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@ -17,6 +17,7 @@
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//DMS_MissionMin = 60; // Timers in seconds
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//DMS_MissionMax = 120; // Timers in seconds
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//DMS_player_minDist = 700;
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DMS_CleanUpTimer = 25; // set to 300 for 5 minutes to clean up the missions.
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// CONFIGS
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uiSleep 2;
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@ -18,7 +18,7 @@ diag_log format ["DMS :: Main Mission 1 started at (%1)",_pos];
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[_pos,_missname] call DMS_CreateMarker;
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// Spawn Box
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_crate = createVehicle ["Box_NATO_AmmoOrd_F",[(_pos select 0) - 10, _pos select 1,0],[], 0, "CAN_COLLIDE"];
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_crate = createVehicle ["Box_NATO_Wps_F",[(_pos select 0) - 10, _pos select 1,0],[], 0, "CAN_COLLIDE"];
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[1,_crate] call DMS_createBox;
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uiSleep 2;
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//_crate = [_pos,40,4,2,2] execVM "mission\crates\MM_Box1.sqf";
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@ -31,11 +31,6 @@ uiSleep 2;
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waitUntil{sleep 1; {(isPlayer _x) && (_x distance _pos < 30) } count playableUnits > 0};
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uiSleep 1;
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/*
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[_pos] call MissionCompleted;
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[_pos,] call MissionCleanup;
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*/
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["standardHintRequest",["Mission has ended, good job!"]] call ExileServer_system_network_send_broadcast;
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@ -43,9 +38,6 @@ uiSleep 1;
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[_pos] call DMS_CleanUp;
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uiSleep 150;
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[] call DMS_SelectMission;
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@ -22,7 +22,7 @@ diag_log format ["DMS :: Main Mission 10 started at (%1)",_pos];
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[_pos,_missname] call DMS_CreateMarker;
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// Spawn Box
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_crate = createVehicle ["Box_NATO_AmmoOrd_F",[(_pos select 0) - 10, _pos select 1,0],[], 0, "CAN_COLLIDE"];
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_crate = createVehicle ["Box_NATO_Wps_F",[(_pos select 0) - 10, _pos select 1,0],[], 0, "CAN_COLLIDE"];
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[1,_crate] call DMS_createBox;
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uiSleep 2;
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@ -21,7 +21,7 @@ diag_log format ["DMS :: Main Mission 2 started at (%1)",_pos];
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[_pos,_missname] call DMS_CreateMarker;
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// Spawn Box
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_crate = createVehicle ["Box_NATO_AmmoOrd_F",[(_pos select 0) - 10, _pos select 1,0],[], 0, "CAN_COLLIDE"];
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_crate = createVehicle ["Box_NATO_Wps_F",[(_pos select 0) - 10, _pos select 1,0],[], 0, "CAN_COLLIDE"];
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[1,_crate] call DMS_createBox;
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uiSleep 2;
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@ -20,7 +20,7 @@ diag_log format ["DMS :: Main Mission 3 started at (%1)",_pos];
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[_pos,_missname] call DMS_CreateMarker;
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// Spawn Box
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_crate = createVehicle ["Box_NATO_AmmoOrd_F",[(_pos select 0) - 10, _pos select 1,0],[], 0, "CAN_COLLIDE"];
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_crate = createVehicle ["Box_NATO_Wps_F",[(_pos select 0) - 10, _pos select 1,0],[], 0, "CAN_COLLIDE"];
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[1,_crate] call DMS_createBox;
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uiSleep 2;
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//_crate = [_pos,40,4,2,2] execVM "mission\crates\MM_Box1.sqf";
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@ -22,7 +22,7 @@ diag_log format ["DMS :: Main Mission 4 started at (%1)",_pos];
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[_pos,_missname] call DMS_CreateMarker;
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// Spawn Box
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_crate = createVehicle ["Box_NATO_AmmoOrd_F",[(_pos select 0) - 10, _pos select 1,0],[], 0, "CAN_COLLIDE"];
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_crate = createVehicle ["Box_NATO_Wps_F",[(_pos select 0) - 10, _pos select 1,0],[], 0, "CAN_COLLIDE"];
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[1,_crate] call DMS_createBox;
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uiSleep 2;
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@ -22,7 +22,7 @@ diag_log format ["DMS :: Main Mission 5 started at (%1)",_pos];
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[_pos,_missname] call DMS_CreateMarker;
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// Spawn Box
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_crate = createVehicle ["Box_NATO_AmmoOrd_F",[(_pos select 0) - 10, _pos select 1,0],[], 0, "CAN_COLLIDE"];
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_crate = createVehicle ["Box_NATO_Wps_F",[(_pos select 0) - 10, _pos select 1,0],[], 0, "CAN_COLLIDE"];
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//[_crate] call createBox;
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// [_crate, amount of weapons, amount of ammo] call createBox;
