "April 20, 2016 (RC4)";
a3_DMS_version = "April 27, 2016";
requiredVersion = 1.36;
requiredAddons[] = {"exile_client","exile_server_config"};
};

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@ -117,7 +117,36 @@ ___
___
# Changelog:
### Test Branch **!!RC Now Available!!**:
#### April 27, 2016 (6:45 PM CST-America, RC):
* **NEW CONFIG VALUES**
DMS_SpawnMissions_Scheduled
DMS_AI_WP_Radius_heli
DMS_AI_WP_Radius_heli
DMS_RHeli_Height
DMS_RHeli_MinDistFromDrop
DMS_RHeli_MaxDistFromDrop
DMS_RHeli_MinDistFromPlayers
DMS_RareLootAmount
DMS_ReinforcementHelis
* Several optimizations (mostly due to the new scripting commands introduced in 1.56)
* You can now spawn missions in scheduled environment.
* DMS Version is set in the "config.cpp", and grabbed in pre-init.
* You can now define how much rare loot to spawn.
* Limit # of attempts in "DMS_fnc_FindSafePos" to 5000.
* New function: DMS_fnc_FindSafePos_InRange; Uses "DMS_fnc_FindSafePos" and edits some variables to return a "safe" position within a certain area.
* New function: DMS_fnc_GetEmptySeats; Returns all empty seats in a vehicle. Not used by DMS, I thought I needed it and I realized I didn't afterwards.
* New function: DMS_fnc_HeliParatroopers_Monitor; Monitors helis/aircraft spawned for paratroopers.
* New function: DMS_fnc_SpawnHeliReinforcement; Spawns a heli/aircraft with paratroopers for reinforcement.
* New group reinforcement type: "heli_troopers".
* You can now choose whether or not to destroy or simply unlock a used AI vehicle (with a random percentage chance).
* You can now use "setVariable" to define individually on an AI vehicle its "DMS_DestructionChance". EG: ```_vehicle setVariable ["DMS_DestructionChance",100];``` to always destroy a vehicle when its crew is dead.
* "DMS_DestructionChance" values are defaulted to "DMS_AI_destroyStaticWeapon_chance" or "DMS_AI_destroyVehicleChance" for static or regular vehicles, respectively.
* Fixed an issue where static weapons would always be destroyed, ignoring other configs. Thanks to [second_coming](http://www.exilemod.com/profile/60-second_coming/)!
* Disable simulation on objects imported from M3Editor. (Thanks to [second_coming](http://www.exilemod.com/profile/60-second_coming/) for the tip).
* Fixed an issue where AI units would be shown in static missions if configured to do so for dynamic missions (at least at first).
### Test Branch (Now Integrated Live):
#### List Of new Config values:
DMS_SpawnMissions_Scheduled
@ -183,6 +212,9 @@ ___
* Several optimizations (mostly due to the new scripting commands introduced in 1.56)
* You can now spawn missions in scheduled environment.
### End "March 1, 2016" Test Branch
#### February 19, 2016 (5:45 PM CST-America):
* Fixed a minor typo with a variable (part of the new Humanity support by DonkeyPunch).