From fe69ae7a7395784e70991991c401b0d4ac9be726 Mon Sep 17 00:00:00 2001 From: eraser1 Date: Fri, 25 Sep 2015 23:24:48 -0500 Subject: [PATCH] learning some markdown... maybe --- README.md | 35 +++++++++++++++++++---------------- 1 file changed, 19 insertions(+), 16 deletions(-) diff --git a/README.md b/README.md index 0304d33..8bdeaee 100644 --- a/README.md +++ b/README.md @@ -58,8 +58,9 @@ if (!hasInterface && !isServer) then #### September 25, 2015 (7:30 PM CST-America): * NEW CONFIG VALUES: - DMS_SpawnMineWarningSigns - DMS_BulletProofMines + + |DMS_SpawnMineWarningSigns| + |DMS_BulletProofMines| * You can now manually define the rare loot chance per crate. * You can now define the mine amount and radius directly from the call for DMS_fnc_SpawnMinefield. * You can now define the classname of the mine to be spawned in the minefield. @@ -68,13 +69,14 @@ if (!hasInterface && !isServer) then #### September 25, 2015 (1:30 AM CST-America): * NEW CONFIG VALUES: - DMS_SpawnMinesAroundMissions - DMS_despawnMines_onCompletion - DMS_MineInfo_easy - DMS_MineInfo_moderate - DMS_MineInfo_difficult - DMS_MineInfo_hardcore - DMS_explode_onRoadkill + + |DMS_SpawnMinesAroundMissions| + |DMS_despawnMines_onCompletion| + |DMS_MineInfo_easy| + |DMS_MineInfo_moderate| + |DMS_MineInfo_difficult| + |DMS_MineInfo_hardcore| + |DMS_explode_onRoadkill| * You can now spawn randomly generated minefields around missions! Numberof mines and radius is dependent on difficulty. * Also, you can now spawn an explosion on an AI when it is roadkilled, causing a wheel or two of the roadkilling vehicle to break. * Commented out the spawning of static-relative conversion of base objects in test mission. @@ -85,13 +87,14 @@ if (!hasInterface && !isServer) then #### September 21, 2015 (11:30 PM CST-America): * NEW CONFIG VALUES: - DMS_Diff_RepOrTabs_on_roadkill - DMS_Bandit_Soldier_RoadkillMoney - DMS_Bandit_Soldier_RoadkillRep - DMS_Bandit_Static_RoadkillMoney - DMS_Bandit_Static_RoadkillRep - DMS_Bandit_Vehicle_RoadkillMoney - DMS_Bandit_Vehicle_RoadkillRep + + |DMS_Diff_RepOrTabs_on_roadkill| + |DMS_Bandit_Soldier_RoadkillMoney| + |DMS_Bandit_Soldier_RoadkillRep| + |DMS_Bandit_Static_RoadkillMoney| + |DMS_Bandit_Static_RoadkillRep| + |DMS_Bandit_Vehicle_RoadkillMoney| + |DMS_Bandit_Vehicle_RoadkillRep| * Removed config value: "DMS_credit_roadkill" * You can now REDUCE a player's respect/poptabs when the player roadkills an AI. The default values are -10 poptabs and -5 respect (hardly noticeable, but I didn't want it to be extreme). * Alternatively, you can simply reduce the amount of poptabs gained by giving each corresponding config a positive value less than the regular. Set the value to 0 if you don't want to credit the poptabs/respect.