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[1,_crate] call DMS_createBox;
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@ -21,7 +21,7 @@ diag_log format ["DMS :: Main Mission 6 started at (%1)",_pos];
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[_pos,_missname] call DMS_CreateMarker;
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// Spawn Box
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_crate = createVehicle ["Box_NATO_AmmoOrd_F",[(_pos select 0) - 10, _pos select 1,0],[], 0, "CAN_COLLIDE"];
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_crate = createVehicle ["Box_NATO_Wps_F",[(_pos select 0) - 10, _pos select 1,0],[], 0, "CAN_COLLIDE"];
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[1,_crate] call DMS_createBox;
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uiSleep 2;
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@ -22,7 +22,7 @@ diag_log format ["DMS :: Main Mission 7 started at (%1)",_pos];
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[_pos,_missname] call DMS_CreateMarker;
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// Spawn Box
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_crate = createVehicle ["Box_NATO_AmmoOrd_F",[(_pos select 0) - 10, _pos select 1,0],[], 0, "CAN_COLLIDE"];
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_crate = createVehicle ["Box_NATO_Wps_F",[(_pos select 0) - 10, _pos select 1,0],[], 0, "CAN_COLLIDE"];
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[1,_crate] call DMS_createBox;
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uiSleep 2;
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@ -22,7 +22,7 @@ diag_log format ["DMS :: Main Mission 8 started at (%1)",_pos];
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[_pos,_missname] call DMS_CreateMarker;
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// Spawn Box
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_crate = createVehicle ["Box_NATO_AmmoOrd_F",[(_pos select 0) - 10, _pos select 1,0],[], 0, "CAN_COLLIDE"];
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_crate = createVehicle ["Box_NATO_Wps_F",[(_pos select 0) - 10, _pos select 1,0],[], 0, "CAN_COLLIDE"];
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[1,_crate] call DMS_createBox;
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uiSleep 2;
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@ -21,7 +21,7 @@ diag_log format ["DMS :: Main Mission 9 started at (%1)",_pos];
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[_pos,_missname] call DMS_CreateMarker;
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// Spawn Box
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_crate = createVehicle ["Box_NATO_AmmoOrd_F",[(_pos select 0) - 10, _pos select 1,0],[], 0, "CAN_COLLIDE"];
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_crate = createVehicle ["Box_NATO_Wps_F",[(_pos select 0) - 10, _pos select 1,0],[], 0, "CAN_COLLIDE"];
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[1,_crate] call DMS_createBox;
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uiSleep 2;
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@ -33,7 +33,7 @@ uiSleep 2;
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waitUntil{sleep 25; {isPlayer _x && _x distance _pos < 30 } count playableUnits > 0};
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waitUntil{sleep 1; {(isPlayer _x) && (_x distance _pos < 30) } count playableUnits > 0};
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uiSleep 1;
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@ -1,5 +1,8 @@
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private ["_pos"];
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_pos = _this select 0;
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deleteMarker "DMS_MainMarker";
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deleteMarker "DMS_MainDot";
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uiSleep DMS_CleanUpTimer;
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{
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_x enableSimulation false;
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_x removeAllMPEventHandlers "mpkilled";
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@ -16,10 +19,10 @@ _pos = _this select 0;
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deleteVehicle _x;
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deleteGroup (group _x);
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_x = nil;
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deleteMarker "DMS_MainMarker";
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deleteMarker "DMS_MainDot";
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} forEach (_pos nearObjects 50);
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} forEach (_pos nearObjects 80);
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diag_log "DMS :: Mission got cleaned up!";
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for "_i" from 1 to _units do {
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_soldier = _group createUnit ["i_g_soldier_unarmed_f", [_pos select 0, _pos select 1, 0], [], 1, "Form"];
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_soldier addeventhandler ["fired", {(_this select 0) setvehicleammo 1}];
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removeAllAssignedItems _soldier;
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removeUniform _soldier;
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removeHeadgear _soldier;
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removeAllItems _soldier;
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removeAllWeapons _soldier;
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uiSleep 1;
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_soldier forceaddUniform "U_I_officerUniform";
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_soldier addVest " V_TacVest_blk_POLICE ";
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_soldier addGoggles "G_Tactical_Clear";
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@ -105,5 +108,4 @@
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};
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};
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};
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_soldier
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