You can now give AI general gear items (like food/drink/meds) per class
Removed old mission files
Added debug logging to AddMissionToMonitor
I accidentally switched _markerDot and markerXtime variables in debug
logging for removemarkers
Added debug logging
invalid params for customgearset doesn't cancel it (since I check every
item before applying it anyways)
renamed optionalgearset to customgearset
Spent a shitton of time setting up SpawnAISoldier.
Highly configurable, with the option of using a custom config.
I will set up the "private" var line, as well as some debug info later.
Increased magazine count for guns spawned in crates