diff --git a/README.md b/README.md index 1c0fa62..af11c07 100644 --- a/README.md +++ b/README.md @@ -1,4 +1,4 @@ -![ArmA 1.68](https://img.shields.io/badge/Arma-1.68-blue.svg) ![Exile 1.0.3 "Lemon"](https://img.shields.io/badge/Exile-1.0.3%20Lemon-C72651.svg) ![DMS Version](https://img.shields.io/badge/DMS%20Version-2017--09--07-blue.svg) +![ArmA 1.80](https://img.shields.io/badge/Arma-1.80-blue.svg) ![Exile 1.0.3 "Lemon"](https://img.shields.io/badge/Exile-1.0.3%20Lemon-C72651.svg) ![DMS Version](https://img.shields.io/badge/DMS%20Version-2018--02--12-blue.svg) # To the User: @@ -133,7 +133,7 @@ ___ ___


-# Roadmap: +# Ideas: ### Zombies are NOT SUPPORTED by DMS, nor do we ever plan to support zombies within DMS. #### Convoy Mission: @@ -147,7 +147,7 @@ ___ * Air/Land AI Vehicle Patrols #### Random community ideas: -* Spawning in a trader on mission completion ([Trillseeker82](http://www.exilemod.com/topic/61-dms-defents-mission-system/?do=findComment&comment=43932)). This might be done after the next Exile update due to the trader system overhaul :) +* Spawning in a trader on mission completion ([Trillseeker82](http://www.exilemod.com/topic/61-dms-defents-mission-system/?do=findComment&comment=43932)). #### Full Headless Client Support. * AI will still be offloaded to clients (ideally); strictly DMS functions will be handled by the HC.