diff --git a/@ExileServer/addons/a3_dms/scripts/fn_ImportFromM3E.sqf b/@ExileServer/addons/a3_dms/scripts/fn_ImportFromM3E.sqf index 8e91278..ab3067c 100644 --- a/@ExileServer/addons/a3_dms/scripts/fn_ImportFromM3E.sqf +++ b/@ExileServer/addons/a3_dms/scripts/fn_ImportFromM3E.sqf @@ -51,7 +51,7 @@ private _objs = _export apply { // Create the object private _obj = createVehicle [_x select 0, [0,0,0], [], 0, "CAN_COLLIDE"]; - _obj enableSimulationGlobal false; + _obj enableSimulationGlobal true; // Calculate the object's position using provided relative position private _objPos = [_pos,_x select 1] call DMS_fnc_CalcPos; diff --git a/@ExileServer/addons/a3_dms/scripts/fn_ImportFromM3E_Convert.sqf b/@ExileServer/addons/a3_dms/scripts/fn_ImportFromM3E_Convert.sqf index 492abe9..9b884e3 100644 --- a/@ExileServer/addons/a3_dms/scripts/fn_ImportFromM3E_Convert.sqf +++ b/@ExileServer/addons/a3_dms/scripts/fn_ImportFromM3E_Convert.sqf @@ -52,8 +52,6 @@ if ((isNil "_export") || {!(_export isEqualType [])}) exitWith private _objs = _export apply { private _obj = createVehicle [_x select 0, [0,0,0], [], 0, "CAN_COLLIDE"]; - _obj enableSimulationGlobal false; - private _pos = (_x select 1) vectorAdd [0,0,5000]; if (_x select 4) then @@ -65,6 +63,7 @@ private _objs = _export apply { _obj setPosATL _pos; _obj setVectorDirAndUp (_x select 3); + _obj enableSimulationGlobal false; }; _obj; diff --git a/@ExileServer/addons/a3_dms/scripts/fn_ImportFromM3E_Static.sqf b/@ExileServer/addons/a3_dms/scripts/fn_ImportFromM3E_Static.sqf index f2798bc..a8a72fb 100644 --- a/@ExileServer/addons/a3_dms/scripts/fn_ImportFromM3E_Static.sqf +++ b/@ExileServer/addons/a3_dms/scripts/fn_ImportFromM3E_Static.sqf @@ -46,8 +46,6 @@ if ((isNil "_export") || {!(_export isEqualType [])}) exitWith private _objs = _export apply { private _obj = createVehicle [_x select 0, [0,0,0], [], 0, "CAN_COLLIDE"]; - _obj enableSimulationGlobal false; - private _pos = _x select 1; if (_x select 4) then @@ -59,6 +57,7 @@ private _objs = _export apply { _obj setPosATL _pos; _obj setVectorDirAndUp (_x select 3); + _obj enableSimulationGlobal false; }; _obj;